Farming Simulator 25

Farming Simulator 25

Statistiche:
Dean / Noah 27 nov 2024, ore 5:02
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Changelog 1.3.0.0
Patch 1.3.0.0

Bugfixes & Changes

Fixed attacher position on Wifo HMZ 340/3000
Fixed brushing horses in multiplayer
Fixed bug preventing to pet the dog
Fixed configurations of Elmers Super 7
Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch
Fixed direct seeding after mulching or hail damage
Fixed discharging of Lizard MKS 32
Fixed effect of MKB-4TR in multiplayer
Fixed fertilizing function of Novag T-Force
Fixed footstep sounds on building collisions
Fixed game freezing when using the Brielmaier windrower
Fixed headers flying away from header trailers when placed from the wrong side
Fixed Ignition lock issues with automatic motor start setting
Fixed ignition lock not turning displays on in the ignition only state
Fixed issues with fences blocking clients from joining multiplayer games
Fixed issues with a few UI elements on non 16:9 aspect ratio displays
Fixed MacDon FD250 spawning in the ground
Fixed memory leak when plowing during Steering Assist calculation
Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour
Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available
Fixed mirror reflections being too bright
Fixed mirror reflections displaying the environment texture enlarged
Fixed missing bonus on selling machines directly at the shop
Fixed missing foilwrap on cotton round bales
Fixed missing info in landscaping while out of money
Fixed mission "balewraping" sometimes spawning outside the actual field
Fixed mission "tree transport" showing and spawning incorrect machinery preview in multiplayer
Fixed mission progress display incorrectly showing missions from other farms
Fixed mission time not being displayed in multiplayer
Fixed modhub not showing screenshots for updates
Fixed modhub search within the category view
Fixed money being charged when selecting a fence without placing it
Fixed multiplayer rejoin issue with AI worker
Fixed not spawning at the farm's owned farmhouse
Fixed placeables position/rotation not being accurate on clients
Fixed rice field flooding sync in multiplayer for clients
Fixed screenshots not capturing while in menu
Fixed sound not playing when filling the dog bowl
Fixed spreading function of Bredal SG2000 on unowned farmland
Fixed stone contracts respawning on the same field
Fixed support for some Xbox Controller revisions
Fixed tire tracks not being removed when covering a silage silo
Fixed unloading of unfinished bales
Fixed used market vehicles loading without wheels
Fixed used market vehicles using invalid configurations
Fixed water costs with the old windmill pump, it's free now
Fixed flickering of the screen on some GPUs in some situations
Reduced RAM and VRAM usage
Fixed support for Xbox wireless controller on MacOS
Fixed sharpness setting with FSR3
Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs
Fixed shader compilation stutter when switching graphics settings without restarting
Riverbend Springs - added collisions to various props and smaller objects
Riverbend Springs - adjusted tree transport mission location
Riverbend Springs - fixed Go-To AI driving into building at sunflower farm
Riverbend Springs - fixed various other smaller issues around the map
Riverbend Springs - improved distance rendering of various objects / buildings
Riverbend Springs - improved traffic splines on multiple roads
Riverbend Springs - improved transitions in various spots to outside scenery
Riverbend Springs - improved winter visuals
Riverbend Springs - prevented swimming under the restaurant boat
Riverbend Springs - removed main roads from buyable farmlands
Hutan Pantai - adjusted clipDistances of various objects
Hutan Pantai - disabled the Go-To AI to utilize the Highway temporarily
Hutan Pantai - prevent Go-To AI driving through the concrete channel in the map center
Hutan Pantai - fixed fence without collision in the city
Hutan Pantai - fixed invisible rock near the temple
Hutan Pantai - fixed traffic coming through the wrong one way direction
Hutan Pantai - fixed various rocks without collision
Hutan Pantai - fixed various other smaller issues around the map
Hutan Pantai - removed main roads from buyable farmlands
Zielonka - adjusted clipDistances of various objects
Zielonka - fixed terrain clipping above the roads in various places
Zielonka - fixed various other smaller issues around the map

Improved AI field worker on large fields
Improved AI field worker waiting for trailer driver on corner cuts
Improved AI field worker with various tractors / tools
Improved AI Go-To worker in various locations and situations
Improved bale textures
Improved field course line colors in color blind mode
Improved fillPlane visuals
Improved line selection with steering assist on headlands
Improved near and distance texture rendering for several crops
Increased harvest rate of peas
Increased harvest rate of poplar
Increased profitability of ravaged trees
Increased seeding rate for canola
Reduced purchase price of the Anderson MERGEPRO 915
Reduced tree transport contract profitability
Various stability improvements to prevent crashes
Various technical adjustments to improve performance
Various visual adjustments on several models
Various text / translation adjustments

New additions

Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X)
Added support for CPUs without AVX2 support
Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Color picker has been added for configurations in the shop to use completely custom colors and materials
Construction screen now displays required materials for constrictuble buildings
Crops in separate section in prices overview
Front guard configuration for Pitts Trailers LT40-8L
KUHN TWINE & NETWRAP are now available as branded consumables
Lizard conveyor belt to pickup bulk material from ground
Optional input action to toggle the steering assist lines
Placeable lime station
Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent
Sugarbeet harvesters can now also be used for beet root
Various decorational objects have been added to the placeable menu

Modding

Added custom shop offset support per config
Added incomePerHour configuration for simplePlaceable
Added log feedback on incorrectly registrated dependencies
Added SeedTreater vehicle specialization
Added various checks to avoid runtime errors and display a log message instead
Fixed modded placeableVehicles crashing the game
Fixed referencing custom wheel xml's
Improved documentation for engine script binding
Fixed "New Mod from Game" feature in GIANTS Editor for maps
Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version

Info

As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.


https://www.farming-simulator.com/changelogs/fs25.php
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Visualizzazione di 31-45 commenti su 103
Messaggio originale di Cell:
I am getting patch notes from a player? That are not available on the games storefront page? I am confusion.
Not the only game where there is a delay when it comes to patch note posts/announcements.
BTW deadwood contracts at the edge of the map spawn trees out of bounds meaning you cannot complete them. Also, contracts for sewing can be messed up if you accidentally start with the wrong seed. You cannot go back over them again and fix your mistake.
No fixes for HDR or trees disappearing LMAO
Nothing about snow in may-june-july... =(
Flickering is finally gone. Game overall is smoother, town in Asian map have better fps, although it still drops under 60 in some parts.
Small weeds still doesn't appear on AI fields for contracts like weeding and hoeing.
Grass is finally on AI field now on Asian map. I thought it was weird lol.
but is the grass not growing back in the pastures fixed????
In game Bale shed, spawning fixed too
The size of this patch, and the "extra" stuff makes me think that they were already working on this build when they knowingly launched an older, buggy build because it was unfinished. They should have literally just pushed back the release for like 2-3 week, or just to thr end of nov.
Just had the update installed and now I cant use my ps4 controller. The L1 and R1 buttons dont seem to do anything anymore and the icons are now switching between the xbox and ps4 icons.
added support for CPUs without.....wait what?! Who the hell thought it was a good idea to launch without this already supported.
Messaggio originale di Reininkop:
Imagine making a big dev blog for ground deformation as a big new feature and 2 weeks after release its still not working, very sad.
That's ironic. In the same thread one person wants to turn off terrain deformation and another person (you) thinks it's not working.
That's it. Im gong back to release version. This one freaking unplayable with retarded steering.
I love the armchair quaterbacking that goes on in these patch threads. Everyone is an expert on something and knows how to do it better than the developer they paid money to.
Messaggio originale di flacwby:
I love the armchair quaterbacking that goes on in these patch threads. Everyone is an expert on something and knows how to do it better than the developer they paid money to.
hello fanboy, go back to Reddit
It seems i can't fix the grass (place able grass on the road) :(
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Data di pubblicazione: 27 nov 2024, ore 5:02
Messaggi: 103