安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
What you could do is, creating 1-2 chokepoints with a garrison and defences, and reenforce the rest of your dungeon. The AI will mine the walls, but that takes ages, and if you repair them, they will never be able to breach.
You could use spawnunit, but on the other hand building 10 ember rifts, might do the trick as well...
I recommand, take a break, play MPD for a bit and try again. Use lighting to kill most units, build a ton of ember rifts, build a huge barracks and reenforce your walls, make 1 entrence and place a garrison and defences there.
Get a prison and and torture everything which gets into your prison.
I allways go for draven first, because you can build a bridge to his core and grab and drop your ember (click on the image on the units tab to pick 'em up).
Further to, when his units steps on the bridge I can kill them with lightning.
Just make sure that the bridges aren't directly connected to his ground, so he wont claim it.
Kasita has quite some sentinels, which are quite tanky, but when they are dead, its easy
Korvek has defences and a ton of units, and plays more passic IMO.