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Regarding above comment about engine limitations, if the game is able to play replay instantly after the race, shouldn't it be able to save that data and play it later at user's request.
If car damage differs with every replay any way, then it should make no difference if only telemetry is saved.
I recorded one replay so far. I used Fraps, if your PC can run this game, you could run Fraps, ShadowPlay or OBS and record with that instead.
Very funy to see how people say thing with no logic.
Since the beginning of the 2000's with TOCA Race Driver (and perhaps before), racing games had ability to create a replay with different camera angle ! In Driver you had the ability to choose yourself the position of the camera, the speed of the record, ...
Create a replay require perhaps a lot of effort (really don't know) but what it's sure it's when you have your replay it's not a lot of effort to code something to save it, all the big effort are already done.
We are talking about a destruction racing games, with epic crash ... when you play you are in you don't really have the time to change the view to see how you crash your opponent ... and you're unable to save a replay ? It's a shame, or at least it's very sad.
And I'm fan of this game, I play it everyday but we can be objective and say things like they are. This game is excellent but sufferer of good replay system and statistics for the online part ...
You could record them and store them on your PC but not in game.
I think replays for online would be cool too but it never came.
If that info which I think is mostly predicted can be synced between multiple PCs it can be recorded and replayed in game.
Even BeamDrive.NG can do it, and thats proper physics.
Good point, I guess it should be up to the user how much storage they want to use up on one replay.
I don’t how how it works exactly, wreckfest does have 24 cars on track and you need a super PC to do that on BeamNG, also the replays are capped to a certain amount of laps on wreck fest, I guess the reason would be of similar principle?
In this video, I recorded my car racing 5 laps on a new custom track ( 9:55 min race ). Then I played replay and followed an AI car and replay quit before AI did 5 laps. :(
https://www.youtube.com/watch?v=H9mnlAoPiTE
Mmm that’s interesting
Ahh yeah I meant to say the game warns you when you select over 10 laps in the race options screen, but really it depends how long the track, so yeah it’s actually about time limit.