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The guy who applies terror also applies it on himself, making him easier to deal with.
Mephi's signature trait causes it to gain crit and dodge based on the total number of debuff stacks in the battle (on ALL monsters, friends and foes). If you take too long to kill it, there's a good chance it'll kill at least one of your monsters.
The scaling the player can do is significantly faster than this (100+ damage with one monster on turn 2 is pretty achievable by this point), so I've never really seen terror stack up much.