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If you're racing with Realistic dmg (which is way more fun!) the armour side actually matters, so you might want to have a heavily plated bruiser vehicle or two. My own favourite is a Warwagon with an A class engine and lots of good performance upgrades, but heavily weighted down in armour so that it's either B234 or A236, depending on which kind of race I want to enter it in (eg. I could use it in various tiers of SP events, plus a server might have it set to B class max). That kind of car is a beast in figure-8s and derbies, and does pretty decently in long rallies too. It will get outpaced by the guys who have their ride tuned up to A370 rating or w/e, but on a Realistic dmg server those guys are playing with fire anyway.
If you haven't got that much money yet, then in terms of decent off-the-shelf purchases, I remember the Starbeast was a revelation when I got to class B stuff. On long straights, with the right gear ratio, it just eats up the equivalent AI cars in speed and acceleration.
Also on my first online session I took that Starbeast for a spin, as the only non-C class car I owned, and it performed respectably even against A class opposition. It was rated about B212 at the time, so I might have had to add a few performance upgrades for that. I've also seen quite a few recommend the Nexus RX in class B.
You can also stick with a class C car and just upgrade it to higher classes via the engine, etc. I'm not sure which specific C classes are a good choice for this, but you can see a discussion about it from today here: https://steamcommunity.com/app/228380/discussions/0/1728701877496975932/
I see always several racers going too fast into corners, and losing lots of time and speed. Lower speed means you can actually keep speed up through corners and accelerate faster&go faster after corner. Also good chunk of the player base goes way too wide on every corner.
As for car recommendation I'm not good source since i drive 99.5% of time with one car.
This is good basic advice for Wreckfest in particular since, if in doubt, a cautious tight line is a good defence against corner takedowns.
In terms of race position, it's way better to get rear-ended than slammed into side-on and used as somebody else's brake. Braking in anticipation of the rear-ender mitigates the unpredictable handling after, too. Mind your health, though. Still, because of the wildness of most players' driving there's a decent chance that anyone trying to take you out on a tough corner may miss you on the outside, if you keep a tight conservative line.
I call it, "The Turn Box"
https://www.youtube.com/watch?v=4m94jpEp3Go
... or...
... You can go into a corner as hard and fast as you want at any angle, smash into the side of the other guy using him as a brake, making him flip and fly off the track and continue on your merry way, while also gaining race position... amiright, Wreckfest'ers ?
this poster sees the light
my advice would be to practice on one of the oval tracks with no or little AI, keeping your speed around those turns; you'll find the combination of ebrake, brake and angle/speed that will let you lose very little speed if done properly
for me (I like the RWD cars) it's go about half the track width wide and let off the gas just before the turn, soon as I start turning (aiming for the inner fence/barrier) I ebrake to lose a little traction and get that speed down the final little bit I want, then tap regular brakes to get the back end swung around a little, then I accelerate fully through the curve while turning the front wheels where the back wheels are going
I just realized it's very difficult to type out how to do that
basically I'm turning/braking into the curve just until I lose traction then I accelerate/turn/slide my way out of the curve, only losing speed at the beginning on purpose
once you figure that out on the easy and more predictable oval track turns you can adjust it to any other turn