EARTH DEFENSE FORCE 6

EARTH DEFENSE FORCE 6

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Any fix with camera movement jittery ?
Like what the title said, when moving my mouse camera, the screen is jittery like its low fps. i suspect its maybe with ingame mouse acceleration?(im not sure)
i saw someone who says that LSFG helps with it but not enough people support that claim to try it yet.
Originally posted by Defective Dopamine Pez Dispenser:
Oddly, what worked for me (I'm on a 120Hz variable refresh rate display though, so that may be a factor) was leaving Gsync enabled (no fps limiting, no fixed refresh) but setting Vsync to Fast in the EDF6 profile in nVidia control panel, and enabling triple buffering. For me that completely eliminated the microstutter and jitteryness when turning.

Other fixes (like limiting fps to 58 and setting a fixed refresh rate instead) also worked for me, but I preferred this solution instead.
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Showing 1-9 of 9 comments
Ohmz Aug 1, 2024 @ 11:39am 
These games don't like high polling rates on mice - that might be contributing to the jitter. If you can, check your mouse polling rate - if it's above 100MHz then try setting to 100. Lowest I could set mine was 125 and a lot of mouse related issues have cleared up. I say a lot, it was mainly hold-to-charge weapons would fire prematurely, sometimes several times within quick succession. Was the same in EDF5, and perghaps 4.1 too - can't remember. Also can't remember if I saw jitter at 1000MHz poll or not, but definitely sometime to try.
edf 5 is running smoothly, just edf6 having this issue. but will try it out lowering polling rate on it
MeierLink Aug 2, 2024 @ 9:35am 
I don't know if it will help. But in options I remember seeing at least two camera options. One of them was screen shake. Try disabling those things and there were some that were adjustable.
Originally posted by MeierLink:
I don't know if it will help. But in options I remember seeing at least two camera options. One of them was screen shake. Try disabling those things and there were some that were adjustable.
tried it alreeady, still the same. maybe its just the game needs some optimisation ? tried mouse polling rate and other stuff like limit fps still the same. Definitely strange since edf5 runs fine
sintri Aug 2, 2024 @ 10:53am 
Try camera type 1, doesn't technically fix but zooming out a bit more will smooth the the movement regardless.
Stellar Remnant Aug 2, 2024 @ 11:01am 
Originally posted by sintri:
Try camera type 1, doesn't technically fix but zooming out a bit more will smooth the the movement regardless.
I use this and it's been fine. Also have mouse on 1000Hz with no problems.
Ohmz Aug 2, 2024 @ 12:25pm 
Originally posted by MofuNeko ฅ^•ﻌ•^ฅ:
tried it alreeady, still the same. maybe its just the game needs some optimisation ? tried mouse polling rate and other stuff like limit fps still the same. Definitely strange since edf5 runs fine

Ahh sorry to hear that.. Actually I do remember having this in EDF5, but I also had another issue that was fixed by the polling rate. Checked my mods folder and found what helped sort this for me.

For the jitter, a guy called Souzooka pretty much sorted this through a cheat table (used with Cheat Engine) for EDF5, and BlueAmulet released a mod to patch it in.

MAYBE the fix for EDF5 will work on 6 too. Weirdly I don't tihnk I get the jitter in 6, although lately it has been feeling slightly choppier, I chalked that down to some changes I made in nVidia control panel.

Anyway if it helps, HERE is a Reddit megathread with BlueAmulet's Modloader (which contains the jitter fix patch) in the EDF5 section. THIS[github.com] is the ModLoaders' Git page.

Maybe see if it works with EDF6, if not then hopefully it can be updated to work.
Last edited by Ohmz; Aug 2, 2024 @ 12:25pm
The author of this thread has indicated that this post answers the original topic.
Oddly, what worked for me (I'm on a 120Hz variable refresh rate display though, so that may be a factor) was leaving Gsync enabled (no fps limiting, no fixed refresh) but setting Vsync to Fast in the EDF6 profile in nVidia control panel, and enabling triple buffering. For me that completely eliminated the microstutter and jitteryness when turning.

Other fixes (like limiting fps to 58 and setting a fixed refresh rate instead) also worked for me, but I preferred this solution instead.
Originally posted by Defective Dopamine Pez Dispenser:
Oddly, what worked for me (I'm on a 120Hz variable refresh rate display though, so that may be a factor) was leaving Gsync enabled (no fps limiting, no fixed refresh) but setting Vsync to Fast in the EDF6 profile in nVidia control panel, and enabling triple buffering. For me that completely eliminated the microstutter and jitteryness when turning.

Other fixes (like limiting fps to 58 and setting a fixed refresh rate instead) also worked for me, but I preferred this solution instead.

omg finally ! Thanks, this helps to solve the issue (the triple buffering n vsync)

tried using 58fps and off gsync from other discussion and it doesnt do anything for me
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Date Posted: Aug 1, 2024 @ 10:44am
Posts: 9