Farming Simulator 25

Farming Simulator 25

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Workers not using vegetable harvesting machine mods
I recently downloaded a mod which was a new machine for harvesting vegetables but the AI workers won't use them. I drive it all the way to the field and make sure its not in assisted steering mode and make sure its at the field, but whenever I press the button the machine lowers then immediately raises again saying "field type not supported" or "already harvested".

I tried it with another machine from another mod but it still said no, these are the only harvesters from mods I have and other machinery like rollers and silos work fine with the workers. Is anyone else having this issue or is it just me? Need help because I really can't stand the games own machines used for harvesting vegetables.

The mods I'm using are the Dewulf Kwatro and the ROPA Tiger6S Premium

UPDATE: Okay so now the Dewulf Kwatro is working with AI workers but its a slow process
Last edited by Dambusta; Mar 1 @ 2:50pm
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Showing 1-7 of 7 comments
The AI doesn't work for me either. The ROPA Tiger one even has issues with the header.

https://www.farming-simulator.com/mod.php?mod_id=312228&title=fs2025
That one may work as it's from Giants Software but it's only for the beets. You'll have to find something else for the potatoes and carrots.
illgib Feb 2 @ 2:48pm 
They changed something in the ai and now don't work with most of the root machines if not of the "right" type.
Me and other modders have found a workaround forcing crops were they don't belong, so ai can use them.
The game get some warnings but will work.
When they finally drop the script documentation maybe scripts can start flow and solve the "issue".
Automation is NOT artificial intelligence.
but... after soo many years telling a lie...it becomes a true.
This game do not have artificial intelligence.
It is a basic automation.

But, people already believe on it.
and still...
Originally posted by `¯¯'-=Wing=-'¯¯´:
Automation is NOT artificial intelligence.
but... after soo many years telling a lie...it becomes a true.
This game do not have artificial intelligence.
It is a basic automation.

But, people already believe on it.
and still...

If it actually was real AI it would not drive into a ditch or get stuck into a tree, good point!
A steering assistant that needs the field created to be effective or to be enabled.
You can't drive the harvester and hire an AI worker to follow you... but you can follow the harvester.
With two AI workers, they can't understand each other in the field.
Any change in the width of the equipment used, the AI ​​loses track of what it had done... redoing parts until it detects that the field had already been worked.
When filling the harvester's tank, the AI ​​is unable to maneuver the vehicle into a position where you can collect the grains without damaging the planting. You are forced to dismiss the employee, maneuver, unload and return the harvester to the row position again... and hire another AI worker.

It's so much of a simulator... that it's still not possible to use the windshield wiper to remove dust or dirt... without rain, it doesn't work.
and there's much more...
but, they are not able to test the game or use a title with EA, the famous shield called Early Access against lack of competence, respect and lies with false promises.
not to mention the bugs due to lack of testing...
how many times we must have to buy the same feature as dlc?
precision farming, perhaps?
plus embedded into an season pass? marriage sale? In my country is against the law.
kobota dlc with a base game feature?
Dambusta Feb 23 @ 8:30am 
UPDATE: Okay so now the Dewulf Kwatro is working with AI workers but its a slow process
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Date Posted: Feb 2 @ 1:21pm
Posts: 7