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lol
Playing football/soccer is also pretty repeating isnt it?
i dont play football/soccer games but only manager games..
but i think they are not repeating games.. because you are trying to score.. tactics.. things keep changing..
agree. daily life & work sim
This discussion tends to pop up on just about any sandbox game, Minecraft for instance gets it a lot, too.
"What is the point?"
To have fun playing it. Nothing more, nothing less.
The intrinsic fun of the activity itself. Setting your own goals and working towards them.
Diligence and patience being their own rewards.
Setting your own challenges, maybe roleplay something, trying to min/max profits.
Some people can have fun on their own.
1000l logs
1000l walls
1000l walls
for a single garage. So i don't think you will build up a whole temple in 20 hrs gameplay. If a single garage needs that masses
Mods make it a detailed farm modelling hobby. Many varieties of scrapes, splatters and messes to paint on the ground, some curbs and a selection of modular walls, footpath stones, some lamps, rusty buckets and water faucets, some shrubs of varying size, different colors of vehicles, or a specific vintage of 3m cultivator... all this does nothing, tho looks nice. This fun is from making it nice.
It is not a game for struggling and grinding or watching number go up therapy because there is no challenge, and setting up the satisfying harvester therapy takes so long.
I think maybe the only point is to mod it and make your model farm. Not very fun with few mods available.
like every other simulator in the world its to let u do something that u cant normaly do in your life.
And that there is your answer i think. This isn't a management game. There's an actual Farm Manager game that is a full on farm manager simulator which might be more fun for you
hehe no i dont like that one.. i prefer this farmer game tbh.
Here are the things that continue to vary as I try different things.
Building out the farm for my needs and placing the buildings in a way that works for me.
Deciding which vehicles I lease vs purchase and shaping the fields to be easier for AI to do.
Then I set my own kind of challenges.
I like to see how many things I can have going on at once. My own equipment could be harvesting my fields, while I have AI traveling back and forth with deliveries, and also have AI doing contracts.
I like to nerd out a little with the numbers and plan my yield amounts to match how much is needed for a given production point.
I like to try to figure out what is most profitable vs what is the best return on investment of both in-game time and real life time.
I'm working on mods to more closely match my region for added realism.