Farming Simulator 25

Farming Simulator 25

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Pentele Dec 1, 2024 @ 1:05pm
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Fix for Cow Barn with feeding robot not producing enough TMR
Just a tip for people like me who struggled to feed their cows and/or buffaloes. In the base game the barn with the feeding robot can produce 1500 TMR each in game hour, but since FS25 introduced pastures that can be modified and that changes how many animals each barn can hold, suddenly that 1500 TMR/hour is not enough for barns with 100 or more animals.

So to fix this, I looked into the files and found the line that manages how much the robot produces each hour. If you want to have over 100 cows/buffaloes and do not want to manually mix TMR with the wagon, here's how to "upgrade" your feeding robot:

As always, make sure to make a backup of any files you are going to edit and anything you do, it's at your own risk :D

The file can be found at your Steam installation location (windows 10): Steam > steamapps > common > Farming Simulator 25 > data > placeables > lely > vectorGarage
And the file you are looking for is: lelyVectorGarage.xml
Open that with your favorite text editor, I used Notepad++

The line is at row 12:
<fillPlane node="fillVolume" capacity="1500" />

That 1500 is how much TMR gets done in each hour. Change it to whatever you want, I just doubled mine to 3000 to suit my needs and save changes. Now load up your saved game or start a new and your feeding robot should produce that much, provided it has all four different ingredients for it.

Have fun with your massive cow barns :)
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Showing 1-15 of 19 comments
SlingBlade Dec 5, 2024 @ 8:58am 
Good stuff, Thank you.
Sound Zero Dec 9, 2024 @ 1:51pm 
Just have to remember to change it every time they update, and this doesn't seem to work with multiplayer.
Originally posted by Sound Zero:
Just have to remember to change it every time they update, and this doesn't seem to work with multiplayer.
Could make it as a mod that changes it. But ya other wise need to update it when they change it.

As for multiplayer, host would need to do it as well. Or so I would expect.
Knottypine Dec 9, 2024 @ 2:50pm 
Originally posted by dragonsphotoworks:
Could make it as a mod that changes it.
This is the way.
p1zdec Dec 10, 2024 @ 11:56am 
I don't even have such a line in that .xml file. I found the part with parameters that feeding robot uses for mixing tmr but no luck with that particular line. Using "Find" doesn't help. Besides I am quite convinced the problem is not in a volume of tmr that the robot delivers but in a bug. After getting mats out of storage and subtracting those out, the robot delivers tmr to the barn where after unloading it all disappears into the void. Materials are subtracted immediately after taking, volume of tmr stays the same.
Pentele Dec 10, 2024 @ 1:53pm 
Cows will eat at the same time as the robot mixes new TMR, so if you have more cows than what the robot can feed, it seems like it produces nothing but will still take materials, some cows will stay hungry and their health will drop to zero. If you have some cows but the robot can produce more than they eat, what is left of that batch of TMR gets added to the food section of the barn. And after food is full, it will only take enough materials to fill it next time, although those cows will eat some of that batch as well, so for me at least the food bar never seems to be 100% full.
AlexStarRider Dec 11, 2024 @ 10:49am 
Originally posted by Knottypine:
Originally posted by dragonsphotoworks:
Could make it as a mod that changes it.
This is the way.
has it been made yet?
dragonsphotoworks Dec 11, 2024 @ 10:55am 
Originally posted by AlexStarRider:
Originally posted by Knottypine:
This is the way.
has it been made yet?
Oh sorry if gave impression I was making it. I know how to edit it but not how to do it mod version. Mine overwrite files not inject values and that is what would need. Also if i uploaded my file with changes you would have to download outside game. Which is always risky if not careful. But what I was saying was that way some one should do it is by making a mod to inject the value. Instead of rewriting file, since that route if 2 mods effected same file would cause issues and errors.
p1zdec Dec 11, 2024 @ 12:02pm 
Originally posted by Pentele:
Cows will eat at the same time as the robot mixes new TMR, so if you have more cows than what the robot can feed, it seems like it produces nothing but will still take materials.
This does explain my confusion. I checked tmr used by cows with and without robot and difference is staggering. Robot does indeed add considerable amount of food every month.
Now the question is why cant i find "Volume" in that xml file. Thank you for specifying the problem.
Pentele Dec 11, 2024 @ 5:02pm 
Originally posted by p1zdec:
Now the question is why cant i find "Volume" in that xml file.

Well, perhaps you could add it there even if it does not exist? I mean production buildings can be made to not have shared throughput by just adding the line
<productions sharedThroughputCapacity="false">
at the correct spot, even when that line is not there by default.

In that lelyVectorGarage.xml file, the part about the mixing robot should look something like this:
<robot node="vectorRobot" triggerNode="vectorTrigger" maxSpeed="5" acceleration="1" deceleration="2">
<door node="robotDoor" duration="2" maxY="0.75" />
<mixer recipe="forage">
<animationNodes>
<animationNode node="mixer" rotSpeed="-180" rotAxis="2" />
</animationNodes>
</mixer>
<fillPlane node="fillVolume" capacity="1500" />
<dischargeEffects>
<effectNode effectNode="dischargeEffect" materialType="unloading" materialTypeId="1" defaultFillType="silage" delay="0" fadeInTime="0.5" fadeOutTime="0.1" extraDistance="0"/>
</dischargeEffects>
<sounds>
<driving template="feedingRobotLoop" linkNode="vectorRobot" />
<discharging template="manureFill" volumeScale="1.75" linkNode="vectorRobot" />
</sounds>
</robot>

Just remember to backup your files before trying editing stuff ;)
Eightball Dec 11, 2024 @ 5:20pm 
Why not just build more barns?

If a barn has the capacity to feed/maintain 100 animals and I want more than 100 animals then I just build more infrastructure to meet that need.
Knottypine Dec 11, 2024 @ 6:42pm 
Originally posted by AlexStarRider:
Originally posted by Knottypine:
This is the way.
has it been made yet?
Probably not, but a player on PC could simply make a quick mod of that placeable with increased capacity.
Last edited by Knottypine; Dec 11, 2024 @ 6:43pm
Pentele Dec 12, 2024 @ 2:08am 
Originally posted by Eightball:
Why not just build more barns?

If a barn has the capacity to feed/maintain 100 animals and I want more than 100 animals then I just build more infrastructure to meet that need.

Sure, that is one way to do it. But those cow barns are really expensive, take quite a lot of space and would require more work to transport food for two different buildings.
Eightball Dec 12, 2024 @ 8:40am 
@Pentele I personally consider that part of the game. Managing costs and infrastructure against income and resources. But we all play the game in our own way so whatever is fun.
Switchinzski Dec 12, 2024 @ 10:13am 
Agreed the amount it feed's is a little low but as long as u are mixing + feeding TMR yourself it's not bad, You get a little more time in between feeds with the robot helping you. As most things in fs by design it's not meant to be a passive task (Animal care taking)
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Date Posted: Dec 1, 2024 @ 1:05pm
Posts: 19