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Early game has a lot of repetition and callbacks to previous games, but that's not only par for the course but a bit purposeful for the story. Late game Inferno levels are the true EDF experience, and since I haven't quite gotten to that point I cant comment on those quite yet.
I've gotten through the first 40 levels, and while the first 2o or so dragged a bit, once you get past them its pretty great gameplay wise. Having tons of fun with wing diver at the moment
Double the enemy variety.
New story.
Better animations.
Better graphical fidelity (Lighting looks amazing.)
Better sound design.
Better weapon changes/design. (Assault rifles feel good again!)
We got Ranger with less weapons and drones instead.
Yes, the 150 missions have a lot of similar setups, but the narrative justifies it, and the changes you get each time you go back to the same level completely shake up how it's played.
Super-satisfying if you remember 5 really well, because the twists on those missions are amazing. (Wait... what if we DIDN'T run away from our base at the start of 5?)
That falls under class changes =P. I wasn't gonna list everything.
After 40 hours, not experiencing one crash, this game is a winner and is far superior to EDF 5, though I still love EDF 5 passionately. Worth the money for me.
It does need work though. AMD hardware is apparently a huge problem, Epic account required for multiplayer (roll my eyes), and desync of other player positions in multiplayer is reportedly a headache. But not having an AMD system, using an Intel based PC and Nvidia (RTX 4090), primarily single player, this game rocks. I'm very happy replaying EDF 5 missions plus all the majority new ones, so absolutely no complaints. Wonderful game.
Some say EDF 6 is a DLC for EDF 5 and should be called EDF 5.2, which to me, is utter nonsense. The difference is significant enough. The new EDF engine rules.
There's a lot to like that calling it 5.1 would be underselling it.
Imo, despite suggestions that the game is more asset-reuse-heavy (which all EDF games are anyway,) I actually think this game's combination of lighting and other elements makes it one of the more visually varied installments in the series to date. Some of the stuff they do with the sky and with other small changes to maps really makes them feel distinct to me. And some of the new enemy types have atmospheric effects that are cool imo.
Absurd numbers of enemies, as usual, but in some ways it gets even more chaotic and ridiculous in 6. And I would argue the way it introduces its enemies feels less slow paced. You encounter new enemies a lot sooner it seems, and larger enemies sooner as well.
Parts will feel repetitive but it's EDF, what else is new? I don't feel it's just 5.1, despite the premise of its story involving literal reuse of EDF 5 in some respects. I'll put it this way: there's more that feels different here compared to 5, than 4.1 felt compared to 2025 imo. But not as much as the leap from 4.1 to 5.