Wreckfest

Wreckfest

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Alabeo Apr 19, 2018 @ 2:41pm
Who the hell came up with this speed limiter thing?
It's a bad game design. I get what they were trying to do - prevent going backwards at full speed.. but problem that arises from this is that when you cut corner, it also freaking sends you into speed limit. That should /NOT/ be a thing. The speed at which speedlimiter is set is EXCRUCIATINGLY slow, I had issue on tarmac maps, especially on MP where reset is DISABLED, where I've accidentally cut corner and was unable to find position at where speed limiter would "release" me and let me drive at full car speed again.

How about instead of limiting speed, you enable car ghosting? How about instead of strict rules in damn destruction derby game you come up with something that doesn't bug out when I cut corner slightly on one map, while on another it doesnt' pay mind to it?

/rant
Last edited by Alabeo; Apr 19, 2018 @ 2:42pm
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Showing 1-9 of 9 comments
Raceclimb Apr 19, 2018 @ 2:44pm 
actually the speed limiter can be turned off at the discretion of the server host and the admins

the checkpoint themselves are the issue

when the speed limiter is OFF you will notice that the "corrupted" lap doesn't count

from my piont of view simply placing a rock (or some other visible marker) on the check-point would solve the problem
Alabeo Apr 19, 2018 @ 2:47pm 
Or the solution would be to just ghost the player and make laps invalid.
Raceclimb Apr 19, 2018 @ 3:02pm 
only "sort of"...many of the times that i miss a checkpoint it's becaulse i had "hlep" (highly aggressive "help")

with a solid object on it it would be harder to get pushed over, and easier to recover by fair means

tbh. i frequently avoid tracks that have these invisible traps.
Purple44 Apr 19, 2018 @ 5:16pm 
It was an option some online players, server operators wanted.

Some tracks can be cut big time, get red circle and then get back on the track and red circle goes away as long you don't cheat checkpoint.

But Bugbear has tighten up some checkpoints this year. Harder to cheat the tracks now.
Last edited by Purple44; Apr 19, 2018 @ 5:17pm
BLACKcOPstRIPPa Apr 19, 2018 @ 7:28pm 
Originally posted by Purple44:
It was an option some online players, server operators wanted.

Some tracks can be cut big time, get red circle and then get back on the track and red circle goes away as long you don't cheat checkpoint.

But Bugbear has tighten up some checkpoints this year. Harder to cheat the tracks now.
It's a plus and a negative. I like racing against the AI on the hardest difficulty alot. I want a challenge and don't expect first, its more of keep out of trouble for 6 laps then spend last 4 really pushing to climb, I have had so many races ruined for me previously because I got tapped in a corner and slightly spun over the check point and got penalized, because my car was half out or what not. I understand the point of them online to keep people from cheating, but it would be nice if the tracks where the checkpoints are where a little more, fool proof?
Anyways I'm glad to hear that they are making it harder to cheat the checkpoints and are improving the tracks:)
Sam223 Apr 20, 2018 @ 6:37am 
Originally posted by BLACKcOPstRIPPa:
Originally posted by Purple44:
It was an option some online players, server operators wanted.

Some tracks can be cut big time, get red circle and then get back on the track and red circle goes away as long you don't cheat checkpoint.

But Bugbear has tighten up some checkpoints this year. Harder to cheat the tracks now.
It's a plus and a negative. I like racing against the AI on the hardest difficulty alot. I want a challenge and don't expect first, its more of keep out of trouble for 6 laps then spend last 4 really pushing to climb, I have had so many races ruined for me previously because I got tapped in a corner and slightly spun over the check point and got penalized, because my car was half out or what not. I understand the point of them online to keep people from cheating, but it would be nice if the tracks where the checkpoints are where a little more, fool proof?
Anyways I'm glad to hear that they are making it harder to cheat the checkpoints and are improving the tracks:)
If you find locations where checkpoints are not clear. I.e close to track edge limits with no containing barrier,rocks etc to make it clear. Then post screens of the location and itll get fixed.

If you are getting the limiter from going miles of track,cutting corners or going on the outside of rocks/barriers. Then it is working as intended,to stop people cutting bits of the circuit in order to get faster leaderboard times.

Originally posted by Snekkest Snek:
Or the solution would be to just ghost the player and make laps invalid.
How would this work though? As you don't want cars facing the wrong way to be ghosts otherwise any spin in the racing line,youd drive through them. The other solution would be turn any car that isnt on the lead lap with you to a ghost. But again you dont want that,as back markers help create action on track.

Better to have a optional punishment for those trying to cut/drive the wrong way imo like now. Rather than removing action from the track.
i almost wish checkpoints where just like a visable model on some tracks, like inflatable arches when u go off course and need to go back to the checkpoint u know how far back u need to drive
Last edited by The Guy You Know Down The Road; Apr 20, 2018 @ 9:27am
Purple44 Apr 20, 2018 @ 11:14am 
Originally posted by The Guy You Know Down The Road:
i almost wish checkpoints where just like a visable model on some tracks, like inflatable arches when u go off course and need to go back to the checkpoint u know how far back u need to drive

If red circle is trigger by cheating a checkpoint, checkpoint was at the point the red circle popup. Most checkpoints are at the turns.

Now that the red circle bug at Dirt Fig8 track has now been fix. Should be no more false red circles popping up I hope on the tracks.
Could have a waypoint to where you need to drop in to disable the limiter.

Reset should add a delay option 1-5 seconds for example set by host or sinngle player options. No more cheap resets. In the mean time you are ghosted intil reset timer ends.

Also think that the finish line needs to have some visibillty options, line color, glow, flag etc. Its barely noticeable on most tracks until you cross it.

The game can benefit from minimap/wyapoint/compass/distance(measurement) HUD options.

Checkpoints should be visible on minimap as well an optional checkpoint counter.
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Date Posted: Apr 19, 2018 @ 2:41pm
Posts: 9