F1® Manager 2023

F1® Manager 2023

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GerthQuake (Banned) Aug 1, 2023 @ 12:03pm
Component Lifespan
Even when having Gearboxes/Engines/ERS's specifically set aside for Practice stints, and reserving the higher integrity components for Qualifying stints and Race Day - I can't even get halfway through the season with what i'm given in the warehouse.

Why?

Is it me? Or is it the half-baked game?

Edit: I am also half-baked, so please factor that in.
Last edited by GerthQuake; Aug 1, 2023 @ 12:04pm
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Showing 1-8 of 8 comments
gw460 Aug 2, 2023 @ 5:50am 
Its not you don't worry - but it is a natural part of F1 to use multiple engines and gearboxes etc throughout a season. You will need to budget for purchases for natural wear and tear as well as damage from crashes - if you look on the track screen you can see what the other teams have used - on my first season Sainz (AI Driver) used 7 gearboxes!
Team Triss Aug 2, 2023 @ 6:05am 
Per a buddy of mine who watches F1, yeah it's normal to have to buy more than your allotment and just eat the grid penalty for buying more (they're also expensive as hell). This can probably be mitigated somewhat by choosing a different powertrain supplier in the offseason.

I have started trying to combat this by telling my drivers to drive in clean air and avoid curbs during practice because IMO that's just needless wear and tear. I'm there to tune the car and learn the track not top the leaderboard.
kingarthur772 Aug 2, 2023 @ 6:18am 
Very good Idea [LoR] Team Triss to use that 2 Options additionaly to the save Fuel-Option in the Training.

All Components will get worn-out through the Season earlyer or later, not only the Engine, Gearbox and atm. ERS. In F1 Manager 2022 the Aerodynamic Componentes were not infected from that, what have changed good thanks in F1 Manger 2023 to adjust the official Managers the real F1 to F3.


The good Infos / Tipps about the Components-Livespan I have got from the Streamers and Self-Test are:

1. The more you use the lighter Matierals (lesser Livespan) you have to pay more later on; that means you have to produce more Components as usual, esp. when you make Car-Upgrades for that Seasons

The Soulution for me if I wanna make my Cars faster, is to use 1 slide to the left (the minimum Livetime-Reduction) to make the Component-Design a little bit better then with the ballanced Design-Process.

2. The more you use the stabilisation Materials (longer Livespan) you have to pay lesser on; that means you have to produce lesser Components as ususal, esp. when you make Car-Upgrades for the Seasons

The negative Effect is that this makes your Cars slower, and to avoid that use either the ballanced Setting or 1 slide to the right (the minimum Livetime-Raise) if you wanna have an ballanced Design-Process.
Last edited by kingarthur772; Aug 2, 2023 @ 6:41am
Ngoc Aug 2, 2023 @ 6:43am 
So far the best i could do was 1 extra engine per pilot and 1 extra ERS battery per pilot
(i was able to only use 4 gearbox)
I could plan a lil better but i would still need the same extra engine and ERS ferrari engine start losinig power at 80% and at 50-60% is very noticeable and Alfa Romeo need all the love it can! (plus my car has horrible engine cooling performance)
Last edited by Ngoc; Aug 2, 2023 @ 6:43am
Team Triss Aug 2, 2023 @ 6:59am 
Originally posted by kingarthur772:
*snip for brevity*
This is all good info, but OP was more concerned with the parts you can't design like the engine and gearbox.
kingarthur772 Aug 2, 2023 @ 7:10am 
What the Life-Span-Reduction to the not produceable Parts belongs:

Ngoc give the best Example. That Problem you have in the Predecessor too.

There only helps to construct your Aerodynamic-Components to get the best cooling without forgetting the other important Features (Speed, Air-Reduction, Durability etc.).

On that I set with my first Car-Upgrades for the existing Season and on the Development for my next Car after I have an 100% understanding of my advanced Car-Parts (Level 2 and in some Cases Level 3).
Last edited by kingarthur772; Aug 2, 2023 @ 7:10am
Dreagon Aug 2, 2023 @ 7:41am 
We probably should be getting more power unit components anyway considering irl they are allowed to use 4 of most parts now and 2 of the energy storage and control electronics. I don't know what this game considers to be "engine" and "ERS" but getting one extra for both seems fair.
Ngoc Aug 2, 2023 @ 9:25am 
4 engine 3 ers 4 gear is really all you need unless you have major accident
I think i saw one vote during the year for the year after to raise them from 3-2-4 to 4-3-4
I this is cool to try to handle it (3-2-4) if you are a big team with a big budget
for Alfa Romeo add a even harder challenge because our car sux at cooling and the engine compared to how much money we get every month is very high

so it just make it harder for small team in a way
Last edited by Ngoc; Aug 2, 2023 @ 10:18am
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Date Posted: Aug 1, 2023 @ 12:03pm
Posts: 8