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My starting version was FS15 and I have played several thousands of hours on all of the next versions.
After three years of intense play on FS22 I'm just going to jump into FS25 and see what will happen (I have kept an FS22 save-game as an escape).
It feels and looks better than the first period of FS22.
The only people I'd recommend buying it now are:
1) Those absolutely done with FS22 that want something a bit new
2) Content creators
3) Those who want to play FS and don't own FS22 or FS19
Giants is slow to patch and mods will take sometime for your favorite FS22 mods to show up in FS25.
You sir, get it.
What these things point to is something I've noticed a lot of in the gaming industry over the past 10-15 yrs... Developers basically taking a pole on what features people call out for and collating the results together whether they form a cohesive whole or not. Sure, listening to the customers can be important (if you actually understand what they are asking for) but sometimes I also wish they'd just follow their own vision and make the game they want to make. As someone once put it plainly - "never mind all that, just make a good game".
Precision farming was a shock omission for me.
I'm going back to FS22 until the modders have a chance to improve the game.
It's unplayable with so few options for vehicles, tools, sheds and productions.
Also, almost everything is really expensive with no cheaper options. Short of cheating in money you're extremely limited in what you can do.
There are some improvements there, just not enough.
Spend £40+ on a game and then rely on unpaid player modders to make it playable.
You do get the vegetables in the base game, Parsnips, Carrots and Red Beets are in the base games. What’s missing that I can see at the moment is the shipping container. As for licensing of equipment and vehicles they only have to pay for the license and they have it, or they could be cheap like they are being right now and use a generic container with no branding on it. They choose to get as much for the game and give as little as possible that they thought they would get away with.
Really sad to watch a confused development team run in circles. So much missed opportunities for improvement. So much laziness.
Thank you for adding your thoughts. I did mention in my original post that we kept the vegetables. Their is significantly more than the shipping container missing from the game, but I'm in agreement with the idea that everything that was available at the end of FS22 should have been base game available in FS25. I would even argue that the maps from Giants should have all been available. FS25 feels so minimalist that it is almost like they wanted to punish us for continuing to support them.
@FarmerRob
I apologize if I glossed over the issues. I was writing from my personal experience only. An experience which has not changed much since the release. The only issues I've personally encountered are the flickering foliage, black frame flicker, and the ability to lose a carried item through the world when carrying by hand. I know others have experienced more issues, but I cannot provide an opinion on bugs I've not experienced.
@superfly1842
I only purchased this release of the franchise because of my long time love for it. I know what happens in any form of software development once a new version is released. FS22 had grown stale. Even the modders lost interest in it. The release videos from Giant's themselves were disappointing because they were obvious vertical slices in controlled environments and heavy post processing to "sell the game". The content I saw early from creators was more in line with my own experience. I disagree that the game is trash. I feel that we are too quick to call a release something so strongly when there are far worse releases that showcase how bad it can be. It is by no means a good release. It is a par release at best, and as I said barely adds anything new to the FS22 release and takes away much more.
As for the mention of your desire to see Giant's release sales data. this has been done already. This was covered by Games Press and shows that the first week realized half a million more sales than its predecessor.
Click here for the article about release sales information.[www.gamespress.com]
I will be interested more so in the lasting power of this release. If Giant's does not step up and release some rapid fire hot fixes soon, they could lose this gain and see an overall decline in sales. I myself will absolutely not be acquiring a license for a server anymore. I did so in prior years. Not enough of my circle of friends are going to buy in to justify the cost and Giant's refuses to release dedicated servers that do not require special licensing. I imagine they will lose a significant number of self-hosted licensing for servers this go around.
I absolutely agree with you that FS25 feels as thought Giant's was lazy. I don't blame the developers for this. Developers are the people who do the work, not make the plan. Someone in an executive or middle management position made these decisions. The decisions made were poor. We know Giants is out of touch with its audience by the fact that we almost never see any community engagement. I'll admit I'm spoiled by Coffee Stain and our time with Jace and now Snut. Those are the community engagement levels all development studios should aspire for.
I am still incredibly disappointed with how insignificant this release is. I encourage everyone to research the laundry list of reported issues. I also ask everyone who is having an issue to use the feedback tool as we know they do not review Steam Discussions or even their own forums reliably. Giant's Bug Reporting[feedback.giants-software.com]
This is what Seasons,, the Mod did. Rain didn't give you a penalty in yield, you simple couldn't harvest, and frost made the ground "unworkable", and killed crops In an instant (that one was a real bummer! losing full fields the second clock turned to "winter")