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The claim to fame of Ashes is that the AI at normal is non-cheating and really really good.
The reason for an insane AI level is so that players can do comp stops with 3 or 4 people vs. a single AI.
Tough and Painful give them more along with slightly faster build times.
In all cases, they are playing by the same rules you are. They don't get to "see" the map. They have FOW. Their weapons do the same damage as yours do. They aren't granted free units. They don't just spawn units in FOW (a common AI trick in games) to even the odds.
In most RTS games, what people don't usually realize is that the AI in those games knows all, sees all. It knows what you're building. It knows where you are. It knows your unit composition the moment it is constructed.
In Ashes, the AI doesn't know your units until it has seen them. You can ambush the AI. You can set up flank the AI. You can build a counter force knowing the AI won't just build defenses for it.
Most people don't realize just how brazenly most AIs cheat. As in, really cheat. What someone might call cheating in Ashes is akin to calling a bowling or golf handicap as cheating.
Most importantly, the AI in Ashes at normal can beat over 90% of players (it was something like 93% as of 0.92). And it's getting better and better.
That is...surprising. I must be more 1337 than I thought haha ;/
I know right!
But it's good that it can do that without any of those usual tricks which I see way too much of modding other AIs. It's one reason I loved Kohan 2's. It can't map hack if it wanted to. My first "job" is taking that stuff OUT of I can. I'd rather more resource bonuses to let it do human-player builds at a similar timing than map hacking or "creating" units out of thin air.
Total War AI is bad about that units in thin air crap in the strategic game and CoH2's AI USED to be able to toggle off the map hacking...but I think they hard coded it now.
That's why I'm on the AI's side. We're doomed.
I'll figure it out though. They aren't difficult for me to beat when I have an AI ally, but for whatever reason I'm bad at defeating Tough in FFA or 1vs1.
Do you mean in a 1v1 setting the Normal comp will win 90%? or in other settings? ((eg, 3v3 with AI on your team))
Last night I just won a 3v3... where my 2 teammate AI's went passive practically (I posted another thread late last night).. and essentially it was 3v1 against me.. and 3 hours later I won.
♥♥♥♥ the orbital abilities... but I won!
My dreadnoughts had 45,000 hp (up from the base 12,000?) from so many upgrades....
The entire top right corner of the map was filled with relay stations...
There has been some talk of eventually adding a mobile orbital jammer as they can be frustrating on the bigger maps. I think that could be good but as long as it was a new Dreadnought unit. If it was a T1 or T2 unit that would kill Orbital use totally. T3 orbital jammer would seem a reasonable fit.
Yea, I ended up moving up 5 inches.. then sending an army of 50 engineers in to construct a new orbital jammer...
I had my .. main base thingy, just SPAM building engineers.. cause every so often the my main group would eat a stray missile and just instant die... engineers need heath scaling better with upgrades imo....AND why don't buildings get health upgrades?
Gonna call shenanegans on that. I've never had any problems absolutely curbstomping the AI on normal and I wouldnt even call myself a mediocre player.
The AI is impressive as AI's go, but not "90% of players" impressive.
I guess that is an area the Substrate can take advantage of as their Avatars are much much tougher.
Building HP could be lumped with the unit HP upgrade but there is plenty more room on the upgrades panel for a separate upgrade for building health. I like that more in theory as it is another way where players could differentiate what they choose, which I like. Though I guess it does spread Quanta out more thinly in smaller games.