Farming Simulator 25

Farming Simulator 25

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avibotz Nov 29, 2024 @ 3:16am
AI and other issues
While there have certainly been some improvements since FS22 in regards to AI, there have cropped up some new issues that need tending to:

1) The AI completely ignores turning off the "Work the Headlands" setting mid-job. It seems that once it starts working them, it will insist on doing them no matter what it's told.

2) The AI in general seems to be very confused sometimes. It would often drive around aimlessly on a field and struggle to get into position, driving around in circles. And I fail to see the point of working the corners. It seems like a huge waste of time with no benefit.

3) The go-to job would occasionally for no reason at all throw a "target unreachable" even when pointed to a clear, wide open road starting from a clear, wide open road. It needs to be done 4-5 times (to the exact same position) for it to stick.

4) Plowing. Just... I don't know where to start here, it's a mess. It would often drive in reverse to get into position with the plow unfolded, and if you ever tried doing that you know how well that turns out. It would often drive well outside the field trying and drive into ditches or poles and get stuck. It skips rows, it doesn't do the headlands properly. It will eventually get the job done, but it would take 3-4 times longer than it should.

5) Weeding early growth stage. It seems the AI won't recognize a field as having weeds if they're still in the early stage where they're not yet visible. Since all weeding contracts are for that stage, it means having to do all of them manually.

6) Please add a spiral clockwise steering program for harvesters so I don't have to drive into the crop to get to the pipe.

Unrelated to AI:

7) The map would occasionally switch to the "hotspots" overlay when I open it regardless of what layer I was on before. Also Please please add an option to click on what overlay I want to see instead of having to scroll through all of them.

8) Also please add an option to click on a building on the map when establishing a "deliver" job (again, instead of having to scroll through all).

9) Show work progression on mini map. I think this was already at least partially implemented with Precision Farming in FS22. Would love that back.

10) Speaking of Precision Farming, it really should have been worked into the base game as toggle-able option in FS25. I'm very much hoping it'll be reintroduced.

11) I know I'm not the first to point this out, but: Leased and owned vehicles tab in the store. The new tab takes you outside of the store, which is very inconvenient.

Thank you.
Last edited by avibotz; Nov 29, 2024 @ 3:17am
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Showing 1-2 of 2 comments
★REM★ Nov 29, 2024 @ 4:03am 
1) They stop doing hedlands as instructed for me.
2) Yes, they are doing super weird turns and pathing, but they get it 100% done anyway.
3) Same, very annoying.
4) I plow manually, no clue about AI doing it
5) Yes same here
6) Yes this is absolutely needed. or that the harvester makes a few meters back and wide when it's full. Same as the mod they used as reference for this ai..
7) Never noticed it does, i trust you on this
8) AII deliveries job are awful sometimes they work, but most of time they dont.
9) I don't mind either with or without.
10) Precision farming is not for everyone, i'm peronsally glad it's optional and not on base game, i'm sure they will bring as DLC (free) in FS25 too
11) That need to be fixed.
Reitak Dec 1, 2024 @ 4:39am 
agree job take and deliver not works , target unreachable. when i send worker from and that place, it go without problem, but simple load and unload not works
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Date Posted: Nov 29, 2024 @ 3:16am
Posts: 2