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For the rest, it just has to fit with the desired gameplay - no point in having sim-physics, if the game isn't a sim itself: if at the first crash it's almost certain your race is over, you can throw away all the aggressive AI, destroyable props and arcade gameplay, since they won't be used at all.
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FlatOut games have brilliant engine regarding that: excellent optimization (I got FlatOut 1 and 2 running on laptops), excellent resistance to heavy load (never had to suffer fps drops/0.5 sec freezes - literally never).
Regarding the physics, you rapidly get the hang of it - fighting off your opponents is worth it and rewarded, same with taking shortcuts, while crashing is punishing but not game-breaking.
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On that point, the current build we have (sneak peek 2 ?) seems to be much more unforgiving regarding damage, especially when hitting static obstacles, even at low speed: if you drift a little too much, and bump sideway into a rail or wooden structure, rather than driving off almost unscratched (like in previous FlatOuts), your car gets some significant damage.
I don't know what Bugbear have planned for the final game, but it doesn't sound like a system inviting people to try crazy things.
*friendly reminder*: not everything has to be a simulator, "realism" doesn't mean fun, there's already plenty of racing simulator out there that are going to do a much better job at it thanks to mods and decade-long development. NCG should be a fun game, first and foremost.
I agree that it should be fun first, I like how NCG is going, from what they have planned it reminds me of street rod with the new and used part, and I like how they are breathing life back into Destruction derby. I havent played a good destruction derby since PS1.
My fear with racing games currently if the arnt in the "sim" category then they are too easy and just give it to you like grid 2(garbage), or need for speed most wanted(pay to win)
next car game is bugbears engine.
bug bears engine is more optimised an seems to be really fitting for bugbears racing games. beam ng is like "something you make a racing game FROM"
BeamNG looks nothing like NCG. it looks digusting compared to NCG