Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Picking up gold from the tavern floor is really low on their list of priorities. Especially during and after battles, it is very easy for workers to be completely preoccupied with other tasks.
That being said, I notice it seems to happen more on larger maps/games. On smaller, more isolated ones, they tend to pay mind to the tavern, but as it gets longer, it starts to slip.
ie. Mine a bunch of gold veins with your vaults full which results in piles of gold left on the ground, then build more vaults - the imps won't collect the gold piles even if they are idle. Dropping them on the piles will work for that pile but they won't go back to collect other piles after.
Other areas this occurs:
-selling vaults with gold in them results in a gold pile
-dropping gold on minions but missing results in a gold pile
And building a vault over top a gold pile will not convert that pile into stored gold - you need a imp to gather it or pick it up yourself and drop it back on the vault tile.
The lazy imp problem can also be seen with defenses needing parts when there are tons of parts in a forge / manufacturing shrine. Thus I think it is some sort of code priority / scope issue where imps won't do these tasks unless they are in close proximity and have nothing else going on, otherwise they won't travel to pick up gold or parts.
Yeah, that's one thing I dislike as far as convenience. Pretty sure DK allowed you to drop a pretty ridiculous amount of gold in a single pile, and it would transfer when the ground under it was turned into a treasury.
I wouldn't mind manual gold transfer with the hand if we weren't limited to 8 objects at a time, even for gold. And it sucks for gold pieces, because they don't stack in your hand, so you might grab 16,000 in one pile, and then 250 pieces 4 other times, wasting a ton of space. Then you've got like 20 other piles of loose gold to grab left. It's a very time-consuming process.
In any case, it's something, but it's certainly not ideal. But I guess upon retrospect, easy gold collection is probably why the aureate monolith exists now. I'm more focused on just how the tavern handles its production, but I suppose since the issue can extend to loose gold piles in general, they're related.