Wreckfest

Wreckfest

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hrolkrug Oct 28, 2014 @ 11:09am
completely disable car reset
is there an option to completely disable car resets? if i spend a good minute battling a guy and sacrificing some of my track time to put him in the wall, the last thing i want to see is his vehicle vanishing and reappearing on the track, leaving me in the dust. not only does it break immersion and fun but actively disincentivizes wrecking in a game called wreckfest. am i missing an option somewhere or is there just no way at the moment?
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Showing 16-29 of 29 comments
Technopath Oct 29, 2014 @ 9:43am 
Originally posted by Pantheon:
The consequences of a crash are the damage and the time it takes to recover from that crash. Getting stuck somewhere indefenitely is just plain stupid. That's why a reset makes a ton of sense.

Why is it plain stupid? Because you said so? You shall be punished for getting in such a situation in the first place, simple as that. In fact, the chance of you getting actually stuck is very low, but a landing on your roof is a clear "YOU LOST!" in my book.



Originally posted by Pantheon:
The game is called Wreckfest, so getting wrecked or crashed into is something you need to live with. Getting stuck somewhere for the rest of the race isn't something you have to live with or should live with, because it would turn off a lot of players and that's not something you want to do.
A title of the game does not accurately describe its content, and you should know that. And EVEN IF IT DID, where does it say it couldn't use a Burnout system where you can get wrecked multiple times or an own where you can respawn infinitely?

You even said "so getting (...) crashed into [something, I reckon] is something you need to live with".
How come it doesn't apply for getting flipped/stuck somewhere? Where's the consistency? Being unable to move should mean you're disqualified, simple as that.
Last edited by Technopath; Oct 29, 2014 @ 9:44am
EN16M471C Oct 29, 2014 @ 9:52am 
I think reset should have time count, like someone already mentioned.

When you hit reset there should be let's say 5 sec countdown until your car resets. This way if you get stuck you can get back and reseters are discouraged to use it because, well they have to wait.

Also one other thing, I think is cool is while there is countdown your car is just sitting out there being vulnerable. That adds some fun factor (mostly for your opponents;). Especially in derby matches.

Originally posted by Turok:
Just limit their usage, or leave the choice to the host, said you can choose between : No resets, infinite usage, or 1,2,3 at most.

I like this idea as well. Give people choice. Last night I had great fun on some server where reset=ban even if you're on roof. You would just have to wait for someone to crash into you so you get back on wheels.
Toaster Oct 29, 2014 @ 11:17am 
I would think of a system which could indentify if all the wheels are touching the ground. If each wheel is not touching the ground, the resetting option becomes available in, let's say 5 (or more) seconds. This could enable the resetting feature in some really long jumps, but having a 5 second delay, after the wheels come off the grounds, disables the option during "normal" jumps.

But there would still have to be a system in case one manages to glitch the car partly thourgh a wall. In such a case, the resetting option could also become available when no commands (buttons being pressed) are given during 15 seconds.

The Hardcore option would be to completely disable the resetting feature and just give the players the option to "give up", which would result in a similiar action as completely breaking down the car = DNF. As cars, at least in the current version, always at the end tend to roll back on their wheels, you would really need the give up-option only if you manage to get completely stuck. Getting completely stuck would result in DNF, as it would in a real world.

Edit: In addition to everything said above, there could also be an option for the host to give players free usage of resetting function.
Last edited by Toaster; Oct 29, 2014 @ 11:21am
Pantheon Oct 29, 2014 @ 12:13pm 
Originally posted by Technopath:
You shall be punished for getting in such a situation in the first place, simple as that. In fact, the chance of you getting actually stuck is very low, but a landing on your roof is a clear "YOU LOST!" in my book.
You do realize that you may not have total control over every situation presented in this game, right? There ARE other cars out there, you know.
So if someone pushes you off the road and you land on your roof, YOU get punished for getting in a situation you had no real control over.
Losing time and "health" is more than enough punishment for getting crashed.


A title of the game does not accurately describe its content, and you should know that.
I do, but this one certainly does, at least to my experience so far.

You even said "so getting (...) crashed into [something, I reckon] is something you need to live with".
How come it doesn't apply for getting flipped/stuck somewhere? Where's the consistency? Being unable to move should mean you're disqualified, simple as that.
Because getting flipped/stuck would mean, playing by your rules, the end of the race. Getting crashed into something does not. Your car can take quite a beating, so some crashes usually won't destroy it completely.
Hell, I've experienced so many flips right at the start, I highly doubt those flipped players would have liked to enjoy their race ending right after it started.

I certainly wouldn't mind an option for hosts to disable respawns, but as a standard? Definitely not.
Technopath Oct 29, 2014 @ 12:38pm 
It is in your hand to avoid these situations though. If you can't, you got outplayed.
Originally posted by Pantheon:
I certainly wouldn't mind an option for hosts to disable respawns
Deal?
Sam223 Oct 29, 2014 @ 1:34pm 
Originally posted by Jori:
On automatic, however, braking when sitting still results in reversing :)

(But that kind of solution is thinking outside the box, so please, do keep 'em suggestions coming :)
how about 5 seconds on handbrake instead :)
dsiOne Oct 29, 2014 @ 4:29pm 
Originally posted by Pantheon:
Originally posted by Technopath:
You shall be punished for getting in such a situation in the first place, simple as that. In fact, the chance of you getting actually stuck is very low, but a landing on your roof is a clear "YOU LOST!" in my book.
You do realize that you may not have total control over every situation presented in this game, right? There ARE other cars out there, you know.
So if someone pushes you off the road and you land on your roof, YOU get punished for getting in a situation you had no real control over.
Losing time and "health" is more than enough punishment for getting crashed.


A title of the game does not accurately describe its content, and you should know that.
I do, but this one certainly does, at least to my experience so far.

You even said "so getting (...) crashed into [something, I reckon] is something you need to live with".
How come it doesn't apply for getting flipped/stuck somewhere? Where's the consistency? Being unable to move should mean you're disqualified, simple as that.
Because getting flipped/stuck would mean, playing by your rules, the end of the race. Getting crashed into something does not. Your car can take quite a beating, so some crashes usually won't destroy it completely.
Hell, I've experienced so many flips right at the start, I highly doubt those flipped players would have liked to enjoy their race ending right after it started.

I certainly wouldn't mind an option for hosts to disable respawns, but as a standard? Definitely not.
I'm sorry but I just can't follow that logic. You are in full control of your own vehicle, pay attention to other drivers and their styles.

Personally I spend as little time "in range" of unknown drivers as possible by setting up very fast passes that leave little time for them to react to my presence, or on certain tracks, by undercutting them in hairpins (or other corners that most drivers tend to toss themselves to the outside on) where they can do nothing about my presence inside of their turning radius. When I do end up near drivers that try to attack me I don't play around.

A good tip is that, by turning away from a driver attempting to PIT you, you will often (if they are lighter or the same weight) bounce them off by flicking your rear end into their front. If they aren't expecting this you can end up crashing them instead of the other way around. If they're heavier you'll often end up with a tangle but this can be gotten out of by braking or accelerating depending on the situation. This also means that you should always try to keep attack prone drivers on the outside. And remember, always be aware of your surroundings, if you're in a side-by-side tangle with another driver, attempt to lead them (or let them push the tangle) towards something that will shave them off, even a stack of tires will slow them down enough for you to get out of the tangle.

Just remember that being wrecked by another player takes two cars, them and you. You don't have total control of other drivers, but your car is a weapon, they know that already, and you need to keep that in mind too. Weapons can be used defensively as well as offensively.

Reset restrictions are badly needed. They should probably just be off in derbies (w/ the ability to take the loss and respawn at the cost of a point in deathmatch derbies), and with a "set still for X seconds then press respawn" timer in races. Respawning should also respawn you off to the side of the track (when possible) or at least off the fastest racing line.
MarcusTheShogun Oct 29, 2014 @ 5:37pm 
Originally posted by Jori:
Yeah, we're painfully aware how the reset works at the moment, and it won't stay like that forever. We need a reset to e.g. situations when you get stuck in a ditch or land on your roof, but as it is now, it's a great tool to get out of tight spots, and that's completely opposite to what we want. We'll fix it for sure :)

Bravo guys! A timer would be a good option as well. I watched a guy use it over and over dodgin peeps tonight.

Love the game!
Sam223 Oct 29, 2014 @ 5:40pm 
It is really annoying,hate it when you see someone parked up just ask for a huge hit.You come barrelling down the straight flatout, aiming for them, only to see them appear in the middle of the track,you fly through their ghost car and dnf in the wall.
Pantheon Oct 29, 2014 @ 9:01pm 
Originally posted by Technopath:
It is in your hand to avoid these situations though. If you can't, you got outplayed.
You can't always avoid every situation presented to you, especially when a lot of other cars are around.

Originally posted by dsiOne | FREE HUMBLE BUNDLE GAME:
Reset restrictions are badly needed. They should probably just be off in derbies (w/ the ability to take the loss and respawn at the cost of a point in deathmatch derbies), and with a "set still for X seconds then press respawn" timer in races. Respawning should also respawn you off to the side of the track (when possible) or at least off the fastest racing line.
I can agree with all of that.
Purple44 Oct 30, 2014 @ 1:16am 
In derbys if reset option available, reset timer need to be at least 10 seconds. And for reset option to become available to use, car need to not be moving. No resetting while your car doing a gymnastic routine down the track!!

Number one car that end up on it roof, is the Euro car. If there no resetting, then even less people will give Euro car a go online.
Sebastian Peril Oct 31, 2014 @ 8:50am 
Obviously the reset needs to be tweaked so it can't be abused but I agree that being stuck on your roof indefinitely is a ridiculous idea. It is a game, it is meant to be fun. I think sitting for 5 minutes waiting for the race to end while looking at an immobile car wouldn't do any favours to the longevity of multiplayer.

Talk of the player being 'punished' and staying on your roof making sense seems a little odd. It makes sense that in a particularly nasty crash you should never be able to play the game again too...
Adenru Oct 31, 2014 @ 9:17am 
I'm all for no reset as placeholder.
Doc Holliday Oct 31, 2014 @ 9:21am 
A simple solution would be to limit them to 2 maybe 3 per race/derby. Treat it like a "get outta jail" card.
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Date Posted: Oct 28, 2014 @ 11:09am
Posts: 29