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Default:
<foliageLODDistanceCoeff>1.300000</foliageLODDistanceCoeff>
If i increase it to another value, the draw distance will be higher
<viewDistanceCoeff>5.000000</viewDistanceCoeff>
<lodDistanceCoeff>5.000000</lodDistanceCoeff>
<foliageViewDistanceCoeff>5.000000</foliageViewDistanceCoeff>
I only got those 3.
There also something(wrong) with ground deformation compare to 1.2.I see far less deformation.Right now even if some bug are fixed.This patch is rather a nerf graphic quality patch then a fix graphic patch.
You can manually add the lines, like me:
<viewDistanceCoeff>3.500000</viewDistanceCoeff>
<lodDistanceCoeff>2.000000</lodDistanceCoeff>
<foliageViewDistanceCoeff>4.000000</foliageViewDistanceCoeff>
<terrainLODDistanceCoeff>6.000000</terrainLODDistanceCoeff>
<foliageLODDistanceCoeff>6.000000</foliageLODDistanceCoeff>
<volumeMeshTessellationCoeff>0.500000</volumeMeshTessellationCoeff>
then check your log.txt in your game folder for the Line Foliage LOG Distance Factor.
i use fsr3 as AA and activated Frame Generation and live currently with ghosting effects.. no stutter.
I do appreciate the suggestions. I've never had to roll back an update that i can remember, but maybe that is my answer for the time being. Roll back and start a new save.
maybe you empty your shading_cache folder und rebuild it. it will stutter first but then run smoothly
my pc only uses 30% of my CPU and GPU. Also my use of ram is extremely low....? why does the usage even to be lower.
If i play The Witcher 3, MFS, BG3 my pc use all its power unless i limit it...
The issue is not the game use to much power, its just underperforming...