War for the Overworld

War for the Overworld

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Nothing. Apr 4, 2018 @ 9:29am
Regarding tavern gold production
Hey, I'm just wondering how other people feel about the way the tavern functions at the moment when it comes to producing gold from patrons.

As far as I know, the tavern kind of attempts to takes the place of what casinos were known for in things like Dungeon Keeper, not exact, but it still finds a way to return some of the gold minions take from you, and put it back in your pockets.

I don't think there is anything inherently wrong with it, but I've noticed after playing a while, because of the nature of how the tavern works, you can be playing for an extended period of time and have quite a large amount of gold being dropped in your tavern, and your workers just seem to ignore it even when there is nothing else that needs doing. It's only when you drop them in there do they finally decide to collect all the loose gold piles.

It seems really unusual, and inconvenient, since being on your territory, I figured workers would at some point prioritize collecting it, but on particularly long games, and even with adequate vault space, I'll have multiple piles of 16,000 gold sitting there until I finally get tired of waiting to see if my workers will collect it without me. They don't even seem to do it automatically when I put a gold vortex adjacent to the room.

Because of this, I feel like the tavern should either automatically dispense gold from minions using it into the nearest vault WITH space, and only when a vault can't accept that money, it will drop it on the floors of the tavern as it does now. To clarify, it shouldn't act as a depositing point, so gold that has overflowed on the floor wouldn't automatically be deposited into a vault after space is made, your workers or hand would have to carry it instead. If not that, at the very least perhaps taverns should have gold deposited into a single pile instead of 4 points for every table that is inside the room. That way workers, and your hand don't have to scramble to ever side of a table collecting every loose gold pile.

Thoughts from other players and perhaps developers?
Last edited by Nothing.; Apr 4, 2018 @ 3:33pm
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Showing 1-8 of 8 comments
JVC Apr 4, 2018 @ 10:30am 
Is there any chance that your workers might all be busy with other tasks? Like moving micropiglets to the spit roast or defence parts to traps, excavating tiles, claiming new territories, mining at a gold shrine or dragging wounded creatures back to their lairs? Or do you see workers standing idle in/near your tavern?

Picking up gold from the tavern floor is really low on their list of priorities. Especially during and after battles, it is very easy for workers to be completely preoccupied with other tasks.
Last edited by JVC; Apr 4, 2018 @ 10:58am
Nothing. Apr 4, 2018 @ 11:04am 
Some are busy mining gold from a shrine, but I still tend to have an excess of at least 10+ idle workers. And there is no other activity going on at the moment, like combat, or excavating.

That being said, I notice it seems to happen more on larger maps/games. On smaller, more isolated ones, they tend to pay mind to the tavern, but as it gets longer, it starts to slip.
Korvek Apr 4, 2018 @ 12:34pm 
This tavern issue has been mentioned a lot of times before and is known. Truth be told, it is largely overshadowed by the fact that building a tavern is not really that important in WFTO...so I rarely actually have to worry about this as I almost never build one. The only thing I can suggest for now is just to pay attention to the tavern and pick up gold every so often.
This is a global problem where imps won't pick up gold lying in your territory and you have room in your vaults.

ie. Mine a bunch of gold veins with your vaults full which results in piles of gold left on the ground, then build more vaults - the imps won't collect the gold piles even if they are idle. Dropping them on the piles will work for that pile but they won't go back to collect other piles after.

Other areas this occurs:
-selling vaults with gold in them results in a gold pile
-dropping gold on minions but missing results in a gold pile

And building a vault over top a gold pile will not convert that pile into stored gold - you need a imp to gather it or pick it up yourself and drop it back on the vault tile.

The lazy imp problem can also be seen with defenses needing parts when there are tons of parts in a forge / manufacturing shrine. Thus I think it is some sort of code priority / scope issue where imps won't do these tasks unless they are in close proximity and have nothing else going on, otherwise they won't travel to pick up gold or parts.
Last edited by ♥♥♥♥ Goblin; Apr 4, 2018 @ 3:26pm
Nothing. Apr 4, 2018 @ 3:27pm 
This is a global problem where imps won't pick up gold lying in your territory and you have room in your vaults.

ie. Mine a bunch of gold veins with your vaults full which results in piles of gold left on the ground, then build more vaults - the imps won't collect the gold piles even if they are idle. Dropping them on the piles will work for that pile but they won't go back to collect other piles after.

Other areas this occurs:
-selling vaults with gold in them results in a gold pile
-dropping gold on minions but missing results in a gold pile

And building a vault over top a gold pile will not convert that pile into stored gold - you need a imp to gather it or pick it up yourself and drop it back on the vault tile.


Yeah, that's one thing I dislike as far as convenience. Pretty sure DK allowed you to drop a pretty ridiculous amount of gold in a single pile, and it would transfer when the ground under it was turned into a treasury.

I wouldn't mind manual gold transfer with the hand if we weren't limited to 8 objects at a time, even for gold. And it sucks for gold pieces, because they don't stack in your hand, so you might grab 16,000 in one pile, and then 250 pieces 4 other times, wasting a ton of space. Then you've got like 20 other piles of loose gold to grab left. It's a very time-consuming process.
Last edited by Nothing.; Apr 4, 2018 @ 3:29pm
Nova Solarius Apr 5, 2018 @ 11:09pm 
Originally posted by Nothing.:
I wouldn't mind manual gold transfer with the hand if we weren't limited to 8 objects at a time, even for gold. And it sucks for gold pieces, because they don't stack in your hand, so you might grab 16,000 in one pile, and then 250 pieces 4 other times, wasting a ton of space. Then you've got like 20 other piles of loose gold to grab left. It's a very time-consuming process.
You can manually combine gold piles by dropping one on the other. Sure, it still takes time, but it's something. Also, you can grab ten objects, not eight.
Last edited by Nova Solarius; Apr 5, 2018 @ 11:09pm
Nothing. Apr 5, 2018 @ 11:37pm 
Must have confused it with something else.

In any case, it's something, but it's certainly not ideal. But I guess upon retrospect, easy gold collection is probably why the aureate monolith exists now. I'm more focused on just how the tavern handles its production, but I suppose since the issue can extend to loose gold piles in general, they're related.
Last edited by Nothing.; Apr 5, 2018 @ 11:45pm
turloughf22286 Nov 25, 2022 @ 12:20pm 
Personally, i would put a gold vortex near a tavern to save the imps the trip to the vault.
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