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It says it takes "BOARDS WOOD PLANKS". Good so far.
But the trigger is a "palletTrigger". Hm. That's fine with PLANKS and BOARDS. But WOOD?
A look in the .xml for the small sawmill:
"<woodTrigger fillTypes="WOOD" ..."
I guess it's some kind of oversight from GIANTS.
Edit:
There sure are a lot of these ...
Edit2: The small Oil Mill is screwed up as well. All kind of weird numbers happening.
Wrong inventory size for two of the inputs. Canola doubles / triples in amount when poured in and does not get used when running.
Slow burning eternal money machine, I guess :)
Edit: A carpenter wouldn't accept whole trees, I guess. So WOOD should be removed from carpenter's list.
I see than they somehow changed how vehicles and building load because a couple of vehicle i modded for 22 doesn't load anything and thre's no prompt for loading.
Probably they totally missed or borked their own system.