Farming Simulator 25

Farming Simulator 25

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no mods on mod hub??
I've had no mods come up on my mod hub for like a week is that just because no ones created any mods or is something wrong??
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Showing 1-10 of 10 comments
busy working on next patch ? i guess yes. setting priority. but yes, also cant wait for more ^^ best regards
Last edited by subarufanCH; Jan 5 @ 10:01am
Christmas vacancys? They always have a break between new year.
Last edited by Lord Nighthawk; Jan 5 @ 10:08am
Use the web., The in-game HUB is garbage.
Use the web if you want to end up here again posting weird problems you would not have if you would have waited. 3rd party sites are currently filled with hot-converted buggy crap.
Originally posted by Lord Nighthawk:
Use the web if you want to end up here again posting weird problems you would not have if you would have waited. 3rd party sites are currently filled with hot-converted buggy crap.
oh no, the web is full of problem mods why is GIANTS even on web when its all bad mods
so sad



Originally posted by 1smacks1:
The Giants employees are on Christmas holidays right now, so no mods are being tested at the moment. They will be back from holiday on Tuesday, and new mods will be released again then.
last released mod: 02.01.2025
Originally posted by joridiculous:
last released mod: 02.01.2025

That was just a critical update for a mod having serious problems in ... situations (namely bridges that could break things).
The last "real" update was 24.12.

Doesn´t it feel silly to simply reply "anything" just because you try to avoid the truth? Good modding and converting takes it´s time, 3rd party sites already have tons of mods not working, throwing errors, missing tyres, maps you fall through in areas or things that fill up your log with errors as well as machines that don´t work with the ai workers cause they are missing critical implementations. And a lot of these mods are simply stolen from the original modders that did these things for previous farming simulators.
Last edited by Lord Nighthawk; Jan 5 @ 4:25pm
Mods are released in batches every few days.
They have to ensure no mod is harmful, has viruses or keyloggers or crash the game, thus it take some time to check and release.
Originally posted by Lord Nighthawk:
Originally posted by joridiculous:
last released mod: 02.01.2025

That was just a critical update for a mod having serious problems in ... situations (namely bridges that could break things).
The last "real" update was 24.12.

Doesn´t it feel silly to simply reply "anything" just because you try to avoid the truth? Good modding and converting takes it´s time, 3rd party sites already have tons of mods not working, throwing errors, missing tyres, maps you fall through in areas or things that fill up your log with errors as well as machines that don´t work with the ai workers cause they are missing critical implementations. And a lot of these mods are simply stolen from the original modders that did these things for previous farming simulators.
You even know what last release mean? Let me spell it out fairly simple: It is a release of something something brand new or an UPDATE.
Lo and behold; the last released i mentioned was exactly that. An Update.
Funny isn't it.

Now STFU about 3rd party; no one but You started babbling about it. I newer mentioned 3rd part, You did. Go back to Reddit or Giants forum or what ever fanboy hole you came out of.

... throwing errors, missing tyres, maps you fall through in areas or things that fill up your log with errors as well as machines that don´t work with the ai workers cause they are missing critical implementations.
All of those things happens with base un-modded game with maps, in-game machines/vehicles. Not to mention AI which is buggy as it can be. (Even the now under development CoursePlay runs more stable than Giants extremely nerfed rippoff.)

Quite a few threads about many of those problems here on Steam. You should try too read through them, might learn something outside the echo chamber.
Even "GIANTS approved" mods have serious game breaking faults.


Originally posted by ★REM★:
Mods are released in batches every few days.
They have to ensure no mod is harmful, has viruses or keyloggers or crash the game, thus it take some time to check and release.
Whom ever is in charge for that department need to do a better job. When you approve a mod that makes Saving impossible you didn't do your job.
Originally posted by joridiculous:
Use the web., The in-game HUB is garbage.

So this does not mean to go to an uncertified/verified 3rd party site?

Originally posted by joridiculous:
Go back to Reddit or Giants forum or what ever fanboy hole you came out of.

All of those things happens with base un-modded game with maps, in-game machines/vehicles. Not to mention AI which is buggy as it can be. (Even the now under development CoursePlay runs more stable than Giants extremely nerfed rippoff.)

Quite a few threads about many of those problems here on Steam. You should try too read through them, might learn something outside the echo chamber.
Even "GIANTS approved" mods have serious game breaking faults.

Fanboy here, fanboy there, if you have no arguments, call someone a fanboy, other kids will love that.

No, they don´t. I see the threads here, i read them, most lack even the most basic informations in what state their game is, where things happen. A pile of "things don´t work" without any circumstances where, why, how. And even if we would have a hundred topics here about it, with multiple million sold copies it would be such a tiny minority with no further explanation why things happen. People just shout but mostly even refuse to post a silly log.txt if you ask for it.

The AI is not a single bit buggy, it exactly works as intented. And courseplay does not work better, it´s just following pre-driven lines that makes it look more professional, that is not even AI, and inside the field borders where it automatically finds a full harvester it uses the same code giants ai uses. You don´t understand what you argue about because you just want to.

The ingame ai has splines on the predefined roads it follows, but at the second you leave those it follows priorized terrain textures and constantly scans for obstacles blocking the way - that´s why it´s able to move on every even modified field. It´s technically shimmying along these priorisations to reach it´s target. And it does that because you can buy everywhere a field and put a sellpoint on it and attach a road connection and the AI would be capable to reach it if done correctly. No other solution could do that. And apart of that all, the ai still has to be able to work in crossplay on limited cpu power consoles.

That´s how things work, that´s why things are as they are and if you understand that you know how to use it and what it will not be able to do.

But hell, you will again find some stupid nonsense to complan and call us fanboys again. Just because.
Last edited by Lord Nighthawk; Jan 5 @ 7:37pm
ufovivax Jan 6 @ 12:03am 
Originally posted by Lord Nighthawk:
Originally posted by joridiculous:
Use the web., The in-game HUB is garbage.

So this does not mean to go to an uncertified/verified 3rd party site?

Originally posted by joridiculous:
Go back to Reddit or Giants forum or what ever fanboy hole you came out of.

All of those things happens with base un-modded game with maps, in-game machines/vehicles. Not to mention AI which is buggy as it can be. (Even the now under development CoursePlay runs more stable than Giants extremely nerfed rippoff.)

Quite a few threads about many of those problems here on Steam. You should try too read through them, might learn something outside the echo chamber.
Even "GIANTS approved" mods have serious game breaking faults.

Fanboy here, fanboy there, if you have no arguments, call someone a fanboy, other kids will love that.

No, they don´t. I see the threads here, i read them, most lack even the most basic informations in what state their game is, where things happen. A pile of "things don´t work" without any circumstances where, why, how. And even if we would have a hundred topics here about it, with multiple million sold copies it would be such a tiny minority with no further explanation why things happen. People just shout but mostly even refuse to post a silly log.txt if you ask for it.

The AI is not a single bit buggy, it exactly works as intented. And courseplay does not work better, it´s just following pre-driven lines that makes it look more professional, that is not even AI, and inside the field borders where it automatically finds a full harvester it uses the same code giants ai uses. You don´t understand what you argue about because you just want to.

The ingame ai has splines on the predefined roads it follows, but at the second you leave those it follows priorized terrain textures and constantly scans for obstacles blocking the way - that´s why it´s able to move on every even modified field. It´s technically shimmying along these priorisations to reach it´s target. And it does that because you can buy everywhere a field and put a sellpoint on it and attach a road connection and the AI would be capable to reach it if done correctly. No other solution could do that. And apart of that all, the ai still has to be able to work in crossplay on limited cpu power consoles.

That´s how things work, that´s why things are as they are and if you understand that you know how to use it and what it will not be able to do.

But hell, you will again find some stupid nonsense to complan and call us fanboys again. Just because.


sounds like a lot of fanboy bs
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Date Posted: Jan 5 @ 9:58am
Posts: 10