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and the cosemtic upgrades, like bumper, fender protecters and door bar dont have any effect in terms of increaseing structural durability.
E.g you install rear 'bumper 2' (steel beam) and you recieve 85% of the damage you would if you didnt have the bumper when hit on the rear.
Stuff lke that should be more explicit really (well, I would say I like the modern UI but the whole menu things with the horizontal ribbon is just terrible to use).
Trick is as you linked these upgrades to the visual mods for the cars you can't separate the systems now.
Short of changing the whole ribbon menu system (yes I really find it ... anyway), at least having the color of the stat that is impacted by an item change to a nice visible red would easily make the whole thing more explicit without being a pain too implement (probably !).
(But if there is some work done later on the game, building a really rich and deep upgrade system would be awesome, I would not mind a full DLC if it is indeed deep).
As OP said, Last Man Standing punishes you for ramming opponents (kinda the point of a crash derby) and thus you just drive in circles and steal kills.
Yet the survivors with only one takedown are somehow higher rated than another driver who's dead, but scored 6 takedowns instead.
if that was the case 100% of the time, you could literally win in the firefly without issues
I really enjoyed the Derbys in FlatOut2, due to winning by most damage done.
I would love to see that reintroduced to Wreckfest, as currently I simply try to avoid as much contact as necessary until the end, when most cars are gone.
Then I collect my 3+ Takedowns and then simply make sure I'm the last car standing.
This really takes the speed & fun out the derby matches for me :(
Make it FlatOut2-Style again :)
I want to be rewarded for being aggressive in derby mode