War for the Overworld

War for the Overworld

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Some Tips?
Hello my fellow underlords. Im pretty interested if you have some tips, for your fellow underlord? Any tip is important! Cause after campaing i will try to do, the rest. Tips like ember demons rush, are good too! I have one tip from me for all of you.

1. Archon, can be used when possesed to destroyed dungeon cores, or inhibitors. He is nearly immortal on 50% speed, and he can be only killed if enemy is using spells on him, and many minions are doing more dmg, than he can kill. With him i won mission 12 easily.
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Showing 1-11 of 11 comments
Noontide  [developer] May 2, 2018 @ 3:53am 
2. Fortifying your walls is amongst the best ways to ensure your rooms work efficiently. Each fortified wall (or doors) near a prop provides a significant boost with up to 7 more than doubling the efficacy of the prop. Use worker rally with slaps, obey or work-a-lot potions to get your walls up quick!
Last edited by Noontide; May 2, 2018 @ 3:54am
Lycalys May 2, 2018 @ 6:21am 
If you have a lot of low level prisoners that you don't want, you can sacrifice them at the Sanctuary and they will drop gold. You can also use blood money on them or drop them in the meat grinder at the tavern.
Biervampir [AUT] May 2, 2018 @ 9:12am 
that video might be interessting for you
https://youtu.be/0lhVpFiPCpM

and perhaps that video as well, even though it's old it will give you a pretty good insight into strat building
https://youtu.be/YKBQVoqzp-0
Last edited by Biervampir [AUT]; May 2, 2018 @ 9:14am
Play at 50% speed is the best advice :P
Fireeye May 2, 2018 @ 4:09pm 
You have many different when it comes to using captured prisoners, including
1. Converting them via a torture chamber
2. Burning them in the torture chamber to use spirits, which in turn can be used as insta-EXP boosts for minions in the spirit chamber
3. Sacrifice them in order to feed (and sustain) vampires
4. Sacrifice them in order to create "elite" units
5. Turn them to gold via the blood money spell
6. Throw them into the meat grinder of your foundry in tavern to temporarily increase the productivity of everyone who eats there
7. Throw them into one of the soul pyres of the crypt in order to get the material for two ghouls
8. Tjrpw them into the arena, where the prisoners will normally die, but the XP rate of the units inside is increased dramatically.
Originally posted by Fireeye:
6. Throw them into the meat grinder of your foundry in tavern to temporarily increase the productivity of everyone who eats there
8. Tjrpw them into the arena, where the prisoners will normally die, but the XP rate of the units inside is increased dramatically.

Neat! TIL!
Woudo May 2, 2018 @ 5:57pm 
I'm not sure if prisoners increase productivity. Think that's just a general buff from eating at a tavern.
Biervampir [AUT] May 2, 2018 @ 11:22pm 
Here are some more advanced tips:

- if enemy is claiming a room, sell 1 row or the entire room, before he can claim it
- Create a Chamber for the Crypt and Ember Demons (there can be a locked door and Ember Chamber is seperated. In between Crypt and Ember Chamber is a Moongate.
- Moongate placed on uncommon/random spots
- aggresive Moongate near a 3x3 Garrison
- Create Corridors on not needed space
- Corridor figths, placing a Blade Lotus and a Gargoyle behind and at the end a Door. Behind that door, place Replacement earth (if possible)
- To get replacement earth up, use quick freez, so it cant be attacked from the storming/escping enemies
- use Obey on Augres at the garrisons and drop then until they will do what they suposed to do
- Drop Spirit Workers onto a mass clash
- Use annex mainly to claim tiles (because only 1 worker can do that, and 3 workers can dig)
- use Alchymine to have Wormhole prepared
- If you use Uprising offensivly, use it with moongate
- If the map has a ton of gold use Monolith (1 Rich Gold tile has the same amount of gold as the Monolith costs. I like to use a monolith to get +7,5k Gold minimum. Otherwise my Workers or SPirit workers are a better choice)
- Vampires will allways be droped in the Arena
- At Lategame burn 1 Gnarling to lvl Vampire
- Sentinel Storage is a must do at lategame
- Succubus will allways be used as a Vampire Sacrifice (because the Vampire can do the same job and it 10x better)
- Prisoners should allways be used and not stored more then max 5 (Bloodmoney)
- lvl 4 Units should allways be converted (expectation, if you only have a few lvl 4, you can burn it and lvl vampire or Necro)
- Never ever get more then 4 Beast Master, that would be wastefull
- Enrage Bafus and other High DPS Range Units (like Cracpot or Cultist)
- Prefered Zapping Beasts
- Prefere Zapping Minions over healing your own (more dps and sniping units on low hp)
- 4 lvl 5 chunders can stun lock an area if you drop them 1 by one, after the use they stun ability, and then pick them up. Very good to kill titans
- to kill a Titan (especially the archon) you need stunners
- Lair is prefered behind your Core
- Lair is near Portal
- Slaughter pen is right next to Taverm
- Slaughter Pen is right next to Beast Den
- Beast Den is right next to Arena
- Arena has only 1 conection and thats to the Beast Den. If possible further away from your Main Dungeon
- Defences should be popingup, when theres a battle near your ground
- if you want to claim ground, but your opponent is cauntering it, send wastefull units (wastefull units Titan, Beasts, Vampire, Ember Demons, Thunderling, Frost Weaver, Ghost Ghouls.)
- If you have Magical Meat you can skip the Tavern, until you got your 15th intelligent unit
- On a Map Like Border War, you can use Vulcanic bridge to allow your Ember Demons, to quickly go cross the river
- Shackle should be used for the Defence which causes the most DPS (Gargoyle, WoS)
- If you go for Uprising and dont care about a lvl 1 beast, you can destroy Brimstone with a Banshee (close that minion in with Replacement earth, and slap it to death, then summon a banshee)
- if you play very offensivly, place multiple Outposts, so that your opponent can't annex them away.
- If you see a straigh line get dug on your side, annex behind and send a worker there as well, very likly that a construct will be placed there
- 3 Underminers destroyed 1 tile in the middle and heavily damage the outer 2, so either annex them or let them be marked
- when you see underminers are going to be blowing a hole in a whole, annex it
- 4 Underminers means a 3 tile big hole
- Spirit Chamber allways be 3x3
- All advanced rooms are only be built 3x3, unless you need the utility of the room
- Overload is a ritual which can be allways be prepared (if there's time for that)
- If you have a huge dungeon with many corridorrs, use Fortify (that's really stong)
- if a Titan gets chaised by a horde, place a bunch of doors behind it, so you can recall it or he can flee
- If you want to turtle, place 3x3 Garrisons behind your walls (if the Garrison price will stay the same)
- Train Tanks in Arena (like Chunder, Augres, Juggernouts, Beast Master)
- if you claim a bridge, build a bridge beside of it, so that more workers can claim the same bridge
- If you have a bridge over Lava, and your enemy is deep on it, sell it or shockwave them
- A well timed underminer beside of an Bridge will knock them to the side and kick them off (into the lava, hopefully)
- Place some Bridges cross wise where water is flowing thorugh, to force your opponent to first claim the bridge (gives an alert and cant rush)
- creat a carro grid of bridges if you can spare some APM (great controll, very turtle heavy)
- Invest in Vulcanic Bridge only if you want to rush and you knwo you will go for the Behemoth
- Summoned Vulcanic Bridge is neutral, it won't allow for quickly claiming ground
- use Preplce Defences as bait only unless it's objective
- Wall off your Core, especially when you attack! (Very important for 3 or 4 Player Matches)
- Have mutiple lairs around your dungeon (prefered near the work space)
- Vault near gold tiles (especially important at the early game)
- dont have 1 huge Vault, better have mutiple ones.
- place at least 1 Gold Vortex at the Gold Shrine
- Surround Shrines with Replacement earth
- Oculi are great against Banshee attacks
- If you are able to recall your intelligent Units and keep your enemy bussy, wait for 30-60 seconds and attack again
- Workers are claiming a room faster as it gets repaired
- huge chuncks of brimstone offeres a quick buidling space, if you destroy it with an underminer
- Gold means slowing down (in early game, you should bypass it, if you have enough gold to buidl certain rooms. Do math)
- Sand means, fast digable, prefered to be dug, if its faster that way
- Mine gold in around the half of the map and over it, if possible
- Obsidian should only be destroyed if necessery (or for open flanks, if the AI is aggresive)
- Augrum Tiles, Rocky Earth, Quards should be used to get reenforced, If the position is valueable
- If Gold Tiles is beside Brimstone, blow up the Brimstone first, before mining the gold (gold will drop on the ground, you safe mining time
Last edited by Biervampir [AUT]; May 2, 2018 @ 11:22pm
Just a few.
Biervampir [AUT] May 3, 2018 @ 1:37am 
Originally posted by Goblin:
Just a few.
That's the Tips List, I gave V0id to improve the AI^^'
Last edited by Biervampir [AUT]; May 3, 2018 @ 2:42am
Very good tips list!
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Date Posted: May 2, 2018 @ 1:17am
Posts: 11