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Offline/Co-op - 1x
1 - 2.2x
2 - 1.4x
3 - 1.8x
4 - 2.2x
These multipliers can be different on higher difficulty.
is 1 player equivalent to 4 accurate or is that a typo and its supposed to be 1.2?
Also, while the EDF6 @wiki doesn't list the multipliers, the playercount multipliers were different based on difficulty in previous games. For instance, Robert's multipliers sound correct for Hard but if the same relationship applies to EDF6 Hardest/Inferno will have less impact from low headcount and Easy/Normal will have more. I haven't really paid much attention since getting hit is a bad idea in higher difficulties in general, but it could be verified by getting blown up by grenadiers or something.
I've tested on the Grenadier from two missions on Inferno as a Ranger with 5000 armor. The results:
Offline: mission 28 - 728, mission 99 - 962
Online solo: mission 28 - 1749, mission 99 - ??? (couldn't reach them because of the excavators)
But yeah, their health and damage will increase a bit along with this multiplier as you progress the mission.
EDIT: (correct, the enemy damage scale is 2.4x)
Android (2 hand attack):
Offline: mission 11 - 428, mission 134.5 - 695
Online solo: mission 11 - 1027, mission 134.5 - 1668
1749/728 = 2.4x damage by the way, health scales slightly differently. 2.4x damage in 4p scaling lines up with enemy attack power always being 2.4x in EDF5 4p except on Easy. Health wiggles around a bit between difficulties...
You can review EDF5's scaling here: https://w.atwiki.jp/edf5/pages/15.html (scroll down to 耐久値と攻撃力の計算方法 )
I'm too lazy to do rigorous testing myself but it's a fair assumption that it's set up similarly in EDF6.