Wreckfest

Wreckfest

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futurmama Sep 15, 2020 @ 8:36am
Any way to disable the automatic counter-steering?
All assists are off, the cars are counter-steering automatically when I release the stick. This is ruining the game for me
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Showing 1-15 of 17 comments
JtDarth Sep 15, 2020 @ 9:33am 
They aren't counter-steering though. Literally just the wheels straightening out back toward center since you aren't telling them to turn anymore.
Sam223 Sep 15, 2020 @ 9:57am 
You can do it via mods, not sure if anyone has done it for base game vehicles or not though.

Its related to data/vehicle/shared/physics/steering/.vspt files which are assigned to each vehicle independently via data/vehicle/CHASSISNAME/career/.cavs

also tire profile (tire physics) which are assigned to tire part can create a similar effect
RustyRenesis Sep 15, 2020 @ 11:36am 
Like JtDarth said, they don't counter-steer. The wheels just straighten out, like in real life.
If you've ever driven an RWD car, when you lose traction on the rear wheels, the front wheels straighten out, and to drift you just control the angle at which they've straightened to.
futurmama Sep 15, 2020 @ 12:14pm 
no, they don't just straighten out, the steering wheel goes the opposite way, counter-steering the slide

Originally posted by JtDarth:
They aren't counter-steering though. Literally just the wheels straightening out back toward center since you aren't telling them to turn anymore.
JtDarth Sep 15, 2020 @ 12:43pm 
Originally posted by futurmama:
no, they don't just straighten out, the steering wheel goes the opposite way, counter-steering the slide

Originally posted by JtDarth:
They aren't counter-steering though. Literally just the wheels straightening out back toward center since you aren't telling them to turn anymore.
They aren't going the opposite way. They are returning to neutral. This causes the car as a whole to straighten out, because the leading surface is no longer at an angle to continue the slide.
The weight in most cars being up front, means the rear of the vehicle ends up aligning with the front when the front is no longer providing impetus for turn continuation. Literally, the momentum swings the back end into further movement for a moment, before evening out when the wheels are aligned with direction of propulsion. It comes across as 'counter steering' because the momentum causes the rear end of the car to swing against the existing curve, when the wheels straighten out, basically causing a pendulum effect from the sudden gain of grip combined with the return of propulsion.


Try letting off the gas when you release the stick, you will find that the 'counter-steer' either doesn't occur at all, or is very minimal. This is because it's not counter-steer, but physics.


All else fails, provide a video showing the issue so that people can see what is actually going on, and thus be able to tell you exactly where you are messing up.


futurmama Sep 15, 2020 @ 1:14pm 
Originally posted by JtDarth:
Originally posted by futurmama:
no, they don't just straighten out, the steering wheel goes the opposite way, counter-steering the slide
They aren't going the opposite way. They are returning to neutral. This causes the car as a whole to straighten out, because the leading surface is no longer at an angle to continue the slide.
The weight in most cars being up front, means the rear of the vehicle ends up aligning with the front when the front is no longer providing impetus for turn continuation. Literally, the momentum swings the back end into further movement for a moment, before evening out when the wheels are aligned with direction of propulsion. It comes across as 'counter steering' because the momentum causes the rear end of the car to swing against the existing curve, when the wheels straighten out, basically causing a pendulum effect from the sudden gain of grip combined with the return of propulsion.


Try letting off the gas when you release the stick, you will find that the 'counter-steer' either doesn't occur at all, or is very minimal. This is because it's not counter-steer, but physics.


All else fails, provide a video showing the issue so that people can see what is actually going on, and thus be able to tell you exactly where you are messing up.


https://www.youtube.com/watch?v=fIF3HQwM2u4&feature=youtu.be

I only turn left and then let go of the stick in the corners, I do not make any input to the right. The second I let go of the stick, it automatically adjusts to steer into the slide based on how hard I had turned the car.
Last edited by futurmama; Sep 15, 2020 @ 1:15pm
RustyRenesis Sep 15, 2020 @ 1:32pm 
Originally posted by futurmama:
https://www.youtube.com/watch?v=fIF3HQwM2u4&feature=youtu.be

I only turn left and then let go of the stick in the corners, I do not make any input to the right. The second I let go of the stick, it automatically adjusts to steer into the slide based on how hard I had turned the car.

And this is correct. That's how it's supposed to be. The car "counter-steers" to a degree in which you then need to make further left or right adjustments to the angle to make the corner efficiently.
It's a fair bit attenuated compared to real life, but still realistic.
RustyRenesis Sep 15, 2020 @ 1:35pm 
Originally posted by JtDarth:
They aren't going the opposite way. They are returning to neutral. This causes the car as a whole to straighten out, because the leading surface is no longer at an angle to continue the slide.
The weight in most cars being up front, means the rear of the vehicle ends up aligning with the front when the front is no longer providing impetus for turn continuation. Literally, the momentum swings the back end into further movement for a moment, before evening out when the wheels are aligned with direction of propulsion. It comes across as 'counter steering' because the momentum causes the rear end of the car to swing against the existing curve, when the wheels straighten out, basically causing a pendulum effect from the sudden gain of grip combined with the return of propulsion.


Try letting off the gas when you release the stick, you will find that the 'counter-steer' either doesn't occur at all, or is very minimal. This is because it's not counter-steer, but physics.


All else fails, provide a video showing the issue so that people can see what is actually going on, and thus be able to tell you exactly where you are messing up.

Like JtDarth has said previously, in his reply, that's how the car/suspension/steering as a whole react to weight transfer and loss of grip of one Axle.
Sam223 Sep 15, 2020 @ 3:06pm 
The problem is the

Originally posted by RustyRenesis:
Originally posted by futurmama:
https://www.youtube.com/watch?v=fIF3HQwM2u4&feature=youtu.be

I only turn left and then let go of the stick in the corners, I do not make any input to the right. The second I let go of the stick, it automatically adjusts to steer into the slide based on how hard I had turned the car.

And this is correct. That's how it's supposed to be. The car "counter-steers" to a degree in which you then need to make further left or right adjustments to the angle to make the corner efficiently.
It's a fair bit attenuated compared to real life, but still realistic.
The problem is it does not translate to input device other than on wheel. Better to have steering input match game steering, than let in game wheels rotate freely from input device imo.

Then you can turn in and correct yourself. Rather than turn in and guess what rotation steering is at.
Last edited by Sam223; Sep 15, 2020 @ 3:07pm
RustyRenesis Sep 15, 2020 @ 3:16pm 
Originally posted by Sam223:
The problem is it does not translate to input device other than on wheel. Better to have steering input match game steering, than let in game wheels rotate freely from input device imo.

Then you can turn in and correct yourself. Rather than turn in and guess what rotation steering is at.
Exactly. The lack of FFB is what he's complaining about then. We're getting somewhere.
It's incredibly fun on a controller, but depends on if he's playing on a KB or a Controller.
Sam223 Sep 16, 2020 @ 6:06am 
Originally posted by RustyRenesis:
Originally posted by Sam223:
The problem is it does not translate to input device other than on wheel. Better to have steering input match game steering, than let in game wheels rotate freely from input device imo.

Then you can turn in and correct yourself. Rather than turn in and guess what rotation steering is at.
Exactly. The lack of FFB is what he's complaining about then. We're getting somewhere.
It's incredibly fun on a controller, but depends on if he's playing on a KB or a Controller.
The problem is there isn't FFB on controller or keys. Only steering wheel. Doubt itll change now anyway as it been like this for years. Only way to change it is mods.
futurmama Sep 16, 2020 @ 9:56am 
I'm sorry but I don't see how this is meant to emulate real physics. Look at how the wheel stays turned to the right in the same position when I spin towards the end. Again, there is absolutely no steering input from me, and you're telling me that's how cars are meant to behave, auto-turning the wheel in a counter-steer to a fixed position? I have never played any sim with this sort of behaviour.

My question was if there is a way to disable it, not what excuses you can find for shoddy game design.

I'll have a look at Sam's suggestion to see if I can fix this.
Sam223 Sep 16, 2020 @ 9:59am 
Originally posted by futurmama:
I'm sorry but I don't see how this is meant to emulate real physics. Look at how the wheel stays turned to the right in the same position when I spin towards the end. Again, there is absolutely no steering input from me, and you're telling me that's how cars are meant to behave, auto-turning the wheel in a counter-steer to a fixed position? I have never played any sim with this sort of behaviour.

My question was if there is a way to disable it, not what excuses you can find for shoddy game design.

I'll have a look at Sam's suggestion to see if I can fix this.
Only way is via modding i think. You can look at my online bangers mod if you need an example, all the mod vehicles in there dont have the same 'auto steering' on pad/keyboard input devices
RustyRenesis Sep 16, 2020 @ 11:21am 
Originally posted by futurmama:
I'm sorry but I don't see how this is meant to emulate real physics. Look at how the wheel stays turned to the right in the same position when I spin towards the end. Again, there is absolutely no steering input from me, and you're telling me that's how cars are meant to behave, auto-turning the wheel in a counter-steer to a fixed position? I have never played any sim with this sort of behaviour.

My question was if there is a way to disable it, not what excuses you can find for shoddy game design.

I'll have a look at Sam's suggestion to see if I can fix this.
Have a look at Sam's mod, and see if they feel better.
But this is not "Shoddy game design", not even close. If you try out the new "Tony Stewart's All American Racing" you'll see what bad driving physics are...
Wreckfest, even though it's not a Simulator, it has pretty close to Sim physics and overall vehicle behavior.
Wip3ou7 May 2, 2022 @ 4:07pm 
Sorry to necro but I'm also looking for a way to disable the automatic counter steering and that's how I found this post.
I own a 1995 MX5, and a 2019 MX5. I actually drift, not just in games.
There is obviously a small degree of automatic counter-steering going on here to make the game slightly easier.
If anyone has found a way to disable it, I'd greatly appreciate the info. Thanks.
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Date Posted: Sep 15, 2020 @ 8:36am
Posts: 17