Farming Simulator 25

Farming Simulator 25

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hipsu Nov 14, 2024 @ 9:26am
Low contract rewards?
Am I the only one who finds the rewards for the contracs extremely low? The contracts take a lot of time with driving there and back, maybe even renting vehicles, materials and fuel and at the end you get 3000 dollars or so. In contrast, when I see the prices for vehicles, I have to complete hundreds of missions to be able to buy anything
Last edited by hipsu; Nov 14, 2024 @ 9:28am
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Showing 1-11 of 11 comments
Etny2k Nov 14, 2024 @ 9:35am 
You can place windmills and solar panels on your property for extra income.
Sasha Mason Nov 14, 2024 @ 9:36am 
I think the idea was that it would just be for relatively quick money you can earn throughout the year, even when there is nothing to do on your own farm. Probably just not meant as your main source of income.
That's why you have a line of credit. Half a million is plenty to get you started with a small field and some basic machinery. Only do contracts that are worth your time.

Alternatively, buy a truck, tanker semi trailer, and an uncultivated plot of land. Build some greenhouses on it and grow lettuce to sell directly. It's better steady income than contract work with borrowed equipment.
[BT]Vorden Nov 14, 2024 @ 10:01am 
I think in previous version of the game the contract rewards were too high, you made more money doing contracts than running your own farm, which made zero sense.
Arrancar Nov 14, 2024 @ 10:01am 
Best ones are fertilizing ones. You need tractor, fertilizer spreader and fertilizer. Contracts on bigger fields pay over 10k.
BigVern Nov 14, 2024 @ 10:04am 
Definitely needs a buff. Either the NPC farmers should provide the equipment as in FS17, or the reward should cover the hire cost plus payment for doing the job.
HyzerSoze Nov 14, 2024 @ 10:09am 
The value balance is still completely broken, IMO - such as quick fert contracts are still worth far too much relative to harvesting or plowing that take much longer, as an example, but I think it is overall good that the payouts are lower. Not having the map economy broken by overpriced contracts will make saves last a little longer. And honestly, it was never realistic before with NPCs that would pay out more for contracts than the crop was worth. lol
Ryu_Sheng Nov 14, 2024 @ 10:13am 
Coontracts have always been 'low' paying but they're not that low really given they dont take that long to do
dogwalker1 Nov 14, 2024 @ 10:27am 
I feel that contract revenue income should be rather low. It should be a secondary source of income and shouldn't be lucrative enough to make running your own farm pointless from a financial perspective. I always found them too high previously and usually avoided them as I felt they killed any need for responsible planning etc..
Last edited by dogwalker1; Nov 14, 2024 @ 10:29am
BigVern Nov 14, 2024 @ 1:22pm 
Some of them should be low but what we are saying is here you should not be doing at a loss if you need to hire the equipment - which you will at the game start when money is tight. I mean later on, when you own most of the map and most of the equipment, you're not going to be doing contracts anyway.
Y'shtola Nov 24, 2024 @ 12:55pm 
Originally posted by Sasha Mason:
I think the idea was that it would just be for relatively quick money you can earn throughout the year, even when there is nothing to do on your own farm. Probably just not meant as your main source of income.
To help cover leasing costs, for example. Lease some stuff to work your fields, do a few missions to offset that cost.


Originally posted by BigVern:
Definitely needs a buff. Either the NPC farmers should provide the equipment as in FS17, or the reward should cover the hire cost plus payment for doing the job.
I would just like to see the equipment AT the field. Instead of of always having to drive from the shop to the field. It's not bad with some stuff. It's annoying asf with big slow equipment.


Originally posted by BigVern:
Some of them should be low but what we are saying is here you should not be doing at a loss if you need to hire the equipment - which you will at the game start when money is tight. I mean later on, when you own most of the map and most of the equipment, you're not going to be doing contracts anyway.
It definitely feels like there needs to be a better balance. For doing a contract, travel time from the shop to wherever, etc.

For just starting out, contracts only retain value if you set the clock to 0.5 or Real Time so you can do more in a 'month'.
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Date Posted: Nov 14, 2024 @ 9:26am
Posts: 11