Farming Simulator 25

Farming Simulator 25

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mirexent Nov 16, 2024 @ 7:24am
Bring back the old worker AI mode!!!
Bring back the old worker AI mode!!! I play alone and it's impossible to play now, workers are useless, they waste a lot of time on some useless maneuvers. Why can't you remove the worker's turn lanes? I want him to work from the edge of the field, like in the old versions of the game. If you interrupt a worker on the field and assign him again, he will not work from where he left off, this is very sad.
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Showing 1-15 of 15 comments
WarHorse70 Nov 16, 2024 @ 7:34am 
yes I made the mistake of taking a carrot contract, it was horrible and in the end I had to give up because the carrot harvester cannot move without the trailer. We had 97% delivered but there was countless patches in the field. I must have spent six hours on a field that would have taken a half hour with the old system.
Switchinzski Nov 16, 2024 @ 7:34am 
Doe's the AI tell you how to you're job?
bobmonteban Dec 11, 2024 @ 12:14pm 
Yes , please!
[iG] Hulsy Dec 11, 2024 @ 1:26pm 
I agree!! Please! I was so looking forward to 25. I am going to take a break from the game and hopefully they fix it. It's unplayable.
Last edited by [iG] Hulsy; Dec 11, 2024 @ 1:29pm
★REM★ Dec 11, 2024 @ 1:36pm 
Please NO. New one is 200% better
Willow Rivers Dec 11, 2024 @ 2:12pm 
Not having any problems with the AI workers. I use them for grass cutting and cultivating with no issues.

The headlands is so that the workers do not have to leave the field they are working on, it is a way to keep them from getting on stuck on objects outside the field such as trees, power poles, etc.
Sistermatic™ Dec 11, 2024 @ 2:35pm 
Originally posted by iG Hulsy:
I agree!! Please! I was so looking forward to 25. I am going to take a break from the game and hopefully they fix it. It's unplayable.
Unplayable? In what way? Can you be specific? We might be able to help.
fefinu Dec 11, 2024 @ 3:13pm 
Gonna vote no. If you have an easy field with no obstacles, FS22 AI was better but for everything else FS25 AI is way way better.

The AI might take longer but it doesn't get stuck since it never leaves the field or at least mine doesn't. I take 1 hour longer per field than having it get stuck once. For the record I tend to play UK maps with tight spaces and the FS22 AI was useless in those.

Having said that, carrot harvesting and similar where you need a trailer following at all times need a better solution for single players.
Knottypine Dec 11, 2024 @ 3:27pm 
Originally posted by fefinu:
The AI might take longer but it doesn't get stuck since it never leaves the field or at least mine doesn't. I take 1 hour longer per field than having it get stuck once. For the record I tend to play UK maps with tight spaces and the FS22 AI was useless in those.
Well they do get stuck in a few scenarios. I play on Riverbend and off the top of my head have had the AI workers get stuck in the following ways:
  • Unable to navigate a power pole close to the field, plow hooked the pole and they just sat there spinning the wheels.
  • Backing up into a fence with a large implement and sat there continually trying to back up through the fence. Fences are AI workers arch nemesis.
  • Failure to continue moving on a field with no obstacles in the way. Requiring firing and rehiring of AI worker to continue. Nothing more, just needed a worker to be rehired to continue moving forward.
  • Having AI workers continue where they left off when loading is a nice touch, not a case of getting stuck but that also doesn't work all the time and they are unable to continue for no reason.
Not saying it's not better than FS22, but there are definitely times when they get stuck.

Originally posted by Willow Rivers:
Not having any problems with the AI workers. I use them for grass cutting and cultivating with no issues.

The headlands is so that the workers do not have to leave the field they are working on, it is a way to keep them from getting on stuck on objects outside the field such as trees, power poles, etc.
You've been lucky to have zero issues with AI workers. I can say for certain that having the AI workers do the headlands first doesn't necessarily prevent them from getting the plow hooked on a power pole. And 100% doesn't prevent them from reversing into a fence and then continue reversing (spinning the wheels in reverse) because they want to reverse further as there isn't anything in their script to allow them to work around fences correctly.

They frequently take wide turns are do several loops around the field to get into position, back into fences, back into or drive forward into trees, most certainly getting stuck.
Last edited by Knottypine; Dec 11, 2024 @ 3:28pm
Chris Dec 11, 2024 @ 3:47pm 
If ya ever did it or watched it done in real life the AI does it excatly how its done .. Few times it messes up But hell no Leave it alone If ya dont like how the AI works Jump in the damned seat and do it your self its that simple instead of whining
Pentele Dec 11, 2024 @ 5:17pm 
I wish we could have both.

The new AI works really well in odd shaped fields and usually can avoid some obstacles near the field. But as mentioned, it's rather slow. So when the field has plenty of clearance at all sides and 4 perfect 90° corners, I wish I could use the old AI so that the work gets done faster.

It could be something as simple as being able to turn headlands off and clicking a checkbox about permission to make turns outside the field while assigning the AI worker.
AugustsEve Dec 11, 2024 @ 5:19pm 
Maybe we need to pay the AI a bit more for better workers?
Stenleh44 Dec 11, 2024 @ 6:49pm 
Playing on riverbend, I've done about 50 contracts with AI, and only once did i have issues on a plowing job. I use AI on starting farm as well. I find no issues with it at all. I don't get how so many people complain of AI issues.

I even use AI to drive to the contracts. A few times they may have gotten hung up on something.

Overall i think the AI is absolutely 100% better, but might be a bit slower like someone else said. As for steering assist, it could certainly use some added options.

Just my opinion though!
Stenleh44 Dec 11, 2024 @ 6:51pm 
Originally posted by fefinu:

Having said that, carrot harvesting and similar where you need a trailer following at all times need a better solution for single players.

Hopefully the "Follow me " mod comes out soon. I used that all the time in FS22.
Lord Nighthawk Dec 11, 2024 @ 7:11pm 
Someone digs out a one month old topic and all jump on this already dead train. The worker will always have slight flaws depending on the situation but the new one works a lot better as it tries to avoid leaving the field borders as often as possible.

Most people just got confused after release that they had to CONFIGURE the worker now how to do the job with holding down the H key.
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Date Posted: Nov 16, 2024 @ 7:24am
Posts: 15