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Only doing "perfect square" is huge waste of land.
You still want toi keep it fairly straight lines though, and avoid sharp turns if possible.
Also it want skip anything unless the headland setting is wrong. Always HOLD H / (B) too check the settings.
When people claim AI doesn't work on some machines, maybe they need to tell everyone what 'some things' are so we can test and confirm.. or offer solutions.
In fs 22 they failed all the time lol.
In my opinion, the main reason for headers was to be able to do rows without fouling up on fences, trees, or roads. This is why I prefer large square fields where the trees are several meters away from the actual field. I have broken the AI several times with the default large plows on the Riverside map near the cow fence. My tractor and plow just do continuous 360s.
I find CoursePlay superior to any system that Giants has developed so far, and I would guess it will be under development and a popular download when it's released.
For those struggling with the new system, I suggest you persist and try to learn how it operates and remembers previous paths. This way, you'll have better success when you go to use it.
Wait until you put AI to do sugerbeet, it does 100 turns on every corner
The old AI could at least just take over from you at any point you wanted and it'd start going up and down the rows from anywhere. If you've got a simple rectangular field with plenty of space at the ends to turn around.. that's all the AI you need.
I'd really like both options.
AFAIK courseplay will come out for FS 25 at some point. Maybe that will work better in your situation. I used to have to wait for courseplay to come out whenever a new FS dropped because the worker AI was so bad. 25 is the first one I have been able to play from the start because the worker AI is decent.