Farming Simulator 25

Farming Simulator 25

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FS 19 vs 25
FS 19 is 10 year in advance on 2019 that all i got a say , dev should play the game
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Showing 1-3 of 3 comments
Xamurai Nov 12, 2024 @ 3:56pm 
Don't know yet i have FS19 but barely played it. So basically i jump from FS17. and based on tractors & equipment....it doesn't feel like a upgrade.
Boyko Borisov Nov 12, 2024 @ 4:18pm 
Originally posted by Xamurai:
Don't know yet i have FS19 but barely played it. So basically i jump from FS17. and based on tractors & equipment....it doesn't feel like a upgrade.

The vehicle interiors look like FS15, driving/physics too. LOD circle 5m around POV, AI somehow got worse since FS19, 0 QoL improvements added (well now you can buy more than 1 bag at a time at the store finally), they added a million activities you can do in the same field over and over (plow/cultivate, mulch, clean rocks, sow, remove weeds (twice), fertilize (twice), spread lime, one more thing I forget and then harvest, for what - 50-80% yield increase. I turn most of them off otherwise it would take me a full real time day to just do 1 cycle on a single medium field so basically for me FS25 = FS15 with worse performance

The maps are now cluttered with so much more cWap that you have to dodge trying to get anywhere at least if driving was more refined it would be bearable but since you have to do so much driving around from one place to another (due to aforementioned lack of QoL updates) it's just a chore
Hairy Mouse Nov 12, 2024 @ 5:50pm 
The game is OBJECTIVELY the best graphics of any game yet in the FS franchise. Is it like an astronomical difference that will simply blow you away from the advanced cutting edge visuals? Well, no... but it's at least GOOD looking. Not on the level of a big budget AAA title or anything, but definitely decent, and the largest improvement yet. Especially in terms of lighting/shadows and material interactions/reflections. The weather system and volumetric fog improvements along side the other improvements really help to sell it overall.

The actual equipment assets and their model details are very similar to fs19/fs22, but thats because they were already high poly count with all the intricate little details fully modeled. There wasnt a whole lot to really change with em. But they just added a little more detail in small parts or moving items that you can see little bits of through vent holes or something in the machine, but very minor overall. The biggest change, is again, the engine improvements and lighting, and how material surfaces react to those lighting/shadows, and reflect and stuff.

I mean, whaddya want? There really isnt much they CAN improve graphically in terms of the vehicles. Theyre fully modeled accurate recreations of real life vehicles on a 1:1 scale. The assets themselves are bout as good as they're gonna get. All they can really do is continue improving surface materials and lighting/reflections. add ray tracing or something. Would you have felt you were satisfied if the game had RTX? Thats pretty much the only remaining way youre gonna see a significant jump in visuals of the vehicle department. I do think the map/environment can still continue to get improvements, and while its the best YET, its still not THAT impressive.
Last edited by Hairy Mouse; Nov 12, 2024 @ 5:59pm
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Date Posted: Nov 12, 2024 @ 3:53pm
Posts: 3