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Why is it plain stupid? Because you said so? You shall be punished for getting in such a situation in the first place, simple as that. In fact, the chance of you getting actually stuck is very low, but a landing on your roof is a clear "YOU LOST!" in my book.
A title of the game does not accurately describe its content, and you should know that. And EVEN IF IT DID, where does it say it couldn't use a Burnout system where you can get wrecked multiple times or an own where you can respawn infinitely?
You even said "so getting (...) crashed into [something, I reckon] is something you need to live with".
How come it doesn't apply for getting flipped/stuck somewhere? Where's the consistency? Being unable to move should mean you're disqualified, simple as that.
When you hit reset there should be let's say 5 sec countdown until your car resets. This way if you get stuck you can get back and reseters are discouraged to use it because, well they have to wait.
Also one other thing, I think is cool is while there is countdown your car is just sitting out there being vulnerable. That adds some fun factor (mostly for your opponents;). Especially in derby matches.
I like this idea as well. Give people choice. Last night I had great fun on some server where reset=ban even if you're on roof. You would just have to wait for someone to crash into you so you get back on wheels.
But there would still have to be a system in case one manages to glitch the car partly thourgh a wall. In such a case, the resetting option could also become available when no commands (buttons being pressed) are given during 15 seconds.
The Hardcore option would be to completely disable the resetting feature and just give the players the option to "give up", which would result in a similiar action as completely breaking down the car = DNF. As cars, at least in the current version, always at the end tend to roll back on their wheels, you would really need the give up-option only if you manage to get completely stuck. Getting completely stuck would result in DNF, as it would in a real world.
Edit: In addition to everything said above, there could also be an option for the host to give players free usage of resetting function.
So if someone pushes you off the road and you land on your roof, YOU get punished for getting in a situation you had no real control over.
Losing time and "health" is more than enough punishment for getting crashed.
I do, but this one certainly does, at least to my experience so far.
Because getting flipped/stuck would mean, playing by your rules, the end of the race. Getting crashed into something does not. Your car can take quite a beating, so some crashes usually won't destroy it completely.
Hell, I've experienced so many flips right at the start, I highly doubt those flipped players would have liked to enjoy their race ending right after it started.
I certainly wouldn't mind an option for hosts to disable respawns, but as a standard? Definitely not.
Personally I spend as little time "in range" of unknown drivers as possible by setting up very fast passes that leave little time for them to react to my presence, or on certain tracks, by undercutting them in hairpins (or other corners that most drivers tend to toss themselves to the outside on) where they can do nothing about my presence inside of their turning radius. When I do end up near drivers that try to attack me I don't play around.
A good tip is that, by turning away from a driver attempting to PIT you, you will often (if they are lighter or the same weight) bounce them off by flicking your rear end into their front. If they aren't expecting this you can end up crashing them instead of the other way around. If they're heavier you'll often end up with a tangle but this can be gotten out of by braking or accelerating depending on the situation. This also means that you should always try to keep attack prone drivers on the outside. And remember, always be aware of your surroundings, if you're in a side-by-side tangle with another driver, attempt to lead them (or let them push the tangle) towards something that will shave them off, even a stack of tires will slow them down enough for you to get out of the tangle.
Just remember that being wrecked by another player takes two cars, them and you. You don't have total control of other drivers, but your car is a weapon, they know that already, and you need to keep that in mind too. Weapons can be used defensively as well as offensively.
Reset restrictions are badly needed. They should probably just be off in derbies (w/ the ability to take the loss and respawn at the cost of a point in deathmatch derbies), and with a "set still for X seconds then press respawn" timer in races. Respawning should also respawn you off to the side of the track (when possible) or at least off the fastest racing line.
Bravo guys! A timer would be a good option as well. I watched a guy use it over and over dodgin peeps tonight.
Love the game!
I can agree with all of that.
Number one car that end up on it roof, is the Euro car. If there no resetting, then even less people will give Euro car a go online.
Talk of the player being 'punished' and staying on your roof making sense seems a little odd. It makes sense that in a particularly nasty crash you should never be able to play the game again too...