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In fieldwork the AI works perfectly most of the time. The trick is to stop thinking it should work like previous versions and just let it do its thing - which is now largely made to work internal to a field's dimensions. Sometimes it appears to be acting strange but when you see the results you'll be forgiving.
Roadwork on the other hand is a mess and to be entirely honest has *never* worked properly ever since it was introduced in FS17 or FS19 (IIRC). Yeah, sometimes it will do a task well but it's not reliable enough to bother with IMHO.
That might also mean, when people say the AI is fine, they've likely been around long enough to *not* use the roadwork or simply don't use it anyway.
Last night I was playing and I was properly able to get 2 AI workers to work on plowing my fields. You're right though if you mean roadwork as in they don't seem to be able to do a good job at bringing vehicles back and forth from the shop. I don't even want to bother trying to get them to do contracts for me because I have a feeling it'll be a headache.
So moving the vehicles some metres away from it´s current location might already help to get a working route to wherever you want it to.
Apart, the ai could not work different as the player is allowed to remove, change, merge and increase fields. It has to work with the terrain texture prioritization list and the streetnodes, else it would never be capable to understand and manage mapchanges.