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You picked the wrong game.
Good Luck with that.
Sorry but VR is nonesense
Finger, Hand tracking has been around for a long time and there is far more to operate in aeroplanes than in combine harvesters. The "Giants Engine V10" is probably overwhelmed by the task of displaying all of this together in VR.
https://www.youtube.com/watch?v=SddS_tjeWrw
I used VR to prepare for flying an actual plane (I took an introductory course). It all felt the same and the instructor was surprised. They didn't have to tell me what to do, they only directed me on which way they wanted me to go. (I used X-Plane 11 modified with Google maps).
Having VR in FS25 would feel really immersive and would make the simulator so much better.
So reading that, i immediately wanted to go "But bruh, racing games work super-well in VR", but actually, no. You have a point. Farm Sim has a lot more interactions than a racing game, what with all the walking around and stuff. Best way to do it would probably be with a gamepad, since the game already supports it and it's intuitive enough that you don't have to see it, but then all the hardcore Farm simmers would find their specialized control setups completely redundant.
If anything, to make it worthwhile, they'd have to do something like Derail Valley, where everything is build with motion controllers in mind, and that...... well, that's obviously not gonna be a thing unless they make a whole VR spinoff game at some point.
So eh, i have to agree. Having VR in every game ever seems fun, but realistically speaking, there's just a lot of games where it either wouldn't be practical, or the implementation would have to be so rudementary that it's just no fun.
Actually, it's kinda weird how the most avid VR users want everything in VR. You'd think they of all people would have learned by now that if you want a good time in VR, the game really has to be built for it from the ground up. Adding VR to pancake games usually results in lackluster jank, and the exceptions to that rule can pretty much be counted on one hand.
..... i mean, i'd still give the whole gamepad+headset-thing a go, if they ended up doing it, but eh, even if they were to end up doing it, i don't know if it'd be that great.
Starfield is another game where the developers could really show what their own engine is capable of in VR.
You hit the nail on the head. Good VR games have to be built from the ground up with VR in mind and there just isn't enough market for it. The people that endlessly want VR in everything aren't thinking logically though, they are thinking emotionally. The truth is if every VR enthusiast boycotted this game that will impact its success by absolutely nothing, but if Giants invested the time and money they would for developing VR into other new features that everyone can use it can make or break this game. This is the fatal flaw of VR, but only if you are thinking about good business sense, not emotionally.
This is why VR was always going to be nothing more than a temporary fad.
All VR players want VR in all games - absolutely not no thanks
You keep reading about boycotting - boycotting means wanting to prevent something.
Just because you don't buy a game that you don't like (or doesn't have VR) doesn't mean you want that game to ever exist.
VR has been a passing temporary fad since 2016 - temporary = 8 years
No it hasn't been a passing fad since 2016, it was a passing fad for a few years after 2016, it's been in severe decline since then, now it's no longer even a passing fad, it's a passed fad with a handful of holdouts.
Also, I never said anyone was boycotting, it was an obvious hypothetical, so please don't twist my words.
- handful of holdouts -
According to Meta, it has sold over 20 million quests by 2023, while HTC, ByteDance, Pimax and Sony are still selling and developing new VR headsets. In 2025, Samsung, LG, Asus, Lenovo and Apple will launch new VR/XR headsets on the market. We can still look forward to a number of licensed VR games by the end of 2024.
Dont expect VR in this version. Or the next.