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As for multiplayer, host would need to do it as well. Or so I would expect.
Now the question is why cant i find "Volume" in that xml file. Thank you for specifying the problem.
Well, perhaps you could add it there even if it does not exist? I mean production buildings can be made to not have shared throughput by just adding the line
<productions sharedThroughputCapacity="false">
at the correct spot, even when that line is not there by default.
In that lelyVectorGarage.xml file, the part about the mixing robot should look something like this:
<robot node="vectorRobot" triggerNode="vectorTrigger" maxSpeed="5" acceleration="1" deceleration="2">
<door node="robotDoor" duration="2" maxY="0.75" />
<mixer recipe="forage">
<animationNodes>
<animationNode node="mixer" rotSpeed="-180" rotAxis="2" />
</animationNodes>
</mixer>
<fillPlane node="fillVolume" capacity="1500" />
<dischargeEffects>
<effectNode effectNode="dischargeEffect" materialType="unloading" materialTypeId="1" defaultFillType="silage" delay="0" fadeInTime="0.5" fadeOutTime="0.1" extraDistance="0"/>
</dischargeEffects>
<sounds>
<driving template="feedingRobotLoop" linkNode="vectorRobot" />
<discharging template="manureFill" volumeScale="1.75" linkNode="vectorRobot" />
</sounds>
</robot>
Just remember to backup your files before trying editing stuff ;)
If a barn has the capacity to feed/maintain 100 animals and I want more than 100 animals then I just build more infrastructure to meet that need.
Sure, that is one way to do it. But those cow barns are really expensive, take quite a lot of space and would require more work to transport food for two different buildings.