TerraScape
Bhordelik Jul 18, 2024 @ 10:22am
Manor Farm
How do you make a manor farm in the first scenario? Tried many stupid things which just locked me out of land. If I have to experiment, there should be no or few consequence. Not burning your save because you used all land available to test combinations that don't work
The only reference I found in the hub talk about a garden, that I can't have in the first scenario.
I'm stuck in the first scenario until I try every possible combination ?
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Cynth  [developer] Jul 18, 2024 @ 10:26am 
Originally posted by Bhordelik:
How do you make a manor farm in the first scenario? Tried many stupid things which just locked me out of land. If I have to experiment, there should be no or few consequence. Not burning your save because you used all land available to test combinations that don't work
The only reference I found in the hub talk about a garden, that I can't have in the first scenario.
I'm stuck in the first scenario until I try every possible combination ?


Hello, and thank you for your question. There was a tutorial hint which told you that you can use the glossary on the left to find out possible combinations. Even combinations you don't know yet will be displayed there, if you only have the necessary buildings available, so click through the question marks. As soon as you have unlocked the right buildings, you will be shown all possible combinations with the buildings. one of them is the Manor Farm - I promise.
:coolstar2022:
Bhordelik Jul 18, 2024 @ 11:58am 
Well, perfect example of counter-intuitive UI. And I did that combination to no avail, so I assumed it was something else. Some cliffs are really hard to see and really screw your playthrough.
Thanks, for the tip anyway.
Cynth  [developer] Jul 18, 2024 @ 1:16pm 
Originally posted by Bhordelik:
Well, perfect example of counter-intuitive UI. And I did that combination to no avail, so I assumed it was something else. Some cliffs are really hard to see and really screw your playthrough.
Thanks, for the tip anyway.

I promise you that we don't want to annoy anyone and will make every effort to make this as easy and uncomplicated as possible. But I can definitely see what the problem is. We'll think of something and improve it. The notifications are probably too inconspicuous.
Wanderer Jul 18, 2024 @ 1:50pm 
I had a similar issue in the first mission, and I didn't understand the expectation. The 1/12, 5/12... eventually explained that you're building towards doing the manor farm. I thought step 1/12 was to MAKE the Manor Farm.

The merged building process and display (it's on my right, not left, and haven't changed anything) works well enough, but a bit better understanding that you have to get the card from the DECK first to open the question mark would help...

What gets more frustrating is for later missions, where you have to RNG up the Ship Builder building, because it's not in the sets available for that mission. It leads to useless experimentation to confirm that one of those question marks isn't something you need to figure out yourself.
Cynth  [developer] Jul 18, 2024 @ 2:08pm 
Originally posted by Wanderer:
I had a similar issue in the first mission, and I didn't understand the expectation. The 1/12, 5/12... eventually explained that you're building towards doing the manor farm. I thought step 1/12 was to MAKE the Manor Farm.

The merged building process and display (it's on my right, not left, and haven't changed anything) works well enough, but a bit better understanding that you have to get the card from the DECK first to open the question mark would help...

What gets more frustrating is for later missions, where you have to RNG up the Ship Builder building, because it's not in the sets available for that mission. It leads to useless experimentation to confirm that one of those question marks isn't something you need to figure out yourself.

ah also nice feedback, ill take it to our design and balancing discusson on monday! :steamthumbsup:
teethering Jul 18, 2024 @ 4:34pm 
I built 5 Manor Farms myself in "A New Hope" scenario before finding this thread and realizing that the mission isn't to build them but to do the other subtasks to fulfill the win conditions. Maybe don't call it "Manor Farm" as the final goal, but just leave it as securing basic needs etc...
Spike_BxG Jul 19, 2024 @ 7:04am 
Originally posted by teethering:
I built 5 Manor Farms myself in "A New Hope" scenario before finding this thread and realizing that the mission isn't to build them but to do the other subtasks to fulfill the win conditions. Maybe don't call it "Manor Farm" as the final goal, but just leave it as securing basic needs etc...
Thanks for that explanation. I really went crazy yesterday to find out what ups the x/12 counter. I thought those other goals are just for bonus points.
BetonToni Jul 21, 2024 @ 1:19pm 
Originally posted by teethering:
I built 5 Manor Farms myself in "A New Hope" scenario before finding this thread and realizing that the mission isn't to build them but to do the other subtasks to fulfill the win conditions. Maybe don't call it "Manor Farm" as the final goal, but just leave it as securing basic needs etc...


Thx for the Headsup... and yes this is counter intuitive as i thought aswell that i have to build the manor to progress
Having the manor farm be next to impossible to build without a guide on your first scenario is just bad design, folks. This game was actually better in Early Access. How is that possible? :ambition:
Cynth  [developer] Feb 4 @ 3:47am 
Originally posted by Lowlight:
Having the manor farm be next to impossible to build without a guide on your first scenario is just bad design, folks. This game was actually better in Early Access. How is that possible? :ambition:

Hi Lowlight,
On the right-hand side of the screen you can open the Glossary (a tab with arrow), where you will find all the (discovered and undiscovered) merge recipes. But you can also click on recipes that you have not yet discovered ("?" icon) and you can already see what you need for them. If you have unlocked all the necessary buildings by the deck progress that are required for it, the complete recipe (the icon “?” is then highlighted in green) is also displayed there.

There is a bit of try and error involved, that's true, but you usually find the solutions very quickly.
Originally posted by Cynth:
Originally posted by Lowlight:
Having the manor farm be next to impossible to build without a guide on your first scenario is just bad design, folks. This game was actually better in Early Access. How is that possible? :ambition:

Hi Lowlight,
On the right-hand side of the screen you can open the Glossary (a tab with arrow), where you will find all the (discovered and undiscovered) merge recipes. But you can also click on recipes that you have not yet discovered ("?" icon) and you can already see what you need for them. If you have unlocked all the necessary buildings by the deck progress that are required for it, the complete recipe (the icon “?” is then highlighted in green) is also displayed there.

There is a bit of try and error involved, that's true, but you usually find the solutions very quickly.

The frustrating part is that this is not intuitive, plus you can get yourself locked out of available space to build certain buildings pretty quickly if you're not careful.

I restarted the scenario and set aside a very specific space for a Manor House now that I was armed with a guide and got the objective quickly. I think the game needs a remove tile card thrown in earlier for these scenarios at least. But maybe I'm missing the point. We'll see how the next couple scenarios go.

Thanks for the reply. :LewdSmile:
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