Farming Simulator 25

Farming Simulator 25

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Tallyhoo Nov 27, 2024 @ 9:07am
Foliage Draw distance after patch
Is it me or foliage draw distance is much lower after patch?
There is something in patch notes about separate settings for foliage LOD but my game is maxed out and it looks definately worse than before patch.
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Showing 16-30 of 34 comments
alfaunicorn81 Nov 27, 2024 @ 3:02pm 
Originally posted by Xamurai:
Originally posted by DSwan:
Also a line in the patch notes about "Reduced RAM and VRAM usage," which tells me they did more than just some small graphical tweaks.

my pc only uses 30% of my CPU and GPU. Also my use of ram is extremely low....? why does the usage even to be lower.

If i play The Witcher 3, MFS, BG3 my pc use all its power unless i limit it...
The issue is not the game use to much power, its just underperforming...

It's probably because this game was made for consoles :) I have under-performance aswell with same percentages even with RTX 4080 to use full power.
dragonsphotoworks Nov 27, 2024 @ 3:15pm 
Originally posted by AintJaMama (Joe/BrotherBoaz):
I don't know if it's related, but when i go to plow now, the loading of the plowed ground texture is super behind. As in, I can drive pretty far without the ground texture loading to the new plowed state. It does load but it's patchy and very delayed. I've messed with my settings to no avail. I haven't tried harvesting or other field work yet, but i'm wondering if it's the same and related to the foliage draw distance too.
i noticed same thing as well now.
Yeah, it may sound weird but a huge part of FS for me is seeing the machines working the soil. Kind of like watching your vehicle's tires cut through the mud on spintires/mudrunner/snowrunner. It kind of stinks because this version had really got it's hooks in me. Hopefully it is resolvable. I just tried the other maps to see if it was a Riverbend issue but I had the same terrain pop in and artifacting on those maps as well.
D3st Nov 27, 2024 @ 4:22pm 
Originally posted by Xamurai:
Originally posted by DSwan:
Also a line in the patch notes about "Reduced RAM and VRAM usage," which tells me they did more than just some small graphical tweaks.

my pc only uses 30% of my CPU and GPU. Also my use of ram is extremely low....? why does the usage even to be lower.

If i play The Witcher 3, MFS, BG3 my pc use all its power unless i limit it...
The issue is not the game use to much power, its just underperforming...
You often see those kind of situation when engine are not optimized or engine limit have been reach.Every engine can process a limit number of order or some call them ticket while every task the engine have to do to keep simulation updated in real time.Limitation is not the same for every engine because they often process date or use hardware or driver in different manner if we talk about data.When engine limit is reach you will notice it by looking first at your % of use of EVERY hardware.Its doesn't mean that because your GPU or CPU is not working at 100% you don't have a bottleneck somewhere.Usualy if your ram/vram/cpu/HDD or ssd/GPU is not fully used that how you know you hit the engine limitation.

At that point you will see strange thing happening inside the simulation,graphic loading late,graphic poping,message poping up late,time advance slower then usual.You can even have sound glitch like you turn off or on something and the sound keep going even if the animation is over.Even if right now we hit some kind of engine limitation that doesn't mean the engine is bad....its mean they did not QA enought and the engine is lagging because of the poor optimization they did before release.Anyway giants is not know for releasing polished game but rather using the community report bug and then apply patch...
yeah, i appreciate the explanation. I've been playing since 13 or 15 I think and I never had something this bad just pop out of the blue. Doesn't mean anything I guess. I was just more used to bugs that could be avoided or fixed with a mod or some tinkering. This is weird. If i position my camera so i'm not looking at the terrain directly or if i zoom out it loads okay. Changing the texture quality and whatnot has no effect. I'm just at a loss. Surprised that it's not affecting more people but i guess that's a good thing for them.
D3st Nov 27, 2024 @ 4:57pm 
Originally posted by AintJaMama (Joe/BrotherBoaz):
yeah, i appreciate the explanation. I've been playing since 13 or 15 I think and I never had something this bad just pop out of the blue. Doesn't mean anything I guess. I was just more used to bugs that could be avoided or fixed with a mod or some tinkering. This is weird. If i position my camera so i'm not looking at the terrain directly or if i zoom out it loads okay. Changing the texture quality and whatnot has no effect. I'm just at a loss. Surprised that it's not affecting more people but i guess that's a good thing for them.
What are your spec and what post-process are you using?
I'd be happy to go through my specs and settings, but i don't think it's going to change things. 79 hours of in-game time with the same PC (no new updates or changes) without major issues (bugs and whatnot but it's a new Giants release, i'm okay with that), now right after the patch my texture loading is noticeably not working correctly. I've read a couple of other posts that describe the situation perfectly, not a ton, but all from today, so at least i know it's not just me. It'll work out one way or another. Just a shame because i was sucked in and looking forward to playing for a bit longer.
Xamurai Nov 27, 2024 @ 6:31pm 
Okay i noticed it to now, damm this is bad, it actually give me motion sickness. this like addad third circle... wtf...
flickering is absent though... but i give anything to give the flickering back, becaus that LOD drives me insane...
dragonsphotoworks Nov 27, 2024 @ 6:41pm 
Originally posted by Xamurai:
Okay i noticed it to now, damm this is bad, it actually give me motion sickness. this like addad third circle... wtf...
flickering is absent though... but i give anything to give the flickering back, becaus that LOD drives me insane...
Ya makes me sick if i watch it to. I have to swap tractors. Seems getting worse.
Xamurai Nov 27, 2024 @ 6:44pm 
Originally posted by D3st:
Originally posted by Xamurai:

my pc only uses 30% of my CPU and GPU. Also my use of ram is extremely low....? why does the usage even to be lower.

If i play The Witcher 3, MFS, BG3 my pc use all its power unless i limit it...
The issue is not the game use to much power, its just underperforming...
You often see those kind of situation when engine are not optimized or engine limit have been reach.Every engine can process a limit number of order or some call them ticket while every task the engine have to do to keep simulation updated in real time.Limitation is not the same for every engine because they often process date or use hardware or driver in different manner if we talk about data.When engine limit is reach you will notice it by looking first at your % of use of EVERY hardware.Its doesn't mean that because your GPU or CPU is not working at 100% you don't have a bottleneck somewhere.Usualy if your ram/vram/cpu/HDD or ssd/GPU is not fully used that how you know you hit the engine limitation.

At that point you will see strange thing happening inside the simulation,graphic loading late,graphic poping,message poping up late,time advance slower then usual.You can even have sound glitch like you turn off or on something and the sound keep going even if the animation is over.Even if right now we hit some kind of engine limitation that doesn't mean the engine is bad....its mean they did not QA enought and the engine is lagging because of the poor optimization they did before release.Anyway giants is not know for releasing polished game but rather using the community report bug and then apply patch...

Z790
RTX4090 ventus 3x
i9-13900
32 ram
Samsung 990 pro

How can it bottleneck

10%ram is used, less than 40% GPU, Motherboard updated 2/3months ago, 30´% cpu more or less. SSD a month ago tested and 100% life, no broken blocks.

I can't see a bottleneck. the engine is just broken and i asume not ready.
Last edited by Xamurai; Nov 27, 2024 @ 6:46pm
Knottypine Nov 27, 2024 @ 6:54pm 
Originally posted by D3st:
There also something(wrong) with ground deformation compare to 1.2.I see far less deformation.
I concur. It was the first thing I noticed. Admittedly this is a bit disappointing. While not groundbreaking, it was certainly a nice touch. Now where it used to leave some deformation, it's mostly just tracks like 22. It still deforms on fields, just not as much anymore.
Last edited by Knottypine; Nov 27, 2024 @ 6:56pm
Dr Ian Malcolm Nov 27, 2024 @ 6:54pm 
Can confirm the following settings have removed any stuttering and annoying LOD circle of death AND the windrow and crop texture shift and pop in and out while driving.

Still only averaging around 100FPS, neither CPU nor GPU maxxed out.
7800X3D, 7900XTX, 64GB Ram, SSD.

<display>
<width>2560</width>
<height>1440</height>
<brightness>1.000000</brightness>
<fullscreenMode>windowed_fullscreen</fullscreenMode>
<vsync adaptive="true">false</vsync>
<userConfirmed>true</userConfirmed>
<previousWidth>1920</previousWidth>
<previousHeight>1080</previousHeight>
<rtScaling>1.000000</rtScaling>
<previousFullscreenMode>exclusive_fullscreen</previousFullscreenMode>
<scaling>1.000000</scaling>
<brightnessNits>300.000000</brightnessNits>
<hdrGamma>1.000000</hdrGamma>
<overlayBrightnessNits>300.000000</overlayBrightnessNits>
<hdrOutput>false</hdrOutput>
</display>
<scalability>
<performanceClass>Ultra</performanceClass>
<viewDistanceCoeff>5.00000</viewDistanceCoeff>
<lodDistanceCoeff>5.000000</lodDistanceCoeff>
<foliageViewDistanceCoeff>5.000000</foliageViewDistanceCoeff>
<terrainLODDistanceCoeff>6.000000</terrainLODDistanceCoeff>
<foliageLODDistanceCoeff>6.000000</foliageLODDistanceCoeff>
<volumeMeshTessellationCoeff>0.500000</volumeMeshTessellationCoeff>
<anisotropy>16</anisotropy>
<ssaoQuality>High</ssaoQuality>
<lensFlareQuality>High</lensFlareQuality>
<screenSpaceReflectionsQuality>Ultra</screenSpaceReflectionsQuality>
<textureFiltering>Aniso X16</textureFiltering>
<postProcessAA>Off</postProcessAA>
<fidelityFxSR30>Quality</fidelityFxSR30>
<fidelityFxSR30FrameInterpolation>true</fidelityFxSR30FrameInterpolation>
</scalability>
Last edited by Dr Ian Malcolm; Nov 27, 2024 @ 7:04pm
Stenleh44 Nov 27, 2024 @ 8:04pm 
i added those field, foilage looks great now, but FPS is much lower. My 3070 is using 100 memory, 70% load and at about 73c. i will tweak those settings, and see what work best for me.
Dr Ian Malcolm Nov 27, 2024 @ 8:21pm 
Originally posted by Stenleh44:
i added those field, foilage looks great now, but FPS is much lower. My 3070 is using 100 memory, 70% load and at about 73c. i will tweak those settings, and see what work best for me.

Try adjusting the shadows etc in the advanced graphics tab, I did notice a difference reducing the shadows down a notch.

The game runs like a complete pig even on decent hardware.
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Date Posted: Nov 27, 2024 @ 9:07am
Posts: 34