War for the Overworld

War for the Overworld

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Spare parts and the foundry; feedback/suggestions
So I was experiementing with spare parts in the foundry and found that if you try to stack them all in one spot (ie. so chunders can make more on their little trays), the workers will grab the parts and pull them back to a nearby empty tray. However if all the trays are full, then the parts will despawn after some time passes and workers will just drop parts anywhere.

I want to give some feedback, especially after having played a few games with Volta. These suggestions/feedback would be desirable to improve this underlord (and other defensive) playstyle.

1. It is somewhat annoying that the workers will drag the parts back to the trays as this seems to get higher priority than other tasks (like mining gold or claiming tiles). However I would love if workers pulled parts off of full trays and placed them nearby (even if they do despawn later), so the chunder has room to make more parts.

2. It would be nice if there was a toggle in the corner of a foundry to disable workers from taking parts (ie. like a toggle in the crypt for disabling corpses for necromancers). This is most annoying when you are manually building defenses and the minions keep taking the parts from the foundry - which is slower, and the worker can usually be used elsewhere.

3. While I doubt you'd do this, it would be really awesome if instead of small trays next to each forge, you instead get all the parts piled up at one corner of the forge. I ask this because finding and picking up parts (even while using shift) can be tedious to do effectively, and sometimes you end up picking up chunders while holding shift. Or depending on your camera angle, some parts are bright white and easy to spot, while others are dark and difficult to see. Thus if they were all on one spot, it'd be much easier to pick up and you'd always know if there are parts available (instead of having to search for them). Did I mention that forges change direction and this can also make it difficult to determine if parts are available.

4. Maybe change the artwork of parts so they are brighter, like a bright yellow or white, so they can easily be identified in the forge.

5. When holding a part, it'd be really nice if it worked like the heal spell, with a radius. If you drop the part, logic like this occurs:
a) Is there unbuilt defenses within the radius?
Yes: Give the part to the defense that is the closest to being completed.
b) Is there built defenses that are damaged within the radius?
Yes: Give the part to the defense that has the lowest health.
c) Is there a foundry tile within the radius?
Yes: Place the part at any forge that has room and isn't occupied by a chunder.
No: Drop the part on the ground.


Thank you for reading.
Last edited by ♥♥♥♥ Goblin; Apr 25, 2018 @ 1:24pm
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Showing 1-4 of 4 comments
nutter666 Apr 25, 2018 @ 1:24pm 
Chunders can still make more parts even when the shelves are full... where exactly did you think all the ones on the floor were coming from?
Originally posted by nutter666:
Chunders can still make more parts even when the shelves are full... where exactly did you think all the ones on the floor were coming from?

I assumed it was workers that took a part, as I completed a defense manually, then brought it back to the foundry, but no trays were empty, so it just deposited on the foundry floor.
Last edited by ♥♥♥♥ Goblin; Apr 25, 2018 @ 1:26pm
nutter666 Apr 25, 2018 @ 1:35pm 
Originally posted by Cck Goblin:
Originally posted by nutter666:
Chunders can still make more parts even when the shelves are full... where exactly did you think all the ones on the floor were coming from?

I assumed it was workers that took a part, as I completed a defense manually, then brought it back to the foundry, but no trays were empty, so it just deposited on the foundry floor.

Nope, Chunders chuck spare parts on the floor once the shelves are full.
Last edited by nutter666; Apr 25, 2018 @ 1:36pm
Originally posted by nutter666:
Originally posted by Cck Goblin:

I assumed it was workers that took a part, as I completed a defense manually, then brought it back to the foundry, but no trays were empty, so it just deposited on the foundry floor.

Nope, Chunders chuck spare parts on the floor once the shelves are full.

Thanks! I tested it and it seems to work with the foundry+ upgrade, which has the text "triples part storage in foundries".
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Showing 1-4 of 4 comments
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Date Posted: Apr 25, 2018 @ 1:21pm
Posts: 4