Farming Simulator 25

Farming Simulator 25

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richv68 Nov 30, 2024 @ 2:53pm
Grass mowing with AI not working
Anyone else not being able to use the AI for mowing on the asian map? For reference, I have 3 fields, all of them shows on the map as "Ready to harvest", yield of 95%, 100% fertilized (obviously I own the fields, and crop is grass). I have seasons on, and it's October, 8:15AM.

I tested several mowers (including the big M 450). On each field, with the several tested mowers, after holding B on my controller and OK'ing the AI pattern (no issues there), I activate the AI and get this: "AI worker G has stopped work unexpectedly - field not ready for this work or already worked!". I have no issues trying to mow the fields manually. Also, the steering assist works fine. It's just the AI worker that complaints.

Has anyone been using recently the AI for mowing work? If so, any success in the asian map? Sounds like a bug to me, and I wonder if it came with the latest update. BTW, I just tested disabling all of my mods to no avail, so it's not mod conflict related.
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Sistermatic™ Nov 30, 2024 @ 3:09pm 
I use AI for mowing on the euro map with no issues. I use the John Deere 7R 290 with sAMASZ front (KDF 341s) and rear (KDD 941 STH).

Grass run is 3 maps joined. I used same rig on Riverbend and can't imagine it not working on Hutan for any reason.

Your error suggests some of your field may be not worked properly, either via corruption or equipment failure. Are they joined?

Remedy I'd use is to plow the field, cultivate/sow it again and see what it does. I do not roll - this has been causing issues for some.
Last edited by Sistermatic™; Nov 30, 2024 @ 3:10pm
richv68 Dec 1, 2024 @ 8:13am 
Originally posted by Sistermatic™:
I use AI for mowing on the euro map with no issues. I use the John Deere 7R 290 with sAMASZ front (KDF 341s) and rear (KDD 941 STH).

Grass run is 3 maps joined. I used same rig on Riverbend and can't imagine it not working on Hutan for any reason.

Your error suggests some of your field may be not worked properly, either via corruption or equipment failure. Are they joined?

Remedy I'd use is to plow the field, cultivate/sow it again and see what it does. I do not roll - this has been causing issues for some.
The fields haven't been merged nor modified in any way. I bought them with wheat and I planted grass after harvesting the wheat they had. Indeed I did not roll the field because I didn't see a comment on the fields saying they needed plowing (like we had in FS22, so I wrongly assumed that they were plowed). The game did let me do the rest of the field preparation. Right now the fields are at 100% Ready to Harvest, with 95% yield bonus (maybe plowing accounts for that 5%?)

So if indeed the theory that plowing is stopping the AI from mowing the fields, I think we need back those comments from FS22 about "Needs plow, Needs rolling, etc". Not that we can't keep track of these things by ourselves, but I think it's fair to have an expectation that the game should stay consistent in the way it feedbacks inappropriate field status. I just checked the map display and indeed neither of the fields appear plowed.

In any event, I would also argue that if the field is considered Ready to Harvest by the game (which i tested by manually mowing it) there should be nothing stopping the AI from mowing it the same way that I can by hand, and give the same yields. If plowing prevents a field from being harvestable to the AI, then hand mowing should not be possible either. I would consider this a bug; the behavior should be the same either way, and the game should make a more clear point that field status on yellow (Ready to Harvest) means different things for the AI than for us. Hopefully Giants looks into this amidst all many other bugs floating around (no pun intended).

Alternatively, I thought that plowing and cultivating were in a sense alternatives to each other, and that as long as either it was appropriate, the game would allow sowing. If the field truly needs plowing to be sowed, why was I allowed to sow by cultivation instead of plowing? Isn't that the point at which the game should say "no, no, you need plowing here, or the AI will refuse to work this field eventually"? Something in all this kinda bothers me. It's ok for the game to require at times plaowing, but then it should at least give some feedback about potential disruption of AI support if not plowing (FS22 had the "Needs plowing" comment).

Ill test the plow idea after i mow by hand. I wont roll the grass because other posts point that this is bugged too. Ill start from scratch by plowing and do the rest. Thanks for the help.
Is this the same for a field with grain? I'm currently having this issue with field 24 and 25 on the generic map which i have combined with a cultivator field creator. Is there a way to reverse this issue or a fix? Can't sell the property now. I am assuming its because I have dug up fresh dirt.
First map i played was the asian one, Grass Silage.
AI was mowing just fine on two fields i owned, using the cheap mowers on the shop

Now i'm on Zielonka, works fine on 4 differents field there too
Last edited by ★REM★; Jan 12 @ 4:16pm
AI cares a sh1t about the condition of the field. What is the "generic" map?
You can sell fields at any time, if something was build in the same area this has to be sold first.
Last edited by Lord Nighthawk; Jan 12 @ 4:24pm
illgib Jan 12 @ 5:30pm 
Since i'm modding a couple of harvesters, the ai it's so stupid that call for a "no field found" or "alredy worked" when the vehicle or tool type isn't exactly what he expect, it have nothig to do with field states
A regular harvester that can pick sugarbeets, won't work with ai if you add any other root crops saying "alredy worked" even if the months and state are perfectly fine.

They broke something in the ai that now won't recognize the machine used.

Courspelay it's at the moment the best to overcome the problem, but it's till far from perfect and a bit more convulted to set than the 22 version, and some times miss large part of the fields.
Originally posted by Lord Nighthawk:
AI cares a sh1t about the condition of the field. What is the "generic" map?
You can sell fields at any time, if something was build in the same area this has to be sold first.
Riverbend Springs
Field 24 and 25 can´t be combinated in the current maps state, that´s the problem. The road inbetween is hard-painted (and used by the AI) and it was only connectable because you used a mod for plowing that ignored that fact. The helper now has no idea what to do with this fieldwreck with roadparts inbetween.

Paint grass under it again (this should disconnect the fields and solve the problem) and connect field 23+25 if you want things to work.

Btw, field 24 should be sellable if you sell the house lurking in the northwest woods area of the field.
Last edited by Lord Nighthawk; Jan 12 @ 7:08pm
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Date Posted: Nov 30, 2024 @ 2:53pm
Posts: 8