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It's probably because this game was made for consoles :) I have under-performance aswell with same percentages even with RTX 4080 to use full power.
At that point you will see strange thing happening inside the simulation,graphic loading late,graphic poping,message poping up late,time advance slower then usual.You can even have sound glitch like you turn off or on something and the sound keep going even if the animation is over.Even if right now we hit some kind of engine limitation that doesn't mean the engine is bad....its mean they did not QA enought and the engine is lagging because of the poor optimization they did before release.Anyway giants is not know for releasing polished game but rather using the community report bug and then apply patch...
flickering is absent though... but i give anything to give the flickering back, becaus that LOD drives me insane...
Z790
RTX4090 ventus 3x
i9-13900
32 ram
Samsung 990 pro
How can it bottleneck
10%ram is used, less than 40% GPU, Motherboard updated 2/3months ago, 30´% cpu more or less. SSD a month ago tested and 100% life, no broken blocks.
I can't see a bottleneck. the engine is just broken and i asume not ready.
Still only averaging around 100FPS, neither CPU nor GPU maxxed out.
7800X3D, 7900XTX, 64GB Ram, SSD.
<display>
<width>2560</width>
<height>1440</height>
<brightness>1.000000</brightness>
<fullscreenMode>windowed_fullscreen</fullscreenMode>
<vsync adaptive="true">false</vsync>
<userConfirmed>true</userConfirmed>
<previousWidth>1920</previousWidth>
<previousHeight>1080</previousHeight>
<rtScaling>1.000000</rtScaling>
<previousFullscreenMode>exclusive_fullscreen</previousFullscreenMode>
<scaling>1.000000</scaling>
<brightnessNits>300.000000</brightnessNits>
<hdrGamma>1.000000</hdrGamma>
<overlayBrightnessNits>300.000000</overlayBrightnessNits>
<hdrOutput>false</hdrOutput>
</display>
<scalability>
<performanceClass>Ultra</performanceClass>
<viewDistanceCoeff>5.00000</viewDistanceCoeff>
<lodDistanceCoeff>5.000000</lodDistanceCoeff>
<foliageViewDistanceCoeff>5.000000</foliageViewDistanceCoeff>
<terrainLODDistanceCoeff>6.000000</terrainLODDistanceCoeff>
<foliageLODDistanceCoeff>6.000000</foliageLODDistanceCoeff>
<volumeMeshTessellationCoeff>0.500000</volumeMeshTessellationCoeff>
<anisotropy>16</anisotropy>
<ssaoQuality>High</ssaoQuality>
<lensFlareQuality>High</lensFlareQuality>
<screenSpaceReflectionsQuality>Ultra</screenSpaceReflectionsQuality>
<textureFiltering>Aniso X16</textureFiltering>
<postProcessAA>Off</postProcessAA>
<fidelityFxSR30>Quality</fidelityFxSR30>
<fidelityFxSR30FrameInterpolation>true</fidelityFxSR30FrameInterpolation>
</scalability>
Try adjusting the shadows etc in the advanced graphics tab, I did notice a difference reducing the shadows down a notch.
The game runs like a complete pig even on decent hardware.