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Grass run is 3 maps joined. I used same rig on Riverbend and can't imagine it not working on Hutan for any reason.
Your error suggests some of your field may be not worked properly, either via corruption or equipment failure. Are they joined?
Remedy I'd use is to plow the field, cultivate/sow it again and see what it does. I do not roll - this has been causing issues for some.
So if indeed the theory that plowing is stopping the AI from mowing the fields, I think we need back those comments from FS22 about "Needs plow, Needs rolling, etc". Not that we can't keep track of these things by ourselves, but I think it's fair to have an expectation that the game should stay consistent in the way it feedbacks inappropriate field status. I just checked the map display and indeed neither of the fields appear plowed.
In any event, I would also argue that if the field is considered Ready to Harvest by the game (which i tested by manually mowing it) there should be nothing stopping the AI from mowing it the same way that I can by hand, and give the same yields. If plowing prevents a field from being harvestable to the AI, then hand mowing should not be possible either. I would consider this a bug; the behavior should be the same either way, and the game should make a more clear point that field status on yellow (Ready to Harvest) means different things for the AI than for us. Hopefully Giants looks into this amidst all many other bugs floating around (no pun intended).
Alternatively, I thought that plowing and cultivating were in a sense alternatives to each other, and that as long as either it was appropriate, the game would allow sowing. If the field truly needs plowing to be sowed, why was I allowed to sow by cultivation instead of plowing? Isn't that the point at which the game should say "no, no, you need plowing here, or the AI will refuse to work this field eventually"? Something in all this kinda bothers me. It's ok for the game to require at times plaowing, but then it should at least give some feedback about potential disruption of AI support if not plowing (FS22 had the "Needs plowing" comment).
Ill test the plow idea after i mow by hand. I wont roll the grass because other posts point that this is bugged too. Ill start from scratch by plowing and do the rest. Thanks for the help.
AI was mowing just fine on two fields i owned, using the cheap mowers on the shop
Now i'm on Zielonka, works fine on 4 differents field there too
You can sell fields at any time, if something was build in the same area this has to be sold first.
A regular harvester that can pick sugarbeets, won't work with ai if you add any other root crops saying "alredy worked" even if the months and state are perfectly fine.
They broke something in the ai that now won't recognize the machine used.
Courspelay it's at the moment the best to overcome the problem, but it's till far from perfect and a bit more convulted to set than the 22 version, and some times miss large part of the fields.
Paint grass under it again (this should disconnect the fields and solve the problem) and connect field 23+25 if you want things to work.
Btw, field 24 should be sellable if you sell the house lurking in the northwest woods area of the field.