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When will Giants ever learn a simple thing like that… Uncharted, Last of Us = shader loading bar. It’s not rocket science
Even after letting it run for 30 minutes it is still like that
The big stutters yes (Although it seems to do the shader stuff every single time I reload my savegame or restart the game??), but like I said, GSYNC doesn't seem to work, cause every time I am under my set refresh rate of 116 it is stuttery when I turn the camera. Also, even with everything LOD wise on 200%, why do I still have a super tiny circle around me with everything else beyond it being medium asset quality? I thought I finally escaped this from consoles. :(
https://a.l3n.co/i/vfnvYe.png
Small stutters, like drops from 60 to 57-59 are part of FS franchise
Stutters - yes
As for DLSS, i just assumed it was working. Havent tried toggling it off and playing to see any performance differences, but it LOOKS like its on. The game looks slightly softer than native 4k, and hard edges seem smooth even with no other AA enabled.
My 4090 is pulling 400W+ to deliver 4K120. This is level of Cyberpunk path tracing power draw. It's crazy.
Frame pacing is terrible. Even if you lock it to 60 FPS, it will still stutter because of this, despite rock solid frame rate.
DLSS is not doing anything, because you are not GPU bound. Check your GPU usage.
Technical state of FS25 is not very good currently.
Stuttering is gone after playing about 20 minutes on the map.
1440p and I have set FPS to max 120.
However the texture glitches/pop in is really bad, sometimes the whole screen goes black for a split second.
DLSS is disabled, but both my CPU and GPU are not even near max, GPU runs at about 60%.
Gsync is on but that doesn't seem to be an issue here.
I really wish the loading time would be a bit longer if the game would just pre-load shaders instead of doing this during the map itself, graphic/texture glitches are the most annoying for me.
No stuttering at all even on Linux. Perhaps a NVIDIA problem?