War for the Overworld

War for the Overworld

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LloydsGamble Jun 28, 2017 @ 7:42am
Sometimes can't pick up minions
Hi,

Can someone tell me when you can and cannot pick up minions in this game?

In DK 2 you could pick them up at all times unless they were KO'd. Seems different in WFTO, but I haven't been able to work out why sometimes I can pick minions up and other times can't.

(I mass pick them up using the portraits so I don't always see what they're currently doing).

I'm guessing the main reason is they can't be picked up when they are on unclaimed land/water?

If someone could list when they can't be picked up that would be great, I don't think it's something that is explained.

EDIT:

Also, how can you get your minions to return home if you set a rally flag to an enemy location and you are losing the fight? Some minions will run but a lot will die and cancelling the flag doesn't seem to help
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Showing 1-6 of 6 comments
Noontide  [developer] Jun 28, 2017 @ 8:27am 
Hi Lloyds,

Can understand your confusion on this, it's one of the areas where WFTO differs from other Dungeon Management Games.

You cannot pick units up if they are not on your territory, there is also a limit on the amount of creatures you can hold in your hand at any time. You can however use the recall spell to try and recall a unit from anywhere on the map, you can cast this on whole war-bands.

Ultimately recall can be interrupted by damage but you'll likely see a lot more units return if you retreat in this manner.

Hope that helps,

Lee

LloydsGamble Jun 28, 2017 @ 8:32am 
Thanks for the quick reply.

I think it's a good change actually, means you have to be a bit smarter about when and where to engage.

Just wanted to make sure I wasn't missing anything.
Muninn Jun 30, 2017 @ 6:13am 
speaking of that, whats the best way to get minions attacking things to retreat? I had a beast attacking a door and wanted it to stop, but was off territory so couldn't pick it up, and it wouldn't respond when I put the 'attack flag' back in my territory x_x; does recall get interrupted if the target is attacking too?

just grabbed the game on sale yesterday and SOOOOOOOO having flashbacks to DK in the best way. love it! xP
LloydsGamble Jun 30, 2017 @ 6:36am 
I think Recall is only cancelled by being attacked, so should work fine in that situation. It's a bit harder if the minion is attacking traps or enemies though.

Haven't found a solution for that yet other than hoping the minion decides to run away itself when it gets too low. Maybe a more experienced player/dev has a better answer.
Noontide  [developer] Jun 30, 2017 @ 7:37am 
Originally posted by LloydsGamble:
I think Recall is only cancelled by being attacked, so should work fine in that situation. It's a bit harder if the minion is attacking traps or enemies though.

Haven't found a solution for that yet other than hoping the minion decides to run away itself when it gets too low. Maybe a more experienced player/dev has a better answer.

If a recall is cancelled the unit should attempt to retreat on foot.
LloydsGamble Jun 30, 2017 @ 8:05am 
Originally posted by Noontide:

If a recall is cancelled the unit should attempt to retreat on foot.

Ah ok, good to know, thanks
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Date Posted: Jun 28, 2017 @ 7:42am
Posts: 6