Farming Simulator 25

Farming Simulator 25

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Game Seems Cool But Glitchy?
Menu glitches from the first time I loaded the game, recurrent menu glitches, AI workers don't function properly 3/4 of the time, my friend said "All the people on his map disappeared" whatever that means, etc. Does anyone else feel like the game has a lot of glitches and bugs?
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Timicro Jan 20 @ 8:36pm 
what do you mean the AI workers dont function properly? they work just fine, but they are different that older games.
Originally posted by Timicro:
what do you mean the AI workers dont function properly? they work just fine, but they are different that older games.
I'm new to the series and they don't seem to want to do most of the things I ask them to do, they get stuck all the time, sometimes they just loop around the parking lot at the shop and park back where the vehicles spawned at the shop, etc.
Originally posted by Maroliver:
Menu glitches from the first time I loaded the game, recurrent menu glitches, AI workers don't function properly 3/4 of the time, my friend said "All the people on his map disappeared" whatever that means, etc. Does anyone else feel like the game has a lot of glitches and bugs?
I divide AI into 2 types of tasks. Roadwork and fieldwork.

In fieldwork the AI works perfectly most of the time. The trick is to stop thinking it should work like previous versions and just let it do its thing - which is now largely made to work internal to a field's dimensions. Sometimes it appears to be acting strange but when you see the results you'll be forgiving.

Roadwork on the other hand is a mess and to be entirely honest has *never* worked properly ever since it was introduced in FS17 or FS19 (IIRC). Yeah, sometimes it will do a task well but it's not reliable enough to bother with IMHO.

That might also mean, when people say the AI is fine, they've likely been around long enough to *not* use the roadwork or simply don't use it anyway.
Last edited by Sistermatic™; Jan 20 @ 10:21pm
Maroliver Jan 21 @ 10:09am 
Originally posted by Sistermatic™:
Originally posted by Maroliver:
Menu glitches from the first time I loaded the game, recurrent menu glitches, AI workers don't function properly 3/4 of the time, my friend said "All the people on his map disappeared" whatever that means, etc. Does anyone else feel like the game has a lot of glitches and bugs?
I divide AI into 2 types of tasks. Roadwork and fieldwork.

In fieldwork the AI works perfectly most of the time. The trick is to stop thinking it should work like previous versions and just let it do its thing - which is now largely made to work internal to a field's dimensions. Sometimes it appears to be acting strange but when you see the results you'll be forgiving.

Roadwork on the other hand is a mess and to be entirely honest has *never* worked properly ever since it was introduced in FS17 or FS19 (IIRC). Yeah, sometimes it will do a task well but it's not reliable enough to bother with IMHO.

That might also mean, when people say the AI is fine, they've likely been around long enough to *not* use the roadwork or simply don't use it anyway.

Last night I was playing and I was properly able to get 2 AI workers to work on plowing my fields. You're right though if you mean roadwork as in they don't seem to be able to do a good job at bringing vehicles back and forth from the shop. I don't even want to bother trying to get them to do contracts for me because I have a feeling it'll be a headache.
For roadwork the ai requires 2 things - it´s internal priority list for terrain textures and it´s nodes on fixed, unchangable streets. When on a field or at the vendor the ai checks, when given a task, the terrain it stands on and checks the terrain to the next best streetnode. It then starts shimmying along the terrain texture prioritization - avoiding obstacles in it´s way - until it reaches the first streetnode. The currently bigger problems are the bridges on the maps as they break terrain as well as the streetnodes. For some reason the ai sometimes recognizes the bridges and manages to calculate a working route, and sometimes not.
So moving the vehicles some metres away from it´s current location might already help to get a working route to wherever you want it to.

Apart, the ai could not work different as the player is allowed to remove, change, merge and increase fields. It has to work with the terrain texture prioritization list and the streetnodes, else it would never be capable to understand and manage mapchanges.
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Date Posted: Jan 20 @ 7:35pm
Posts: 5