Wreckfest

Wreckfest

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Can Demolition Derby be played in online multiplayer mode in this game?
As the title says...
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Showing 1-15 of 18 comments
Green1 Mar 6, 2018 @ 9:28pm 
Yes. With up to 24 cars on a server.
Last edited by Green1; Mar 6, 2018 @ 9:29pm
ΛPΞX™ Mar 7, 2018 @ 5:03pm 
Alright thanks, I am gonna buy this game soon
Warlok Mar 7, 2018 @ 7:28pm 
Ummm... and I hope Devs see this... a cohort and I **used** to be able to play Wreckfest about a year or more ago, but something changed for the non-functional since then. We have been unable to join each others' servers/hosts.

No problems with any other game on Steam (or otherwise, for that matter).
Green1 Mar 7, 2018 @ 8:42pm 
Originally posted by Warlok:
Ummm... and I hope Devs see this... a cohort and I **used** to be able to play Wreckfest about a year or more ago, but something changed for the non-functional since then. We have been unable to join each others' servers/hosts.

No problems with any other game on Steam (or otherwise, for that matter).
Has to be user error. Nobody else has this issue. There is a guide that shows how to start a server/host. If not done right nobody will see it. Good Luck.
Purple44 Mar 7, 2018 @ 9:54pm 
Give Wreckfest Server Manager a try: http://steamcommunity.com/sharedfiles/filedetails/?id=712825572&searchtext=

Need these ports forward:

UDP 27015
UDP 27016
UDP 33540
TCP 27015

Some online derby videos:

https://www.youtube.com/watch?v=ObLMvuwrZgc

https://www.youtube.com/watch?v=FKK9ppXeQxE

Warlok Mar 7, 2018 @ 10:10pm 
No other game does this - I have a hundred or so. Plus, we *were* able to play wreckfest before in cooperative online play.

With due respect, I sure wish Wreckfest was brought in line with every other game. My hub/router is already maxxed in open port settings. I am unable to open up any further specific ranges. But shouldn't UDP (?) solve this sort of thing?
Purple44 Mar 8, 2018 @ 1:19am 
Originally posted by Warlok:
No other game does this - I have a hundred or so. Plus, we *were* able to play wreckfest before in cooperative online play.

With due respect, I sure wish Wreckfest was brought in line with every other game. My hub/router is already maxxed in open port settings. I am unable to open up any further specific ranges. But shouldn't UDP (?) solve this sort of thing?


You mean Bugbear should not of done any dedicated server software? Bugbear should of done Peer to Peer instead? And then Bugbear have pay for a service like Gamespy and then be like Codemasters and shut done the GRID 1 online Peer to Peer after 3 year contact run out and online still going strong? GRRR Then we had to go to Tunngle to race GRID 1 online? Like I did here:

https://www.youtube.com/watch?v=nYkkawc606Q

Even Gamespy after 6 years got shut down for Flatout 2. We had to move to Tunngle and tap into LAN mode to continue play FO2 online.


There many servers in the server list these days, could hop into an empty one and race with your cohort?


10 years from now, we should still be able to race Wreckfest online. :) Been at it for over 3 years now with Wreckfest. :)
Last edited by Purple44; Mar 8, 2018 @ 1:23am
Warlok Mar 8, 2018 @ 7:38am 
Umm, I literally have about a hundred games in my library. A considerable number of them have painless, flawless listen server systems (the host also plays) that do not need infrastructure beyond Steam to run.

If it is (now) impossible to play this game online apart from a dedicated server system, perhaps Bugbear ought to completely eliminate the menu structures and options that give you the impression that you can.

If the facility exists to tap into/hop onto an existing dedicated server and establish a private game, that`s fine and I'd appreciate knowing how to do so. That however seems to be relying upon an existing server system that is not your own box, which to me seems to be the more perilous far-future route to go for multiplayer.

And I would like to repeat myself: Wreckfest worked plainly and simply before in the typical listen server manner. Not sure why this functionality has disappeared.
jannesBB  [developer] Mar 8, 2018 @ 7:53am 
To clarify, we rely solely on Steam for multiplayer with no servers of third party or our own in between, thus any limitations are those of Steam.

Also, Wreckfest has always employed the same client-server infrastructure as today so nothing has “disappeared” as you seem to imply.
TrAbB Mar 8, 2018 @ 8:14am 
You likely need to allow wreckfest through your routers firewall (not just forward ports) , this site has guides for many different router models. https://www.speedguide.net/broadband.php
Warlok Mar 8, 2018 @ 11:23am 
Thank you folks. I shall explore this.
Warlok Mar 9, 2018 @ 11:31pm 
I`m not quite sure what I need to enable here, as I look at the router menus.

The router firewall is disabled, so IP filtering rules should be moot (?).

My port allowances are maxxed.

If Wreckfest relies solely upon the net guts of Steam, then why does Wreckfest not function in multi for us when a multitude of other games do that also utilize Steam (the same system)? There must be a difference. I have never had to access the router to enable Vermintide, or TW: Warhammer, or Heroes Of Hammerwatch, or Rogue Stormers, or Killing Floor 2, or etc. etc. .

Not trying to be argumentative, just trying to understand and solve a problem. I also played Wreckfest a great deal, back in the day of its infancy. In multiplayer.

?
jannesBB  [developer] Mar 10, 2018 @ 2:07am 
If you want to host, you need to have the ports forwarded, there's no way around it. The router config depends on whether the title uses peer-2-peer or server-client infrastructure, and like mentioned, ours uses server-client as do many other Steam titles (but not all).

This is the way it has always been, though.
Warlok Mar 10, 2018 @ 8:16am 
So under DHCP I see:

Virtual Servers
Port Triggering
DMZ
UPnP

What do I go into here?

I have assumed Virtual Servers is what I want, but I`d like to be certain.
Last edited by Warlok; Mar 10, 2018 @ 8:16am
jannesBB  [developer] Mar 10, 2018 @ 8:41am 
It should be under Virtual Server or Port Forwarding.
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Date Posted: Mar 6, 2018 @ 9:28pm
Posts: 18