Wreckfest

Wreckfest

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xnorb Nov 30, 2014 @ 9:14am
Destruction Derby or Race?
With it's over the top destruction, Next Car Game is inviting people to cause havoc.

Now ... what if you actually want to race?
What for is there even a Derby mode if people just use regular races to slam into others?
Or go reverse and wreck others?

No need to tell me to get another game for serious racing, i got that covered already, i just want to know if this game has a chance of ever turning into a racing game or if it will be called "Destruction Derby 2015" way down the line?
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Showing 1-15 of 43 comments
Technopath Nov 30, 2014 @ 9:30am 
It's banger racing, contact is allowed.

On the other hand, I don't think that reversers should be allowed (just remove collision - or let the whole car disappear - if you're close to a lapped car?).
ScottWAR Nov 30, 2014 @ 11:38am 
When you start a race you can adjust the number of cars, the track etc.....and there is a listing for type of race,...but right now only 'banger racing' is choosable. I would imagine in the future we will be able to choose other types of racing.
medicinehead Nov 30, 2014 @ 11:55am 
Its both...or more to the point its whatever the host provides.I host regulary and most of the time its a no rules server except i kick backwarders,hell sometimes i even let that slide if ppl are having fun,but maybe once a week i hold a serious racers night where the rule is:

" no intentional damage,all contact to be avoided where possible"

Its impossible to police but once its been up and running for maybe an hour the crowd thats in there are all in there for that reason and are having the time of their lives.

The last time i did it one of the last races of the evening we finished a race where 10 of the 14 racers in there had sub 19 second best laps at the oval,the races were awesome,its harder to avoid contact and pass clean than go barrelling round ramming everyone you see but hey, thats why we do it,also when your racing around the oval that fast the crashes that do happen are spectacular.This wouldnt be possible if the racers there at the time werent of the same mind so i guess your answer is its whatever you want it to be provided you are in the right server.
Last edited by medicinehead; Nov 30, 2014 @ 6:13pm
xnorb Nov 30, 2014 @ 9:06pm 
I might have misunderstood the basic meaning of banger race :)

But there's still one point to that:
It's a huge difference if you spin out the car in front of you by touching his back causing instability or if you slam full throttle in it while your oponent is already braking into a corner.

Maybe there will be modes in future which handle damage to the front of the car more realistic in future so that no-brainer ramming isn't possible anymore.

@medicinehead: Well, at it's current stage it's such a struggle filtering out fitting servers that i prefer just joining whichever server seems okay enough *g*
wcwwolf Nov 30, 2014 @ 10:49pm 
I try to race clean, but I still can't control the cars very well and if I see a guy sitting still/barely moving, I can't help the urge to slam them
xnorb Nov 30, 2014 @ 11:58pm 
Ok, forget all i said :)
We're talking about Crash Cars here. I wasn't aware of that.

Extra toughened cages and stuff.

Okay, from now on i'll be seeing this game as crashcar game.
Although, the race tracks don't really fit very well in that setting then :)
medicinehead Dec 1, 2014 @ 1:07am 
the point i was making was you can play it any way you like,but server choice is important if u prefer the speed of actual racing as supposed to survival
Sam223 Dec 1, 2014 @ 2:14am 
UK banger racing
https://www.youtube.com/watch?v=lo1lvm1sek0

How much you crash is upto you and how well you can avoid other drivers
Technopath Dec 1, 2014 @ 3:33am 
Originally posted by xnorb:
I might have misunderstood the basic meaning of banger race :)

But there's still one point to that:
It's a huge difference if you spin out the car in front of you by touching his back causing instability or if you slam full throttle in it while your oponent is already braking into a corner.

Maybe there will be modes in future which handle damage to the front of the car more realistic in future so that no-brainer ramming isn't possible anymore.
At first there was mutual damage, aka Newton's 3rd Law. So in a crash both cars took damage. But then they changed it so only 'the victim' gets the damage, like FlatOut, for example.

I personally would like an option for that, so we can choose between 'realistic' and 'FlatOut' damage model.
Amity Dec 1, 2014 @ 3:50am 
I have some insight on this as well and I think it is an important topic.

First, I would just like to point out that this games main focus is on racing. Destruction is a valid component to it all though, and it would not be as fun as it is without the wrecking.

However, I believe for the more skilled drivers it is more important that the emphasis be on racing > wrecking. That does not mean that drivers would not opt to wreck others when they have the chance, however it should only be done when the driver making the attempted wreck is still trying to win the race.

I think that is the most critical point to be made here. When you have participants whom do nothing but crash and dnf, or as I would like to call them, "DNF terrorists" the game becomes less than what it is. When I am on lap 6 of 10 in a 24 car race and I find myself in 2nd, if I have an opportunity to take out the 1st place driver while maintaining my ability to stay on the road I will take it. That is key here.

Players who have no care to place in the race and only strive to wreck others should just go play derby. Especially those who drive backwards. I do not agree with making them, "un-contactable" if lapped though. If a car has been traveling in reverse for longer than 2x or 3x the distance that the physics from a crash would allow, plus a predetermined allowance to correct the vehicle, the player controlling that car should automatically be black flagged and removed from the race.

I have no problem with contact racing. It makes the game what it is. It just has to be opportunistic in the best interest of the driver and his credibility to be consistent in his effort to win and or place higher in the race. Obviously, this isn't able to be policed, but steps can be taken to minimize the casualties of those actually trying to win.

That is my opinion on the matter. Now get to coding you monkeys.
Last edited by Amity; Dec 1, 2014 @ 3:56am
Sam223 Dec 1, 2014 @ 5:26am 
Originally posted by amity - team buttsex:
I have some insight on this as well and I think it is an important topic.

First, I would just like to point out that this games main focus is on racing. Destruction is a valid component to it all though, and it would not be as fun as it is without the wrecking.

However, I believe for the more skilled drivers it is more important that the emphasis be on racing > wrecking. That does not mean that drivers would not opt to wreck others when they have the chance, however it should only be done when the driver making the attempted wreck is still trying to win the race.

I think that is the most critical point to be made here. When you have participants whom do nothing but crash and dnf, or as I would like to call them, "DNF terrorists" the game becomes less than what it is. When I am on lap 6 of 10 in a 24 car race and I find myself in 2nd, if I have an opportunity to take out the 1st place driver while maintaining my ability to stay on the road I will take it. That is key here.

Players who have no care to place in the race and only strive to wreck others should just go play derby. Especially those who drive backwards. I do not agree with making them, "un-contactable" if lapped though. If a car has been traveling in reverse for longer than 2x or 3x the distance that the physics from a crash would allow, plus a predetermined allowance to correct the vehicle, the player controlling that car should automatically be black flagged and removed from the race.

I have no problem with contact racing. It makes the game what it is. It just has to be opportunistic in the best interest of the driver and his credibility to be consistent in his effort to win and or place higher in the race. Obviously, this isn't able to be policed, but steps can be taken to minimize the casualties of those actually trying to win.

That is my opinion on the matter. Now get to coding you monkeys.
You must remember that this is full contact,and as such you can place just a well from wrecking loads of people as those who simply race and avoid contact.Or even turning it around and wrecking everyone.

As you probably saw from the server we were just in.I made little effort to race with the front of the pack but regularly finished in a decent position by tactfully destroying all back markers and removing quick drivers.
It does depend on track selection though,obviously much more carnage on the smaller tracks where there is no where to hide.
Amity Dec 1, 2014 @ 6:28am 
Originally posted by Sam223:
You must remember that this is full contact,and as such you can place just a well from wrecking loads of people as those who simply race and avoid contact.Or even turning it around and wrecking everyone.

As you probably saw from the server we were just in.I made little effort to race with the front of the pack but regularly finished in a decent position by tactfully destroying all back markers and removing quick drivers.
It does depend on track selection though,obviously much more carnage on the smaller tracks where there is no where to hide.

Pretty sure you are lacking reading comprehension here. I could be wrong, but it seems you did not understand my post so let me clarify it for you. Winning comes before wrecking. If you can wreck and win then that is the name of the game. If you wreck and DNF every race with little to no regard for winning or placing you're doing it wrong, so to speak.

Capish?

Elaboration... It was a subtle point being made to those whom seek and destroy, yet in the process eliminate themselves. Depending on circumstance, pick and choose your moves. The goal is to win the race, not to kill yourself.

I am known to have been a fairly volatile racer myself, and if I see a chance to take someone out of the race I take it. As long as that does not involve committing suicide. Of course, altercations don't always go your way, risk vs reward. Furthermore, defensive driving can deal a lot of damage as well. Per say, I don't always need to attack. I have noticed that some racers who used to lay into me all the time are starting to think twice, as when they try to take me out, they often end up worse for wear. As in, I put them in the wall.

However, it just does not work out like that when 1/2 the field wants to crash and burn immediately. Sure, I can deal with 4 or 5 of them, but when there are 6 or 8 additional driving with no ambition to finish the race, you end up dead. That becomes rather old, pretty quickly. I think of a kid that go's outside to play on a gorgeous day, yet the only thing he is interested in accomplishing is ripping the wings off hornets.

Oportunistic wrecking with the motive to win.

I know there will be those players who want to play it their way regardless. They are paying customers and who am I or anyone else to tell them how to enjoy the game they purchased? I digress. Still, I would stand firm on my beliefs on to what brings me the most enjoyment. Knowing that when I win a race it was against a full field of opponents seeking the same thing I am after...

Victory!

As far as I am conerned wrecking yourself isn't victory, it's failure. I have had my fair share of failure as well. However, the difference being, to those whom I am putting into question, my goal was to win, not just blow **** up. (Noted: We all mess around sometimes.)

As a wise man once said, "if you're not first, you're last." - Ricky Bobby.
Last edited by Amity; Dec 2, 2014 @ 8:39am
xnorb Dec 1, 2014 @ 7:48am 
Just add a ladder / ranking to all this and people will play for winning other than plain ramming others (of course only applies to Race modes) or, those who still don't will not show up in the medium/high ranked servers.

I think everybody agrees on contact being part of the game, but destroying yourself while ramming into others or sacrifizing 3 positions just to hit somebody ... this shouldn't be supported by the game mechanics for the Race modes.
Brian Dec 1, 2014 @ 7:51am 
Other than player run tournaments, you aren't likely to get proper racing, which is beginning to get on my nerves. One host that promote proper racing is BenDover, so if you are in Europe and want to race properly, it's worth seeking to play when he runs his server.
NineEyeRon Dec 2, 2014 @ 5:39am 
Ive found it! Is this the discussion you were talking about?

I hope future game modes will bring a variety of racing, banger racing for tougher slower cars built to survive (as they are now). Racing mode for faster cars (maybe) with flags and timne penalties for causing damage or crashes (take your pick).
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Date Posted: Nov 30, 2014 @ 9:14am
Posts: 43