Farming Simulator 25

Farming Simulator 25

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4P011ON Dec 21, 2024 @ 7:03am
Anyone else infuriated by not being ble to delete fences on bought property
Fences like on property 1 or between property 40-42 and 49/50 are just annyoing and I'm not able to delete them. It ruins the fun as it annoys me evrytime i work around there. Also fences around properties like 42 are just useless and ♥♥♥♥♥♥ up. You can the property but no way be able to use it for anything. That all just sucks.
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Showing 1-15 of 15 comments
ShutEye_DK Dec 21, 2024 @ 7:50am 
It's been a MAJOR annoyance for as long as I can remember in FS.
My advice to you: Learn to use the editor.
★REM★ Dec 21, 2024 @ 8:08am 
Always been like that, so i don't care anymore.
Lord Nighthawk Dec 21, 2024 @ 8:12am 
You can delete them - all.
For performance issues they are bound to another object - developers call that combined objects, on field 1 the fences get removed when you sell the silo, on the other area with the corn maze is a small shed west on the maze-fence, everything gets removed when you sell that shed.

Maybe just try a bit and just instantly ragequit if something does not work in your favor. You can now feel lazy and stupid.
Last edited by Lord Nighthawk; Dec 21, 2024 @ 8:15am
I think Giants could do with having someone explain to them what an easement is, and why it's not the same as having strips and scraps of other people's property crisscrossing your land.
Lord Nighthawk Dec 21, 2024 @ 9:26am 
Originally posted by The Big Brzezinski:
I think Giants could do with having someone explain to them what an easement is, and why it's not the same as having strips and scraps of other people's property crisscrossing your land.

Yes, and then everyone cries about the lack of decoration and immersion.
It´s easy removeable if you just check a minute around.
donrob36 Dec 21, 2024 @ 9:45am 
The fences are related to a building on the map Sell a certain building the fence will disappear
donrob36 Dec 21, 2024 @ 9:46am 
There is a YT video about it
ShutEye_DK Dec 21, 2024 @ 11:49am 
Originally posted by donrob36:
The fences are related to a building on the map Sell a certain building the fence will disappear
That's so ♥♥♥♥♥♥♥ dumb.
Lord Nighthawk Dec 21, 2024 @ 12:43pm 
It´s not, it´s called precombining, sticking multiple models together so they get rendered in one sequence and not a single render task for each part for a fence. Saves performance.
illgib Dec 21, 2024 @ 4:57pm 
Originally posted by Lord Nighthawk:
It´s not, it´s called precombining, sticking multiple models together so they get rendered in one sequence and not a single render task for each part for a fence. Saves performance.
Tell me you know nothing of draw calling without telling me.

You don't save resources grouping objects randomly, but aliasing textures and reusing models.

It makes totally no difference having a group of fences and one for silos, than a single group with silos and fences.
Lord Nighthawk Dec 21, 2024 @ 5:39pm 
Well, for fun issues you already had been on ignore.

However, they are not randomly grouped as they share a small amount of the same cells they are placed in - a simple square. And as FS uses different lod distances for placeables and vegetation (trees and stuff) compared to other genres like shooters (let´s take good old fallout 4, it loves precombines) that mostly use the same lod for everything it makes sense to group things this way at these locations. If you pick the giants editor you would recognize things.

Well, i´m tired.
ShutEye_DK Dec 21, 2024 @ 7:15pm 
Originally posted by Lord Nighthawk:
It´s not, it´s called precombining, sticking multiple models together so they get rendered in one sequence and not a single render task for each part for a fence. Saves performance.
I do not care about the reasons WHY, it's just dumb from a players point of view.
Go delete random buildings nearby and see if OTHER things disappears as well?
DUMB!
Farmer John's Dec 21, 2024 @ 10:18pm 
I hate this thing, they hold my tractors, my machines, will be nice if we can't change it.
DC Dec 21, 2024 @ 10:31pm 
One of the many stupid choices the devs made.
illgib Dec 22, 2024 @ 6:26am 
Originally posted by Lord Nighthawk:
Well, for fun issues you already had been on ignore.

However, they are not randomly grouped as they share a small amount of the same cells they are placed in - a simple square. And as FS uses different lod distances for placeables and vegetation (trees and stuff) compared to other genres like shooters (let´s take good old fallout 4, it loves precombines) that mostly use the same lod for everything it makes sense to group things this way at these locations. If you pick the giants editor you would recognize things.

Well, i´m tired.
It make sense if your reuse assets, but you said "they group to save resources" it makes no sense, because they use the same amout grouped, alone or in two separate groups.
What you're saying it's references and proxy, but a group it's none of the two, it's just a strange grouping abit they took.
Last edited by illgib; Dec 22, 2024 @ 6:26am
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Date Posted: Dec 21, 2024 @ 7:03am
Posts: 15