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It's amazing how every version they are able to brake something that worked fine before
Edit:
about isExtension, i found it's why silos and factories doesn't like each oters, all silos are set to accept extension but as extension themself, when isExtension it's set to false, they don't magically send and multiply resources to production buildings.
I get why they made it, you can place multiple silos, not extensions, and share the storage, nice from on the paper, disastrous on a pratical layer.
It took me 5 minutes to figure it out.
Giants after two games still haven't noted it.
Geez.
The input from the small sawmill (that accepts wood) is a "woodTrigger".
Wood does not come in pallets :)
Something must be happened, i still haven't checked wood yet.
Some of these bugs boggle the mind.
https://steamcommunity.com/sharedfiles/filedetails/?id=3368660615
That's correct. The big sawmill production unit has that (!) symbol. The small sawmill production unit doesn't. Only the trailer tipping symbol.
Seems like these smaler production units was made to be constructed in a large building, like one of the larger garages. But their input capacity is small.
If that's the case, i can expect from a new modder, not from the game devs.
Hope i'm wrong.
Maybe they are counted as "pallet", even if i remember they had distinctely separated pallet, bulk and containers in 22.