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For rivers, from FS22 Autodrive the grids put points closer over bridges. This could again suggest collision with incoming traffic. Maybe there's another reason, but even narrow vehicles often fail to cross using the AI. If we can drive harvesters and even small vehicles across bridges, so should the AI.
Autodrive was awesome as it allowed us to inherit Giants' point grid and manually add, remove and correct points. With some corrections near bridges i could get Autodrive move even harvesters over rivers. I was hoping that Giants would add some of that capacity in their "revamped AI", but I guess we will have to wait until an Autodrive mod for FS25 is released. If done properly, this should fix most issues with AI driving (assuming we are willing to do the legwork of learning to use it, which some people don't).