Wreckfest

Wreckfest

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Destruction derby = Avoidance Derby
Hey,

I am kinda doubtful about Destruction Derbys.
Playing them, I feel like they are more Saying Alive Disco Revival parties than a proper Destruction Derby.

If you are agressive, you will get eliminated fast.
This means spending more time running around trying not to get hit than actually playing the game.

This might get better with later cars, but I have mixed feelings about what should be exhultory races and not hiding jobs really.


Addendum :
Ok just to add this here after some frustrations expressed with the gamein 3 posts : I think it's great ! Technically, it is beautiful, and there is a lot of fun to be had. But some gameplay adjustments could make the experience a lot better when experiencing the game is what I mean by these posts.
Last edited by There is no Mango; Jun 6, 2018 @ 10:18pm
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Showing 1-15 of 16 comments
Green1 Jun 6, 2018 @ 10:38pm 
Deathmatch is good. Last man standing is not.
Frosty85 Jun 7, 2018 @ 3:02am 
another issue is that some cars are structuraly very weak while other are tanks.
and the cosemtic upgrades, like bumper, fender protecters and door bar dont have any effect in terms of increaseing structural durability.
Sam223 Jun 7, 2018 @ 4:09am 
Originally posted by Frosty85:
and the cosemtic upgrades, like bumper, fender protecters and door bar dont have any effect in terms of increaseing structural durability.
They do or they should do anyway. Different visual customisation parts limits the rate of deform on 1 axis. Front>back,left>right etc etc

E.g you install rear 'bumper 2' (steel beam) and you recieve 85% of the damage you would if you didnt have the bumper when hit on the rear.
Last edited by Sam223; Jun 7, 2018 @ 4:09am
jannesBB  [developer] Jun 7, 2018 @ 4:16am 
They do but since the armor upgrades shouldn't make you invincible the effect is not pronounced and it depends on the upgrade. Adding all the strongest armor parts will certainly make the car last longer, though.
Good to know Jannes.
Stuff lke that should be more explicit really (well, I would say I like the modern UI but the whole menu things with the horizontal ribbon is just terrible to use).
jannesBB  [developer] Jun 7, 2018 @ 6:13am 
Good point. You can see the difference the upgrades make in the strength and weight of the car, though, but the info is easy to overlook. The problem with the upgrades is that if they are very powerful everyone will just use those which gets us back to square one.
Well, that kinda is the point of upgrades anyway, everyone will take the best and you have just 1 stat/dimension for the car strength.
Trick is as you linked these upgrades to the visual mods for the cars you can't separate the systems now.

Short of changing the whole ribbon menu system (yes I really find it ... anyway), at least having the color of the stat that is impacted by an item change to a nice visible red would easily make the whole thing more explicit without being a pain too implement (probably !).

(But if there is some work done later on the game, building a really rich and deep upgrade system would be awesome, I would not mind a full DLC if it is indeed deep).
Last edited by There is no Mango; Jun 7, 2018 @ 6:22am
Dat Zorro Jun 9, 2018 @ 10:55am 
Is it worth suggesting that building up a high enough speed before crashing into someone won't cause damage to your car, like in FlatOut? That alone should be enough to reward aggressive tactics and provide more survivability for weaker cars.

As OP said, Last Man Standing punishes you for ramming opponents (kinda the point of a crash derby) and thus you just drive in circles and steal kills.
Yet the survivors with only one takedown are somehow higher rated than another driver who's dead, but scored 6 takedowns instead.
Last edited by Dat Zorro; Jun 9, 2018 @ 2:15pm
nismo Jun 9, 2018 @ 2:52pm 
Originally posted by UAZ-469:
Is it worth suggesting that building up a high enough speed before crashing into someone won't cause damage to your car, like in FlatOut? That alone should be enough to reward aggressive tactics and provide more survivability for weaker cars.

As OP said, Last Man Standing punishes you for ramming opponents (kinda the point of a crash derby) and thus you just drive in circles and steal kills.
Yet the survivors with only one takedown are somehow higher rated than another driver who's dead, but scored 6 takedowns instead.
that first idea is a good idea but maybe it should be that way for people who use the arcade damage system instead of realistic

if that was the case 100% of the time, you could literally win in the firefly without issues
Last edited by nismo; Jun 9, 2018 @ 2:52pm
SUGGESTION: Add places on the destruction derby track, that people can pickup or something, so instead on avoiding stuff, you have to fight for points/boots certain places. Or capture "ground area" or something like this
There is no Mango Jun 10, 2018 @ 8:51am 
Yeah, no, just give the cars more HP while keeping the damage dealt as it is, as well as making the weak point damage recognition and factor more tolerant during destruction derby is all that is needed.
There is no Mango Jun 10, 2018 @ 8:52am 
There are some ways of ramming a car that deals little damage to oneself but the whole system is just too fidgetty to be applied in the game conditions.
Dat Zorro Jun 10, 2018 @ 9:52am 
I think just more HP will only make derbys last longer, but not necessarily more fun because you're still likely to get yourself killed due to being aggressive.
TomDaDude Jun 24, 2018 @ 2:07pm 
I feel the same:
I really enjoyed the Derbys in FlatOut2, due to winning by most damage done.
I would love to see that reintroduced to Wreckfest, as currently I simply try to avoid as much contact as necessary until the end, when most cars are gone.
Then I collect my 3+ Takedowns and then simply make sure I'm the last car standing.

This really takes the speed & fun out the derby matches for me :(
Make it FlatOut2-Style again :)
I hope the suggestions here happen. :]
I want to be rewarded for being aggressive in derby mode
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Date Posted: Jun 6, 2018 @ 10:15pm
Posts: 16