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Speaking about advantages, you see corners a lot better and have wider view in front. This way you can judge corners far more easily and it is more intuitive than from 3rd perspective. That's why simracers actually use cockpit or dashboard cam almost exclusively. Seeing stuff around can only be helpful in demo pits or full on no-rules, but if you got used to cockpit cam like I am, you can use minimap and look back/around to judge the situation. It works for me great.
However, playing on no-rule servers or full demo in cockpit only can't be convenient, because even if we assume game was true sim, cars get so banged up, you physically can't see anything anymore. It's not only front is twisted, obstructing view, but I often had roof bend inside, completely blocking all view. If that happens I usually switch to hood or bumper cam to see anything and keep racing. Making everyone drive cars in arcade bumping mode while they don't see anything and can't switch views is pure madness. No one will do it.
Fun is very subjective thing. I see Wreckfest AI as pretty fun and fair, especially for newcomers and you do have some options to tweak, to make AI or driving harder/easier, depending on what you want. Personally I got to the point, where AI stopped giving me any challenge at all and I just went full online where I'm having fun now.
Sure, AI in WF isn't perfect, but it's one of the best if we take racing games and arcades in general. You can disable rubberbanding by switching to Expert. AI makes mistakes, crashes, fights player, sometimes slides off and etc. It's rare to see. Usually in racing games AI either drive in conga line, completely ignoring player, or drives on steroids with super annoying rubberbanding, defying all physic laws, sliding over walls and whatnot.
Flatout 1 it has better however AI driving more clean, but compared to WF it was more fun. Dirt Showdown has similar or same AI, but it is tweaked in much better way. In my view it is same disaster as WF, if we speak for AI.
I've played Flatout 1 very long time ago and don't remember AI was anything good. In Flatout 2/UC I remember AI had personalities and drove differently. Showdown played for a while too, I find Codies AI very boring to race with in general. Too aggressive, player doesn't exist to them, and always 3 cars ahead who you can compete with, while whole pack in the back. It's literally from DiRT to GRID, all the same issues plus annoying rubberbanding you can't disable. In WF AI actually interacts with player a lot more.
In Wreckfest there are AI profiles too that can make a "car" race fast, be aggressive or "car" race badly ( spin out in the turns ). But you don't know which car that is until after the first race. ;)
Hmmm, I just check into this a little bit and I see the AI profile are tied to each car. So depending on what cars are at the start line, you could have an idea how good or bad the AI will race?
http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202023/ai-car-profile.jpg
And there are AI profile mods out there to get AI to race cleaner.
https://steamcommunity.com/sharedfiles/filedetails/?id=2071487398&searchtext=profile
Sigh i'm not sure you are understanding my real point here at all, I have Assetto corsa and Competizione and RFactor 2 and automobilista 2 and etc, for actual (reasonably clean) racing, i got this game because surprise surprise guess what?
i wanted something which simulated destruction derby completion as it's a completely different experience to proper track racing.......Now implement my original argument, and btw switching views when the players perspective is obscured totally destroys the whole polint of playing, however everyone having to experience the same detrimental situation is not only fair but adds to the far more realistic immersion and fun of the experience massively imho , get it now?
That's the reason why I actually like the AI. They aren't necessarily glued to the track like in Project Cars.