Farming Simulator 25

Farming Simulator 25

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Sgt_Sarge Nov 12, 2024 @ 12:17pm
Small carpentry production not taking wood
Small carpentry production not taking wood and I have no clue why? It takes long plank and plank but not wood.
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Showing 1-15 of 38 comments
same for me, did you get it to work?
Last edited by mark88da [BOMA-GUY]; Nov 14, 2024 @ 6:01am
Sgt_Sarge Nov 14, 2024 @ 6:39am 
Originally posted by mark88da:
same for me, did you get it to work?
Nope, I wonder if its maybe woodchips or something else and the text is just bugged
It does not work with woodchips. Just a bug i guess
reg Nov 15, 2024 @ 2:57am 
Nope can't get to work either...
Blitz Nov 16, 2024 @ 9:31am 
its not taking any of the 3 inputs for me
Brixen Nov 16, 2024 @ 9:55am 
I opened a bug report early the day ... hope they will fix it in the next patch. But im afraid that there are too many bugs to get all fixed in the next patch
Last edited by Brixen; Nov 16, 2024 @ 9:55am
Cancerbero Nov 16, 2024 @ 11:31am 
+1
brettjones21 Nov 19, 2024 @ 4:32am 
Same problem
illgib Nov 19, 2024 @ 4:46am 
You can't really tell me that nobody ever tested it before release and giving an ok.
ShutEye_DK Nov 19, 2024 @ 4:50am 
An oddity when looking in the .xml for the small carpenter:
It says it takes "BOARDS WOOD PLANKS". Good so far.
But the trigger is a "palletTrigger". Hm. That's fine with PLANKS and BOARDS. But WOOD?
A look in the .xml for the small sawmill:
"<woodTrigger fillTypes="WOOD" ..."

I guess it's some kind of oversight from GIANTS.

Edit:
Originally posted by illgib:
You can't really tell me that nobody ever tested it before release and giving an ok.
There sure are a lot of these ...

Edit2: The small Oil Mill is screwed up as well. All kind of weird numbers happening.
Wrong inventory size for two of the inputs. Canola doubles / triples in amount when poured in and does not get used when running.
Slow burning eternal money machine, I guess :)
Last edited by ShutEye_DK; Nov 19, 2024 @ 4:57am
dyonisth Nov 19, 2024 @ 4:50am 
Maybe it needs planks
ShutEye_DK Nov 19, 2024 @ 4:52am 
Originally posted by dyonisth:
Maybe it needs planks
Thing is: Game tells you that it accepts wood. But it does not work. Check my previous post.

Edit: A carpenter wouldn't accept whole trees, I guess. So WOOD should be removed from carpenter's list.
Last edited by ShutEye_DK; Nov 19, 2024 @ 4:54am
illgib Nov 19, 2024 @ 4:59am 
Originally posted by ShutEye_DK:
An oddity when looking in the .xml for the small carpenter:
It says it takes "BOARDS WOOD PLANKS". Good so far.
But the trigger is a "palletTrigger". Hm. That's fine with PLANKS and BOARDS. But WOOD?
A look in the .xml for the small sawmill:
"<woodTrigger fillTypes="WOOD" ..."

I guess it's some kind of oversight from GIANTS.

Edit:
Originally posted by illgib:
You can't really tell me that nobody ever tested it before release and giving an ok.
There sure are a lot of these ...
What about the "inventory" line?

I see than they somehow changed how vehicles and building load because a couple of vehicle i modded for 22 doesn't load anything and thre's no prompt for loading.
Probably they totally missed or borked their own system.
alfaunicorn81 Nov 19, 2024 @ 5:00am 
+1 ... and I assume it wants planks where it says wood. These small factory modules are really slow at production.
ShutEye_DK Nov 19, 2024 @ 5:02am 
Originally posted by illgib:
Originally posted by ShutEye_DK:
An oddity when looking in the .xml for the small carpenter:
It says it takes "BOARDS WOOD PLANKS". Good so far.
But the trigger is a "palletTrigger". Hm. That's fine with PLANKS and BOARDS. But WOOD?
A look in the .xml for the small sawmill:
"<woodTrigger fillTypes="WOOD" ..."

I guess it's some kind of oversight from GIANTS.

Edit:

There sure are a lot of these ...
What about the "inventory" line?
(...)
Looks fine, I think:
<storage isExtension="false" fillLevelSyncThreshold="50"> <capacity fillType="WOOD" capacity="1200" /> <capacity fillType="BOARDS" capacity="2000" /> <capacity fillType="PLANKS" capacity="3300" /> <capacity fillType="FURNITURE" capacity="4700" /> </storage>
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Date Posted: Nov 12, 2024 @ 12:17pm
Posts: 38