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Private Prototypes: 2014
Demonstrations of SWARM tech, Khronus group work to help design Vulkan to ensure multi-core access to GPUs. Object Space Lighting in a real-time engine validation. DirectX 11 engine completed. Mantle work.
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Does that mean I don't need to upgrade to Window 10 for direct X 12?
Since Mantle -> Vulkan is supported?
"Escalation Expansion (not free)
Will include: New worlds, units, new terrain system, reclaiming of wrecks."
I'm fine with all of it except the reclaiming of wrecks. It would be nice for it to be included in the base game.
So, Escalation will be v1.5 of the base game and that version will support reclaiming of wrecks in th engine. However, it is to be determined whether this will be done by Engineers or not since the Substrate doesn't have Engineers.
It's great that you have this new engine that is supposed to handle lots of things, multicore and such - but we still play Supreme commander (1 & 2) at lans, and it performs pretty well on our modern PC's with 8 players. All we are after is a more modern successor that performs decently, but still supports 8 players.
In Ashes, every single projectile is modeled and simulated. So it's a pretty heavy bandwidth load per player. Especially when you consider how many units there are. But if enough players have good ocnnections, it's doable.
I think Jan? If that's asendency wars.