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https://steamcommunity.com/sharedfiles/filedetails/?id=1866881989
https://steamcommunity.com/sharedfiles/filedetails/?id=1866882135
https://steamcommunity.com/sharedfiles/filedetails/?id=1866882336
https://steamcommunity.com/sharedfiles/filedetails/?id=1866882758
https://steamcommunity.com/sharedfiles/filedetails/?id=1866883002
Thanks for taking the time to reply.
Maybe they though it was a feature not worth implementing in-race or maybe it was too little time to pull off the technicalities, the results is the same :)
http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/mixed2-4.jpg
I guess I had just imagined human players utilising the pit-lane. That makes it a bit more complex then. But FUN. I can imagine a major update in 2020. The PITLANE update!
https://steamcommunity.com/sharedfiles/filedetails/?id=1866939836
https://steamcommunity.com/sharedfiles/filedetails/?id=1866940065
https://steamcommunity.com/sharedfiles/filedetails/?id=1866940303
https://steamcommunity.com/sharedfiles/filedetails/?id=1866940412
Those props aren't too hard to remove. But likely need some better indicators it's pit lane route so need to add those.
Clayridge Circuit doesn't have a real pit lane area at all. Would need to create something if you want to align it with the start / finish line.
Northfolk Ring has a road that could be used as a pit lane, but would need a lot of obstacles cleared. It also would not align with start / finish line.
Figure 8 tracks - kind of defeats the purpose. you "could" add in repairing zones at places around the track where a stopped car could get repaired.
Bonebreaker valley / Crash canyon - kind of defeats the purpose. you "could" add in repairing zones at places around the track where a stopped car could get repaired.
No problem mate. I'm only used to typical racing circuits where pit lanes are always alongside the start / finish straights. I'm glad that they've stuck to purist form then with the folk race tracks. Thanks for the reply.
Could write the list of requirements If wanted of course, just kept it short here in this topic :)
Obviously, I'd like the dev team to implement it into the main game so all could enjoy it on vanilla servers.
However, I do see the benefit of someone modding the following 6 tracks (for starters) to have a working pit lane, and then running an endurance playlist on loop. Sandstone Raceway would be the easiest to begin with - just need to extend the start / finish line so laps count and decide how the repairing should occur (i.e. only when parked stationary or while moving through pit lane speed limited)
I don't know anything about modding tracks. I wonder if it's something STRMods would like to look into, as he already experimented with it?
Sandstone Raceway
Pinehills Raceway
Northland Raceway
Boulder Bank Circuit
Fire Rock Raceway
Motorcity Circuit