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Bir çeviri sorunu bildirin
<controls>true</controls>
<openDevConsole onWarnings="false" onErrors="false"/>
</development>
<controls>false</controls> to <controls>true</controls>
Reload then when game starts hit "~" key to activate
So while there could definitely be more context provided by the op, I'm going to guess the reason for their question is that DLC's are generally maintained by the company, where as mod maintenance is more hit or miss, and done purely on a voluntary basis as long as the mod author isn't burnt out. I'm just basing that on my understanding from the mod vs vanilla vs DLC crowd