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No problems with any other game on Steam (or otherwise, for that matter).
Need these ports forward:
UDP 27015
UDP 27016
UDP 33540
TCP 27015
Some online derby videos:
https://www.youtube.com/watch?v=ObLMvuwrZgc
https://www.youtube.com/watch?v=FKK9ppXeQxE
With due respect, I sure wish Wreckfest was brought in line with every other game. My hub/router is already maxxed in open port settings. I am unable to open up any further specific ranges. But shouldn't UDP (?) solve this sort of thing?
You mean Bugbear should not of done any dedicated server software? Bugbear should of done Peer to Peer instead? And then Bugbear have pay for a service like Gamespy and then be like Codemasters and shut done the GRID 1 online Peer to Peer after 3 year contact run out and online still going strong? GRRR Then we had to go to Tunngle to race GRID 1 online? Like I did here:
https://www.youtube.com/watch?v=nYkkawc606Q
Even Gamespy after 6 years got shut down for Flatout 2. We had to move to Tunngle and tap into LAN mode to continue play FO2 online.
There many servers in the server list these days, could hop into an empty one and race with your cohort?
10 years from now, we should still be able to race Wreckfest online. :) Been at it for over 3 years now with Wreckfest. :)
If it is (now) impossible to play this game online apart from a dedicated server system, perhaps Bugbear ought to completely eliminate the menu structures and options that give you the impression that you can.
If the facility exists to tap into/hop onto an existing dedicated server and establish a private game, that`s fine and I'd appreciate knowing how to do so. That however seems to be relying upon an existing server system that is not your own box, which to me seems to be the more perilous far-future route to go for multiplayer.
And I would like to repeat myself: Wreckfest worked plainly and simply before in the typical listen server manner. Not sure why this functionality has disappeared.
Also, Wreckfest has always employed the same client-server infrastructure as today so nothing has “disappeared” as you seem to imply.
The router firewall is disabled, so IP filtering rules should be moot (?).
My port allowances are maxxed.
If Wreckfest relies solely upon the net guts of Steam, then why does Wreckfest not function in multi for us when a multitude of other games do that also utilize Steam (the same system)? There must be a difference. I have never had to access the router to enable Vermintide, or TW: Warhammer, or Heroes Of Hammerwatch, or Rogue Stormers, or Killing Floor 2, or etc. etc. .
Not trying to be argumentative, just trying to understand and solve a problem. I also played Wreckfest a great deal, back in the day of its infancy. In multiplayer.
?
This is the way it has always been, though.
Virtual Servers
Port Triggering
DMZ
UPnP
What do I go into here?
I have assumed Virtual Servers is what I want, but I`d like to be certain.