Farming Simulator 25

Farming Simulator 25

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Change fill levels Config XML
In which file can I change or create fill levels in the silos? I can't see through this with LS 25. Can someone help me with that?
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Showing 1-7 of 7 comments
snake_5 Feb 16 @ 4:21pm 
In the Silo XML file all you would have to change in the storage capacity within the Silo section.
For example: If i wanted the storage level to be 75 million, than:

<silo>
<loadingStation node="loadingTrigger" supportsExtension="true" storageRadius="50">
<loadTrigger triggerNode="loadingTrigger" fillLitersPerSecond="2000" dischargeNode="dischargeNode" fillTypeCategories="farmSilo" aiNode="aiLoadingNode">
<effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0" />
<effectNode effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
<sounds>
<loading template="silosActive" />
</sounds>
</loadTrigger>
</loadingStation>

<unloadingStation supportsExtension="true" storageRadius="50">
<unloadTrigger exactFillRootNode="exactFillRootNode" fillTypeCategories="farmSilo" aiNode="aiUnloadingNode"/>
</unloadingStation>

<storages>
<storage node="storage" fillTypeCategories="farmSilo" capacity="75000000" isExtension="true"/>
</storages>
</silo>

^^^^^^


Hope this helps.
Last edited by snake_5; Feb 16 @ 4:23pm
Sorry, not meaning to hijack the thread, just a new player here. Does that mean I can also do the same for the fill levels on trailers or spreaders?
snake_5 Feb 16 @ 8:13pm 
Originally posted by CaveDweller:
Sorry, not meaning to hijack the thread, just a new player here. Does that mean I can also do the same for the fill levels on trailers or spreaders?

Yes, as long as you are in the right spot within the xml file. Just keep in mind that you can't over do it for the trailer, as it will add weight and most trucks can only pull so much.
When I do edit a trailer, I do not go above 250K There's some that might allow for as much as 1 million, but depending on the crop, this would be too much.


I never tried the spreader but it's more or less the same idea.

Changing the fuel for a tractor or truck can also be done.
Best way to do it is ctrl F search for FillUnit and look for Fuel
Originally posted by snake_5:
Originally posted by CaveDweller:
Sorry, not meaning to hijack the thread, just a new player here. Does that mean I can also do the same for the fill levels on trailers or spreaders?

Yes, as long as you are in the right spot within the xml file. Just keep in mind that you can't over do it for the trailer, as it will add weight and most trucks can only pull so much.
When I do edit a trailer, I do not go above 250K There's some that might allow for as much as 1 million, but depending on the crop, this would be too much.


I never tried the spreader but it's more or less the same idea.

Changing the fuel for a tractor or truck can also be done.
Best way to do it is ctrl F search for FillUnit and look for Fuel

cool. Thank you =)
|N@tur3| Feb 17 @ 5:35am 
I would like to have some raw materials in the silo for the startfarm game level in which file does that have to be?
snake_5 Feb 17 @ 10:02am 
Originally posted by |N@tur3|:
I would like to have some raw materials in the silo for the startfarm game level in which file does that have to be?

Sorry that would be outside my knowledge.
If you are referring to a base game xml file, I'm not even sure if that can be changed.

I only know some of the things that can be changed for mods. Maybe somebody else can assist further with what you are looking for.
XC3758 Feb 17 @ 12:11pm 
To the OP: What snake_5 said above for changing fill level capacities.

and to add in for CaveDweller:
DJGoHam's YT channel has a video on increasing capacities of items (he used the Ropa TIger 6 harvester and Claas Carat trailer mods in the video to change them on).
In the video he also shows about "empty speed" (how fast it will offload the product), and updateMass= "false" for letting the goods not add any weight to the item (harvester, trailer, or what ever).

These changes (price, fill cap, empty speed, even type of item loaded) can all be done with silos too (obviously you wouldn't need to change the fill mass to false for a static placeable).
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Date Posted: Feb 16 @ 8:43am
Posts: 7