EARTH DEFENSE FORCE 6

EARTH DEFENSE FORCE 6

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solaris32 Aug 29, 2024 @ 9:22pm
How does enemy attack power work in multiplayer?
All I want to know is, when playing multiplayer with X number of people how much does the enemy get stronger?
Enemy strength with 1 person in multiplayer?
Enemy strength with 2 people in multiplayer?
Enemy strength with 3 people in multiplayer?
Enemy strength with 4 people in multiplayer?
Originally posted by Robert F.:
Player - Enemy's health multiplier
Offline/Co-op - 1x
1 - 2.2x
2 - 1.4x
3 - 1.8x
4 - 2.2x
These multipliers can be different on higher difficulty.
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Robert F. Aug 29, 2024 @ 10:02pm 
Player - Enemy's health multiplier
Offline/Co-op - 1x
1 - 2.2x
2 - 1.4x
3 - 1.8x
4 - 2.2x
These multipliers can be different on higher difficulty.
Last edited by Robert F.; Sep 2, 2024 @ 1:14pm
ZexxCrine Sep 1, 2024 @ 7:15pm 
Originally posted by Robert F.:
Player - Enemy's health multiplier
Offline/Co-op - 1x
1 - 2.2x
2 - 1.4x
3 - 1.8x
4 - 2.2x

is 1 player equivalent to 4 accurate or is that a typo and its supposed to be 1.2?
Last edited by ZexxCrine; Sep 1, 2024 @ 7:16pm
Plumber Sep 1, 2024 @ 7:34pm 
Yes, playing online mode alone has forced 4p scaling. Who knows why this is the case instead of just allowing people to simulate higher scaling if they feel like it. The inverse would be nice for singleplayer offline, too.

Also, while the EDF6 @wiki doesn't list the multipliers, the playercount multipliers were different based on difficulty in previous games. For instance, Robert's multipliers sound correct for Hard but if the same relationship applies to EDF6 Hardest/Inferno will have less impact from low headcount and Easy/Normal will have more. I haven't really paid much attention since getting hit is a bad idea in higher difficulties in general, but it could be verified by getting blown up by grenadiers or something.
Last edited by Plumber; Sep 1, 2024 @ 7:47pm
solaris32 Sep 1, 2024 @ 7:53pm 
Originally posted by Plumber:
Yes, playing online mode alone has forced 4p scaling. Who knows why this is the case instead of just allowing people to simulate higher scaling if they feel like it.
I imagine so people can do extra challenge if they are masochistic. If you want normal scaling that's what offline is for.
Plumber Sep 1, 2024 @ 7:55pm 
No, it's not what offline is for, since it's not possible to play the game alone while waiting for someone to join you passively. Similarly, offline should allow online scaling for the same reason.
LArc7thHeaven Sep 2, 2024 @ 12:45am 
Originally posted by ZexxCrine:
Originally posted by Robert F.:
Player - Enemy's health multiplier
Offline/Co-op - 1x
1 - 2.2x
2 - 1.4x
3 - 1.8x
4 - 2.2x

is 1 player equivalent to 4 accurate or is that a typo and its supposed to be 1.2?
It's how it is since 4.1
Robert F. Sep 2, 2024 @ 10:46am 
Originally posted by Plumber:
I haven't really paid much attention since getting hit is a bad idea in higher difficulties in general, but it could be verified by getting blown up by grenadiers or something.
Well, I did just like that.

I've tested on the Grenadier from two missions on Inferno as a Ranger with 5000 armor. The results:
Offline: mission 28 - 728, mission 99 - 962
Online solo: mission 28 - 1749, mission 99 - ??? (couldn't reach them because of the excavators)

But yeah, their health and damage will increase a bit along with this multiplier as you progress the mission.

EDIT: (correct, the enemy damage scale is 2.4x)
Android (2 hand attack):
Offline: mission 11 - 428, mission 134.5 - 695
Online solo: mission 11 - 1027, mission 134.5 - 1668
Last edited by Robert F.; Sep 2, 2024 @ 1:19pm
Plumber Sep 2, 2024 @ 11:59am 
yeah, enemy power/health scales with mission as well as difficulty, but the multiplayer coefficient should be static across all missions on a given difficulty...

1749/728 = 2.4x damage by the way, health scales slightly differently. 2.4x damage in 4p scaling lines up with enemy attack power always being 2.4x in EDF5 4p except on Easy. Health wiggles around a bit between difficulties...

You can review EDF5's scaling here: https://w.atwiki.jp/edf5/pages/15.html (scroll down to 耐久値と攻撃力の計算方法 )

I'm too lazy to do rigorous testing myself but it's a fair assumption that it's set up similarly in EDF6.
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Date Posted: Aug 29, 2024 @ 9:22pm
Posts: 8