EARTH DEFENSE FORCE 6

EARTH DEFENSE FORCE 6

View Stats:
realistically, how could sandlot approach EDF7?
EDF6 is my most antipicated game for a long time now, as much as im loving the elden ring expansion, EDF6 is the highlight of this year for me.

however, EDF is currently built on top of over a decade of work in basically the same technical framework.

i mean if you really look closely, the graphics to this day are still fundamentally not crazy different from the 2006 game. better textures, more polygons, new models, better lighting, more visual effects.

sandlot apparently has like 25 employees
https://www.sandlot.jp/company.html
i wonder how they're going to tackle the next game?

i personally dont care too much about shiny, realistic graphics so im completely fine with the graphics in EDF6. i do however dont like that they apparently straight up recycle missions from the previous game.

they urge us to play EDF5 before playing EDF6, but then why put EDF5 missions in 6? at least come up with all new missions.

a lot of people want better graphics but i cant figure out what people mean by that, and how sandlot could do that.

personally i would say a big deal is that the games look a little flat and raw graphically. i think a tad of post processing could do wonder to make the product look more polished and finished. they also absolutely need to ditch 8th gen console hardware and develop for ps5 and pc exclusively
Last edited by ifyucantbeatmexd; Jun 25, 2024 @ 5:54am
< >
Showing 1-15 of 25 comments
NoLifeDGenerate Jun 25, 2024 @ 7:05am 
What's pissing me off is the online mode doesn't give an option to skip all the story ♥♥♥♥. They keep doing more and more time waster ♥♥♥♥ missions. I can't stand that slow, follow the NPC ♥♥♥♥♥♥♥♥. It's why I primarily play the DLC and only join people that are doing the crazy missions at the top of the list on the main. Most of us hated following that ♥♥♥♥♥♥♥ fortress around for 15 minutes on 4.1 TWICE before being allowed to kill it (not to mention Crazy Skies). They just keep doing more lame ♥♥♥♥. The one cave mission on 5 was bad enough, but 6 does it constantly. Some can be skipped by restarting but FFS.

Also, stack the ♥♥♥♥♥♥♥ difficulties all the way down. I shouldn't be forced to do Hardest for 100% if I can clear Inferno. Inferno should clear ALL.

Oh, and they need join in progress along with a proper floating death cam so the noobs can see how it's done while they lie there with 150HP on Inferno.
Last edited by NoLifeDGenerate; Jun 25, 2024 @ 10:35am
Yourgrandma Jun 25, 2024 @ 9:35am 
I think the aesthetics (not graphics tech) need to be revamped, imo the games have looked worse with every installment and a more appealing (cleaner?) retro sci-fi look needs to be brought back.

Sandlot should bring back their legacy remote control dandy or RAD mech controls and mechanics in a bigger way that would give more variety for missions.
19/58 Jun 25, 2024 @ 9:55am 
Originally posted by ifyucantbeatmexd:
they urge us to play EDF5 before playing EDF6, but then why put EDF5 missions in 6? at least come up with all new missions.

Since edf6 is a direct sequel to edf5, it is impossible to fully understand the story of edf6 without knowing the content of edf5.
It also makes sense for the story to have the same missions as edf5 even though it is edf6.
On the other hand, even within edf6 alone, you will probably play through many stages with similar content.
However, this is the result of edf6's greatest focus on storytelling in the series to date.
It is (in the words of the professor) "It's what we need to do."
To get out of a hopeless world.

If you do not need the story completely and only want to pursue exciting game content and beautiful graphics, you should not play edf6, which is unfortunate, but you should play other games instead.
NoLifeDGenerate Jun 25, 2024 @ 10:10am 
Originally posted by 19/58:
Originally posted by ifyucantbeatmexd:
they urge us to play EDF5 before playing EDF6, but then why put EDF5 missions in 6? at least come up with all new missions.

Since edf6 is a direct sequel to edf5, it is impossible to fully understand the story of edf6 without knowing the content of edf5.
It also makes sense for the story to have the same missions as edf5 even though it is edf6.
On the other hand, even within edf6 alone, you will probably play through many stages with similar content.
However, this is the result of edf6's greatest focus on storytelling in the series to date.
It is (in the words of the professor) "It's what we need to do."
To get out of a hopeless world.

If you do not need the story completely and only want to pursue exciting game content and beautiful graphics, you should not play edf6, which is unfortunate, but you should play other games instead.

There are no other games that properly play like EDF. We don't need ♥♥♥♥♥♥♥♥, cringe story to enjoy the gameplay and the missions. I turned off the voice on 4.1, 5 and 6 when I got them, played them in both Japanese and English, and couldn't give a ♥♥♥♥ less about the story. It's about the crazy level 100+ missions for me, and I can't stand the time wasting ♥♥♥♥♥♥♥♥ some of the missions do on 6. I'll most likely be playing DLC only once the ♥♥♥♥♥♥♥ unlock it, aside from helping some friends on the main game or doing a few select missions for people when I see limits off Inferno rooms.
Last edited by NoLifeDGenerate; Jun 25, 2024 @ 10:10am
Honestly, when it comes to EDF, I just tolerate graphical limitations and incremental iteration and re-use, because that's just sort of the nature of it. It began life as part of the Simple Series. They were low budget, high-asset-reuse, high content volume games by design. So it's always going to be iterative re-use and volume of content vs uniqueness of content. That ratio will always be higher in EDF than in other games probably.

Granted, one could argue that now that the series has sort of become popular (ish,) and they're charging closer to AAA prices for the games, perhaps they should be held to a higher standard. But that's just not what I come to EDF for, personally. I just want my huge number of enemies on screen, massive destruction, absurd weapon variety and sense of scale, and for some refinements and new enemy types each installment.

Where I do want them to invest a bit more effort though, is in enemy and environment design novelty. Ants and spiders (and now ETs and frog men etc.) are all well and good, but the games have begun to look a little too similar at times. As someone else said, not graphically (because that doesn't bother me personally,) but in terms of aesthetic and art direction.

I'd love to see some new environments we haven't before, like the alien homeworld, or moons, or something. And some crazier enemy designs. Not just variations on the existing flying saucers, walking fortresses, kaiju monsters, and bugs and arachnids. Something new and totally off the wall.

The fun of this series when I originally encountered it were the ever escalating moments of, "Wait... really???" every time some new crazy over the top thing would happen. The first time an army of giant robots appeared I was like, "... seriously???" or the insanely difficult final mothership that was almost laughable because you could barely even see and just had to roll constantly to have any chance at all of survival.

I want to feel that again. The giant ETs and frog people kind of did that, but I think they should just double down on and embrace the absurdity. Even more unexpected enemy types, even more environments, even more bonkers weapon types that practically serve zero utility but just exist because it's EDF and why not? Etc.

That's really all I want to see. I couldn't care less about visual fidelity personally or whether things get reused or repurposed over and over. That's just kind of the nature of EDF to me. But I do think they could increase the variety and novelty of the things in their pool of iteratively used assets and concepts, and maybe juice up the color vibrancy a bit as well. Just make it even more colorful and absurd.
ifyucantbeatmexd Jun 25, 2024 @ 10:26am 
Originally posted by 19/58:
Originally posted by ifyucantbeatmexd:
they urge us to play EDF5 before playing EDF6, but then why put EDF5 missions in 6? at least come up with all new missions.

Since edf6 is a direct sequel to edf5, it is impossible to fully understand the story of edf6 without knowing the content of edf5.
It also makes sense for the story to have the same missions as edf5 even though it is edf6.
On the other hand, even within edf6 alone, you will probably play through many stages with similar content.
However, this is the result of edf6's greatest focus on storytelling in the series to date.
It is (in the words of the professor) "It's what we need to do."
To get out of a hopeless world.

If you do not need the story completely and only want to pursue exciting game content and beautiful graphics, you should not play edf6, which is unfortunate, but you should play other games instead.
i dont entirely agree. i love playing these games because of the lack of focus on story. i dont mind a good story in the background that you get with the mission descriptions and radio transmissions. but i'd hate to see cinematics and long drawn out dialogues with nothing happening.

edf 4.1 wasnt my first edf game, i'd already played edf 1, 2 and 3 before that but it is the one that blew me away the most when i first played it. it has in my view, one of greatest, no-nonsense, first missions of any game ever. you just jump right into action with a big army of tanks rolling down the streets and fellow soldiers shouting, shooting down massive skyscrapers with a rocket launcher and seeing screaming civilians running for their lives from swarms of the iconic black ants to greet the player's bullets. it is EDF at its purest. whoever designed that first mission is a genius.

then edf5 comes out and the first mission is a long tutorial. it's not a massive deal, but man these games are supposed to be simple arcade style shooting fun. the controls are relatively simple. we dont need a long tutorial where nothing really happens gameplay wise. first impressions matter a lot

apparently edf6 has entire missions where you dont do anything but listen to story. that has me worried. it really has...
Last edited by ifyucantbeatmexd; Jun 25, 2024 @ 10:31am
NoLifeDGenerate Jun 25, 2024 @ 10:34am 
Originally posted by ifyucantbeatmexd:
Originally posted by 19/58:

Since edf6 is a direct sequel to edf5, it is impossible to fully understand the story of edf6 without knowing the content of edf5.
It also makes sense for the story to have the same missions as edf5 even though it is edf6.
On the other hand, even within edf6 alone, you will probably play through many stages with similar content.
However, this is the result of edf6's greatest focus on storytelling in the series to date.
It is (in the words of the professor) "It's what we need to do."
To get out of a hopeless world.

If you do not need the story completely and only want to pursue exciting game content and beautiful graphics, you should not play edf6, which is unfortunate, but you should play other games instead.
i dont entirely agree. i love playing these games because of the lack of focus on story. i dont mind a good story in the background that you get with the mission descriptions and radio transmissions. but i'd hate to see cinematics and long drawn out dialogues with nothing happening.

edf 4.1 wasnt my first edf game, i'd already played edf 1, 2 and 3 before that but it is the one that blew me away the most when i first played it. it has in my view, one of greatest, no-nonsense, first missions of any game ever. you just jump right into action with a big army of tanks rolling down the streets and fellow soldiers shouting, shooting down massive skyscrapers with a rocket launcher and seeing screaming civilians running for their lives from swarms of the iconic black ants to greet the player's bullets. it is EDF at its purest. whoever designed that first mission is a genius.

then edf5 comes out and the first mission is a long tutorial. it's not a massive deal, but man these games are supposed to be simple arcade style shooting fun. the controls are relatively simple. we dont need a long tutorial where nothing really happens gameplay wise. first impressions matter a lot

apparently edf6 has entire missions where you dont do anything but listen to story. that has me worried. it really has...

EXACTLY! Someone gets it.
ifyucantbeatmexd Jun 25, 2024 @ 10:34am 
Originally posted by Aikido:
I'd love to see some new environments we haven't before, like the alien homeworld, or moons, or something. And some crazier enemy designs. Not just variations on the existing flying saucers, walking fortresses, kaiju monsters, and bugs and arachnids. Something new and totally off the wall.
dude

wouldnt it be awesome if we could travel to the enemy planet and invade them instead

we could see all kinds of new environments then
NoLifeDGenerate Jun 25, 2024 @ 10:36am 
Originally posted by ifyucantbeatmexd:
Originally posted by Aikido:
I'd love to see some new environments we haven't before, like the alien homeworld, or moons, or something. And some crazier enemy designs. Not just variations on the existing flying saucers, walking fortresses, kaiju monsters, and bugs and arachnids. Something new and totally off the wall.
dude

wouldnt it be awesome if we could travel to the enemy planet and invade them instead

we could see all kinds of new environments then

6 mentions a mothership on the moon. They could've at least sent us there, even if only in the DLC.
ifyucantbeatmexd Jun 25, 2024 @ 10:37am 
Originally posted by NoLifeDGenerate:
Originally posted by ifyucantbeatmexd:
i dont entirely agree. i love playing these games because of the lack of focus on story. i dont mind a good story in the background that you get with the mission descriptions and radio transmissions. but i'd hate to see cinematics and long drawn out dialogues with nothing happening.

edf 4.1 wasnt my first edf game, i'd already played edf 1, 2 and 3 before that but it is the one that blew me away the most when i first played it. it has in my view, one of greatest, no-nonsense, first missions of any game ever. you just jump right into action with a big army of tanks rolling down the streets and fellow soldiers shouting, shooting down massive skyscrapers with a rocket launcher and seeing screaming civilians running for their lives from swarms of the iconic black ants to greet the player's bullets. it is EDF at its purest. whoever designed that first mission is a genius.

then edf5 comes out and the first mission is a long tutorial. it's not a massive deal, but man these games are supposed to be simple arcade style shooting fun. the controls are relatively simple. we dont need a long tutorial where nothing really happens gameplay wise. first impressions matter a lot

apparently edf6 has entire missions where you dont do anything but listen to story. that has me worried. it really has...

EXACTLY! Someone gets it.
haha, i was half hoping you'd say i was wrong about the whole missions of nothing but dialogue thing T_T so it's real then
NoLifeDGenerate Jun 25, 2024 @ 10:38am 
Originally posted by ifyucantbeatmexd:
Originally posted by NoLifeDGenerate:

EXACTLY! Someone gets it.
haha, i was half hoping you'd say i was wrong about the whole missions of nothing but dialogue thing T_T so it's real then

Oh yes, it's real. There are probably 4 or 5 like that, and a few others where you have to follow the NPCs around and listen to dialog before each group of enemies spawn (like the annoying cave on EDF5 was). There's also a DLC mission in the first pack that's literally just a cutscene. Like WTF
Last edited by NoLifeDGenerate; Jun 25, 2024 @ 10:44am
Strider Jun 25, 2024 @ 11:00am 
The game has less to worry about graphics and more about updating mechanics, new gameplay, and modern convinces like auto or area loot. Keep a game engine up to date and adding new things will make players far more forgiving of graphics.

There is just no reason driving should be as crappy as it is in a 2024 game.
Last edited by Strider; Jun 25, 2024 @ 11:01am
NoLifeDGenerate Jun 25, 2024 @ 12:01pm 
Originally posted by Strider:
The game has less to worry about graphics and more about updating mechanics, new gameplay, and modern convinces like auto or area loot. Keep a game engine up to date and adding new things will make players far more forgiving of graphics.

There is just no reason driving should be as crappy as it is in a 2024 game.

It's not even the driving that's so bad anymore. It's just that tanks bounce and get stuck on every little thing. It's a ♥♥♥♥♥♥♥ TANK! Come the ♥♥♥♥ on.
ifyucantbeatmexd Jun 25, 2024 @ 12:42pm 
yeah the vehicle handling in these games has always been a mess. im always scared to ride bikes and stuff. it's like they have no mass or something. they literally just float and as nolifedgenerate says, why should a bloody tank flip over just from touching the sidewalk XD
Last edited by ifyucantbeatmexd; Jun 25, 2024 @ 12:42pm
Gatorah Jun 25, 2024 @ 7:58pm 
Originally posted by NoLifeDGenerate:
Originally posted by 19/58:

Since edf6 is a direct sequel to edf5, it is impossible to fully understand the story of edf6 without knowing the content of edf5.
It also makes sense for the story to have the same missions as edf5 even though it is edf6.
On the other hand, even within edf6 alone, you will probably play through many stages with similar content.
However, this is the result of edf6's greatest focus on storytelling in the series to date.
It is (in the words of the professor) "It's what we need to do."
To get out of a hopeless world.

If you do not need the story completely and only want to pursue exciting game content and beautiful graphics, you should not play edf6, which is unfortunate, but you should play other games instead.

There are no other games that properly play like EDF. We don't need ♥♥♥♥♥♥♥♥, cringe story to enjoy the gameplay and the missions. I turned off the voice on 4.1, 5 and 6 when I got them, played them in both Japanese and English, and couldn't give a ♥♥♥♥ less about the story. It's about the crazy level 100+ missions for me, and I can't stand the time wasting ♥♥♥♥♥♥♥♥ some of the missions do on 6. I'll most likely be playing DLC only once the ♥♥♥♥♥♥♥ unlock it, aside from helping some friends on the main game or doing a few select missions for people when I see limits off Inferno rooms.
The story adds charm to the games. I don’t get why a lotta westoids gaslit themselves into thinking there is no story when there is if you want to observe it. 6 just happens to be the only mainly entry that is story focused. Its not that big of a deal.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Jun 25, 2024 @ 5:47am
Posts: 25