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For example: If i wanted the storage level to be 75 million, than:
<silo>
<loadingStation node="loadingTrigger" supportsExtension="true" storageRadius="50">
<loadTrigger triggerNode="loadingTrigger" fillLitersPerSecond="2000" dischargeNode="dischargeNode" fillTypeCategories="farmSilo" aiNode="aiLoadingNode">
<effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0" />
<effectNode effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
<sounds>
<loading template="silosActive" />
</sounds>
</loadTrigger>
</loadingStation>
<unloadingStation supportsExtension="true" storageRadius="50">
<unloadTrigger exactFillRootNode="exactFillRootNode" fillTypeCategories="farmSilo" aiNode="aiUnloadingNode"/>
</unloadingStation>
<storages>
<storage node="storage" fillTypeCategories="farmSilo" capacity="75000000" isExtension="true"/>
</storages>
</silo>
^^^^^^
Hope this helps.
Yes, as long as you are in the right spot within the xml file. Just keep in mind that you can't over do it for the trailer, as it will add weight and most trucks can only pull so much.
When I do edit a trailer, I do not go above 250K There's some that might allow for as much as 1 million, but depending on the crop, this would be too much.
I never tried the spreader but it's more or less the same idea.
Changing the fuel for a tractor or truck can also be done.
Best way to do it is ctrl F search for FillUnit and look for Fuel
cool. Thank you =)
Sorry that would be outside my knowledge.
If you are referring to a base game xml file, I'm not even sure if that can be changed.
I only know some of the things that can be changed for mods. Maybe somebody else can assist further with what you are looking for.
and to add in for CaveDweller:
DJGoHam's YT channel has a video on increasing capacities of items (he used the Ropa TIger 6 harvester and Claas Carat trailer mods in the video to change them on).
In the video he also shows about "empty speed" (how fast it will offload the product), and updateMass= "false" for letting the goods not add any weight to the item (harvester, trailer, or what ever).
These changes (price, fill cap, empty speed, even type of item loaded) can all be done with silos too (obviously you wouldn't need to change the fill mass to false for a static placeable).