Wreckfest

Wreckfest

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SkeenyBeany Jan 17, 2014 @ 11:41pm
Demo Derby Cheat & Problems
You really need to make better rules on how you win the demo derby. Right now all you have to do to win is, drive arround all the cars and keep your health untill there are only 3 left, take down thoes three cars, and ta-da! You win. There needs to be a point system or something other than what is allredy in place. Also I found that, near the end of the derby, the game essentially becomes a search and find because the dead cars pile up in a corrner and one alive car gets himself lodged in that pile. Because there isnt a radar or indicator telling you where the alive cars are, it becomes really hard to find that one last guy (this has happened almost every time I play) . And finally when you race, the car handles VERY bad. I constiantly find myself flipping my car backwards. The AI dont help that much either, every time I get bumped I skid off the track! These are just some problems I have found with the game. It is a amazing simulation , and a good racing game. You guys keep going at it! I loved flatout and I hope I will love this even more! Thanks for thinking of the fans, not just the money on this game.

What do you Steam people think? Am I just a crazy noob who cant play a racing game to save his life? or have you run into some problems too?
Let the discussion BEGIN!
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Showing 1-13 of 13 comments
KSTRYKER Jan 18, 2014 @ 12:27am 
I agree with the point system - or something along those lines to make it worth smashing into other cars rather than last man standing. Perhaps make it two different game modes, who knows. I think that comes with the territory though of the early access part. I think that will come later as the destruction, engine and physics was more of the focus for the early development of the game.

I personally haven't had a problem of finding the last car or two in the derby as they haven't gotten stuck on mine. Typically they seem to just force themselves into the wall and kill themselves because the AI knows they're stuck so essentially they suicide. Perhaps I've been lucky though *shrug*

I think the handling is actually very good. Have you tried both cars? I personally drive the more American muscle car and it truly feels like a 60's muslce car. The thing is heavy as hell and truly feels like it. I think you have to take into perspective that you're traveling above 100kph and that guy slamming into the back of you is going to make you roll and lose control, not to mention the damage. Try steering into someone right as they're about to make contact with you - counter-steering into them to not allow them to shove you around. Good luck!
Larfin_Man Jan 18, 2014 @ 12:34am 
I'm not sure what to think about a point system to be honest. It IS called "Last Man Standing" afterall, but at the same time I definitely see people just avoiding others to survive once the multiplayer comes out... Like KSTRYKER suggests, maybe separate modes are the best way to go.

I completely agree about finding the last few cars. Sometimes it's hard to find them, or even get to them. I've been thinking maybe a map should be implemented. Maybe if you hold Tab on the keyboard, or hold Back on a controller it would have a fullscreen map marking the cars. Perhaps red or black spots for dead cards, white or blue for living, something along those lines.

I think the handling is quite good. You just need to make sure you have your car set up right. Give it the correct tires, and don't assume higher horse power is always better. Try both cars with both engines and you might notice it get easier for you.
Last edited by Larfin_Man; Jan 18, 2014 @ 12:35am
KSTRYKER Jan 18, 2014 @ 12:45am 
Holy crap Larfin_Man, I just found the options to put different parts on thanks to you. Holy cow what a difference that made. Just threw the V8 in and the tarmac tires, just beat my best time easily by 10 seconds. Haha thanks!
Fasti Jan 18, 2014 @ 4:18am 
Destruction derby(1-2)(console thing) had pretty good point system... and that "last man standing", what if all AI would target you? : )
76561198074648455 Jan 18, 2014 @ 4:25am 
We've thought about having a contact timer. That way you couldn't just avoid everyone but would have to hit someone in let's say half a minute. That would force you to be part of the derby all the time.

It's still very much a work in progress though and we agree it could be a lot more fun still.
Xerra Jan 18, 2014 @ 4:30am 
Contact timer is a good idea but sometimes it's tricky to catch that last guy with a clip and that might make it frustrating. Maybe the AI has the same contact timer so he's unable to try and completely avoid you as well?
76561198074648455 Jan 18, 2014 @ 4:34am 
Agreed that could be problematic when there aren't a lot of opponents left. This will just have to be tested to see what works. Thanks for your input!
diabLo-Designz Jan 18, 2014 @ 5:53am 
Originally posted by Ben Lind:
We've thought about having a contact timer.

Im not sure if i would like that. I loved to play with my opponents, even when it takes a long time until the match is over...

Just pull out your ps1, get rid of the dust and put in destruction derby...then you know how to implement it :jdcircle: ...i know your team knows how to make games :D: just fun...but a point system would be not bad to avoid this "cheat"...

I remind that in other DD based games you could win even when you wasnt the last. Just because you had more "kills" as the one which lived as last...

But please, not a timer :hmm: ...
Fox Jan 18, 2014 @ 5:56am 
When in doubt, add both options and allow the player to toggle them on and off :D Maximum customisabillity to allow everyone to play the game their way.

Specifically on the handling during races: personally I'm waiting for a slower steering rack on the cars - in other words a steering sensitivity option. Both cars are a little too twitchy for my tastes (especially the Euro car on gravel, that's almost undrivable!) but I feel it will become much, much better when we are able to reduce the steering input to make it less sensitive. I'm happy to wait until full control options like this are implemented, the game is still fun to play in the meantime even if it is tricky to handle.
Last edited by Fox; Jan 18, 2014 @ 5:58am
SkeenyBeany Jan 18, 2014 @ 1:03pm 
Thanks for all the comments. I'll try some different parts for the car and see if that helps!

And, to the devs. I think a point system is the best way to go, so even if you arent the last person alive (if you ramed enough people) you can still win, and if you are still last, there is a possibility that you will be in 13th because you didnt hit anyone. When you add a timer it becomes more of a game of luck (Am I going to have enough time to hit this guy?) instead of a game of skill (holding back on this guy so I can get him easer later on). Flatout had both of these and I didnt like the timer as much as the point system.

Just my opinion. :)
DB Coopstar Mar 26, 2014 @ 10:15am 
I think this game needs points in it any way. It's fun knowing the kinda damage you do in the games. "Yea, you might be the last man standing, but I did the most damage." I would like to see them in the races too.

As for the contact timer, sometimes it takes me a while to hit cars and I am trying. You will always have people who find the loop holes in games but you can't nerf it cause it'll harm the people who play correctly.
Marshall Plexi Mar 26, 2014 @ 1:30pm 
Maybe put in an XP type upgrade system to where the more takedowns you get, the faster you unlock car upgrades. maybe even a takedown or damage quota you need to fill within a series of races before you can move on to the next series or unlock the next track etc.
fhqwhgads Mar 26, 2014 @ 3:07pm 
A system like Flatout's old point system would be nice, I thought it worked well. The contact timer could also work, but the point system would probably be a better solution, since it encourages people to cause damage, rather than just hit someone and wait, and repeat.

And, since it is a "last man standing" type of demo derby, awarding extra points for whoever was the last would encourage tactical fighting.
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Date Posted: Jan 17, 2014 @ 11:41pm
Posts: 13