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Een vertaalprobleem melden
You can come up with as many technical terms as you want, I'm just describing you what it feels to play with VRR normally, when it works, and yes of course I know it's not "magically" faking higher fps and making everything "be" 120fps, but VRR does make games "FEEL" like they are and stay locked 120fps even if they do drop under it. It makes that you won't feel these drops ever cause it's smoothing out the fluctuations with dynamically adjusting your screens Hz.
So yes, in a way, if you play a game that is almost locked to 120 but always drops to 110-100 in busy scenes, realistically, without a FPS counter, you would never notice that.
Even if it goes to low 90s. Yes you are technically playing at these FPS numbers, but you aint noticing the fluctuations and thats the "magic" of it. While without any G-Sync or VRR at all, you would HARD notice every drop under your screens native Hz and this is what's currently happening with FS25 and that sucks. It shouldn't be like this.
Fixed flicker in game, some flicker appears if tab out of game...FPS consistently 180-240+
Now slowly adjusting in-game and NVIDIA settings to increase quality vs FPS
Intel i9-12900, RTX 3080, 64GB 6000mhz RAM, WIndows 11 Pro
Hope it helps...
Do it on the start of the next frame, not the end of the current.
I have both disabled. no change
That's not whats happening. It's not screen tearing. When i look closely, i can see that there are some whole screen black flickers, but most of the time its white flickering. And those white flickers are isolated to specific on screen assets. It could be just a building, just the trees, just the ground, whatever. But the whole asset flicks white for a brief instant.
So I guess it's down to whether people want to play the game or stress out and make it something it doesn't need to be. Meh.