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My advice to you: Learn to use the editor.
For performance issues they are bound to another object - developers call that combined objects, on field 1 the fences get removed when you sell the silo, on the other area with the corn maze is a small shed west on the maze-fence, everything gets removed when you sell that shed.
Maybe just try a bit and just instantly ragequit if something does not work in your favor. You can now feel lazy and stupid.
Yes, and then everyone cries about the lack of decoration and immersion.
It´s easy removeable if you just check a minute around.
You don't save resources grouping objects randomly, but aliasing textures and reusing models.
It makes totally no difference having a group of fences and one for silos, than a single group with silos and fences.
However, they are not randomly grouped as they share a small amount of the same cells they are placed in - a simple square. And as FS uses different lod distances for placeables and vegetation (trees and stuff) compared to other genres like shooters (let´s take good old fallout 4, it loves precombines) that mostly use the same lod for everything it makes sense to group things this way at these locations. If you pick the giants editor you would recognize things.
Well, i´m tired.
Go delete random buildings nearby and see if OTHER things disappears as well?
DUMB!
What you're saying it's references and proxy, but a group it's none of the two, it's just a strange grouping abit they took.